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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // vk_internal_shaders_autogen.cpp:
9 //   Pre-generated shader library for the ANGLE Vulkan back-end.
10 
11 #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
12 
13 #define USE_SYSTEM_ZLIB
14 #include "compression_utils_portable.h"
15 
16 namespace rx
17 {
18 namespace vk
19 {
20 namespace
21 {
22 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
23 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
24 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
25 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
26 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
27 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
28 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
29 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
30 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
31 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
32 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
33 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
34 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
35 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
36 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
37 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
38 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
39 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
40 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
41 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
42 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
43 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
44 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
45 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
46 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
47 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
48 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
49 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
50 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
51 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
52 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
53 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
54 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
55 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
56 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
57 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
58 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
59 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
60 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
61 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
62 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
63 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
64 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
65 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
66 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000000.inc"
67 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000001.inc"
68 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000000.inc"
69 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000001.inc"
70 #include "libANGLE/renderer/vulkan/shaders/gen/ExportStencil.frag.00000000.inc"
71 #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
72 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
73 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
74 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
75 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
76 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
77 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
78 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
79 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
80 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
81 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
82 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
83 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
84 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
85 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
86 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
87 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
88 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
89 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
90 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
91 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
92 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
93 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
94 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
95 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
96 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
97 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
98 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
99 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
100 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
101 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
102 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
103 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
104 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
105 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
106 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
107 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
108 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
109 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
110 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
111 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
112 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
113 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
114 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
115 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
116 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
117 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
118 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
119 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
120 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
121 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
122 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
123 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
124 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
125 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
126 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
127 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
128 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
129 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
130 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
131 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
132 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
133 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000003.inc"
134 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
135 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
136 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
137 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000007.inc"
138 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
139 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
140 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
141 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000B.inc"
142 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
143 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
144 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
145 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000013.inc"
146 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
147 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
148 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
149 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000017.inc"
150 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
151 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
152 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
153 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001B.inc"
154 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
155 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
156 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
157 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000023.inc"
158 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
159 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
160 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
161 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000027.inc"
162 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
163 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
164 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
165 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002B.inc"
166 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
167 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
168 
169 // This is compressed SPIR-V binary blob and size
170 struct CompressedShaderBlob
171 {
172     const uint8_t *code;
173     uint32_t size;
174 };
175 
176 constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
177     {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
178     {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
179     {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
180     {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
181     {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
182     {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
183     {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
184     {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
185     {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
186     {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
187     {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
188     {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
189     {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
190     {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
191     {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
192     {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
193     {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
194     {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
195     {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
