Searched defs:fy0 (Results 1 – 10 of 10) sorted by relevance
77 const deUint32 fy0 = (1u<<NUM_SUBPIXEL_BITS) - fy1; in interpolateChannel() local
179 const GLfixed fy0 = FloatToFixed(v0->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask; in NAME() local
291 const GLfloat fy0 = sy - info->qy0; in compute_coveragef() local
360 float fy0 = -1.0f + (float)(y+0) / (float)QUAD_GRID_SIZE * 2.0f; in init() local
293 float fy0 = (float)(y+0) / gridSizeFloat; in PosTexCoordQuadGrid() local
327 float fy0 = 2.0f * sy0 - 1.0f; in computePositions() local
244 float fy0 = (float)(y+0) / gridSizeFloat; in PosTexCoordQuadGrid() local
819 const float fy0 = -1.0f + (float)(y+0) / (float)QUAD_GRID_SIZE * 2.0f; in prepareVertexData() local
488 float fy0 = 2.0f * sy0 - 1.0f; in computePositions() local
5834 uint64_t fy0 = 0x0100010001000100; in InterpolateRow_MMI() local