Searched defs:geometryIndex (Results 1 – 4 of 4) sorted by relevance
909 for (deUint32 geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in prepareShaderBindingTable() local939 for (deUint32 geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in prepareShaderBindingTable() local1056 …for (deUint32 geometryIndex = 0; !hitHappened && (geometryIndex < m_params.geomCount); ++geometryI… in travelRay() local1074 …for (deUint32 geometryIndex = 0; !hitHappened && (geometryIndex < m_params.geomCount); ++geometryI… in travelRay() local1181 for (deUint32 geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in verifyResult() local1211 for (deUint32 geometryIndex = 0; geometryIndex < m_params.geomCount; ++geometryIndex) in verifyResult() local
570 deUint32 geometryIndex = 0; in verifyImage() local
3643 const auto geometryIndex = rayProps[2 /* nHits, nMissesRegistered */ + 3 * nPrimitive + 2]; in verifyResultBuffer() local
9398 … for (uint32_t geometryIndex = 0; geometryIndex < pCreateInfo->info.geometryCount; ++geometryIndex) in PreCallValidateCreateAccelerationStructureNV() local9550 for (uint32_t geometryIndex = 0; geometryIndex < pInfo->geometryCount; ++geometryIndex) in PreCallValidateCmdBuildAccelerationStructureNV() local