196     {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
197     {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
198     {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
199     {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
200     {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
201 };
202 constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
203     {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
204     {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
205     {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
206     {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
207 };
208 constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
209     {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
210     {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
211     {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
212     {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
213 };
214 constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
215     {kConvertIndexIndirectLineLoop_comp_00000000,
216      sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
217     {kConvertIndexIndirectLineLoop_comp_00000001,
218      sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
219     {kConvertIndexIndirectLineLoop_comp_00000002,
220      sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
221 };
222 constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
223     {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
224 };
225 constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
226     {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
227     {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
228     {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
229     {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
230     {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
231     {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
232     {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
233     {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
234 };
235 constexpr CompressedShaderBlob kCopyImageToBuffer_comp_shaders[] = {
236     {kCopyImageToBuffer_comp_00000000, sizeof(kCopyImageToBuffer_comp_00000000)},
237     {kCopyImageToBuffer_comp_00000001, sizeof(kCopyImageToBuffer_comp_00000001)},
238 };
239 constexpr CompressedShaderBlob kEtcToBc_comp_shaders[] = {
240     {kEtcToBc_comp_00000000, sizeof(kEtcToBc_comp_00000000)},
241     {kEtcToBc_comp_00000001, sizeof(kEtcToBc_comp_00000001)},
242 };
243 constexpr CompressedShaderBlob kExportStencil_frag_shaders[] = {
244     {kExportStencil_frag_00000000, sizeof(kExportStencil_frag_00000000)},
245 };
246 constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
247     {kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
248 };
249 constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
250     {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
251     {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
252     {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
253     {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
254     {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
255     {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
256     {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
257     {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
258     {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
259     {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
260 };
261 constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
262     {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
263     {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
264     {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
265     {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
266     {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
267     {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
268     {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
269     {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
270     {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
271     {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
272     {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
273     {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
274     {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
275     {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
276     {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
277     {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
278     {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
279     {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
280     {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
281     {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
282     {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
283     {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
284     {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
285     {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
286     {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
287     {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
288     {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
289     {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
290     {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
291     {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
292     {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
293     {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
294     {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
295     {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
296     {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
297     {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
298     {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
299     {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
300     {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
301     {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
302     {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
303     {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
304     {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
305     {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
306     {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
307     {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
308     {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
309     {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
310 };
311 constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
312     {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
313     {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
314     {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
315     {kImageCopy_frag_00000003, sizeof(kImageCopy_frag_00000003)},
316     {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
317     {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
318     {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
319     {kImageCopy_frag_00000007, sizeof(kImageCopy_frag_00000007)},
320     {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
321     {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
322     {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
323     {kImageCopy_frag_0000000B, sizeof(kImageCopy_frag_0000000B)},
324     {nullptr, 0},  // 0x0000000C
325     {nullptr, 0},  // 0x0000000D
326     {nullptr, 0},  // 0x0000000E
327     {nullptr, 0},  // 0x0000000F
328     {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
329     {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
330     {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
331     {kImageCopy_frag_00000013, sizeof(kImageCopy_frag_00000013)},
332     {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
333     {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
334     {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
335     {kImageCopy_frag_00000017, sizeof(kImageCopy_frag_00000017)},
336     {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
337     {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
338     {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
339     {kImageCopy_frag_0000001B, sizeof(kImageCopy_frag_0000001B)},
340     {nullptr, 0},  // 0x0000001C
341     {nullptr, 0},  // 0x0000001D
342     {nullptr, 0},  // 0x0000001E
343     {nullptr, 0},  // 0x0000001F
344     {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
345     {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
346     {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
347     {kImageCopy_frag_00000023, sizeof(kImageCopy_frag_00000023)},
348     {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
349     {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
350     {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
351     {kImageCopy_frag_00000027, sizeof(kImageCopy_frag_00000027)},
352     {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
353     {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
354     {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
355     {kImageCopy_frag_0000002B, sizeof(kImageCopy_frag_0000002B)},
356 };
357 constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
358     {kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
359 };
360 constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
361     {kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
362 };
363 
GetShader(Context * context,RefCounted<ShaderModule> * shaders,const CompressedShaderBlob * compressedShaderBlobs,size_t shadersCount,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)364 angle::Result GetShader(Context *context,
365                         RefCounted<ShaderModule> *shaders,
366                         const CompressedShaderBlob *compressedShaderBlobs,
367                         size_t shadersCount,
368                         uint32_t shaderFlags,
369                         RefCounted<ShaderModule> **shaderOut)
370 {
371     ASSERT(shaderFlags < shadersCount);
372     RefCounted<ShaderModule> &shader = shaders[shaderFlags];
373     *shaderOut                       = &shader;
374 
375     if (shader.get().valid())
376     {
377         return angle::Result::Continue;
378     }
379 
380     // Create shader lazily. Access will need to be locked for multi-threading.
381     const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
382     ASSERT(compressedShaderCode.code != nullptr);
383 
384     uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
385                                                                     compressedShaderCode.size);
386     std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
387 
388     // Note: we assume a little-endian environment throughout ANGLE.
389     int zResult = zlib_internal::GzipUncompressHelper(
390         reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
391         compressedShaderCode.code, compressedShaderCode.size);
392 
393     if (zResult != Z_OK)
394     {
395         ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
396         return angle::Result::Stop;
397     }
398 
399     return InitShaderModule(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4);
400 }
401 }  // anonymous namespace
402 
ShaderLibrary()403 ShaderLibrary::ShaderLibrary() {}
404 
~ShaderLibrary()405 ShaderLibrary::~ShaderLibrary() {}
406 
destroy(VkDevice device)407 void ShaderLibrary::destroy(VkDevice device)
408 {
409     for (RefCounted<ShaderModule> &shader : mBlitResolve_frag_shaders)
410     {
411         shader.get().destroy(device);
412     }
413     for (RefCounted<ShaderModule> &shader : mBlitResolveStencilNoExport_comp_shaders)
414     {
415         shader.get().destroy(device);
416     }
417     for (RefCounted<ShaderModule> &shader : mConvertIndex_comp_shaders)
418     {
419         shader.get().destroy(device);
420     }
421     for (RefCounted<ShaderModule> &shader : mConvertIndexIndirectLineLoop_comp_shaders)
422     {
423         shader.get().destroy(device);
424     }
425     for (RefCounted<ShaderModule> &shader : mConvertIndirectLineLoop_comp_shaders)
426     {
427         shader.get().destroy(device);
428     }
429     for (RefCounted<ShaderModule> &shader : mConvertVertex_comp_shaders)
430     {
431         shader.get().destroy(device);
432     }
433     for (RefCounted<ShaderModule> &shader : mCopyImageToBuffer_comp_shaders)
434     {
435         shader.get().destroy(device);
436     }
437     for (RefCounted<ShaderModule> &shader : mEtcToBc_comp_shaders)
438     {
439         shader.get().destroy(device);
440     }
441     for (RefCounted<ShaderModule> &shader : mExportStencil_frag_shaders)
442     {
443         shader.get().destroy(device);
444     }
445     for (RefCounted<ShaderModule> &shader : mFullScreenTri_vert_shaders)
446     {
447         shader.get().destroy(device);
448     }
449     for (RefCounted<ShaderModule> &shader : mGenerateMipmap_comp_shaders)
450     {
451         shader.get().destroy(device);
452     }
453     for (RefCounted<ShaderModule> &shader : mImageClear_frag_shaders)
454     {
455         shader.get().destroy(device);
456     }
457     for (RefCounted<ShaderModule> &shader : mImageCopy_frag_shaders)
458     {
459         shader.get().destroy(device);
460     }
461     for (RefCounted<ShaderModule> &shader : mOverlayDraw_frag_shaders)
462     {
463         shader.get().destroy(device);
464     }
465     for (RefCounted<ShaderModule> &shader : mOverlayDraw_vert_shaders)
466     {
467         shader.get().destroy(device);
468     }
469 }
470 
getBlitResolve_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)471 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
472                                                  uint32_t shaderFlags,
473                                                  RefCounted<ShaderModule> **shaderOut)
474 {
475     return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
476                      ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
477 }
478 
getBlitResolveStencilNoExport_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)479 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(
480     Context *context,
481     uint32_t shaderFlags,
482     RefCounted<ShaderModule> **shaderOut)
483 {
484     return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
485                      kBlitResolveStencilNoExport_comp_shaders,
486                      ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
487 }
488 
getConvertIndex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)489 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
490                                                   uint32_t shaderFlags,
491                                                   RefCounted<ShaderModule> **shaderOut)
492 {
493     return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
494                      ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
495 }
496 
getConvertIndexIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)497 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(
498     Context *context,
499     uint32_t shaderFlags,
500     RefCounted<ShaderModule> **shaderOut)
501 {
502     return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
503                      kConvertIndexIndirectLineLoop_comp_shaders,
504                      ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
505 }
506 
getConvertIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)507 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(Context *context,
508                                                              uint32_t shaderFlags,
509                                                              RefCounted<ShaderModule> **shaderOut)
510 {
511     return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
512                      kConvertIndirectLineLoop_comp_shaders,
513                      ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
514 }
515 
getConvertVertex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)516 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
517                                                    uint32_t shaderFlags,
518                                                    RefCounted<ShaderModule> **shaderOut)
519 {
520     return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
521                      ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
522 }
523 
getCopyImageToBuffer_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)524 angle::Result ShaderLibrary::getCopyImageToBuffer_comp(Context *context,
525                                                        uint32_t shaderFlags,
526                                                        RefCounted<ShaderModule> **shaderOut)
527 {
528     return GetShader(context, mCopyImageToBuffer_comp_shaders, kCopyImageToBuffer_comp_shaders,
529                      ArraySize(kCopyImageToBuffer_comp_shaders), shaderFlags, shaderOut);
530 }
531 
getEtcToBc_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)532 angle::Result ShaderLibrary::getEtcToBc_comp(Context *context,
533                                              uint32_t shaderFlags,
534                                              RefCounted<ShaderModule> **shaderOut)
535 {
536     return GetShader(context, mEtcToBc_comp_shaders, kEtcToBc_comp_shaders,
537                      ArraySize(kEtcToBc_comp_shaders), shaderFlags, shaderOut);
538 }
539 
getExportStencil_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)540 angle::Result ShaderLibrary::getExportStencil_frag(Context *context,
541                                                    uint32_t shaderFlags,
542                                                    RefCounted<ShaderModule> **shaderOut)
543 {
544     return GetShader(context, mExportStencil_frag_shaders, kExportStencil_frag_shaders,
545                      ArraySize(kExportStencil_frag_shaders), shaderFlags, shaderOut);
546 }
547 
getFullScreenTri_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)548 angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
549                                                    uint32_t shaderFlags,
550                                                    RefCounted<ShaderModule> **shaderOut)
551 {
552     return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
553                      ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
554 }
555 
getGenerateMipmap_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)556 angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
557                                                     uint32_t shaderFlags,
558                                                     RefCounted<ShaderModule> **shaderOut)
559 {
560     return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
561                      ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
562 }
563 
getImageClear_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)564 angle::Result ShaderLibrary::getImageClear_frag(Context *context,
565                                                 uint32_t shaderFlags,
566                                                 RefCounted<ShaderModule> **shaderOut)
567 {
568     return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
569                      ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
570 }
571 
getImageCopy_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)572 angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
573                                                uint32_t shaderFlags,
574                                                RefCounted<ShaderModule> **shaderOut)
575 {
576     return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
577                      ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
578 }
579 
getOverlayDraw_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)580 angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
581                                                  uint32_t shaderFlags,
582                                                  RefCounted<ShaderModule> **shaderOut)
583 {
584     return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
585                      ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
586 }
587 
getOverlayDraw_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)588 angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
589                                                  uint32_t shaderFlags,
590                                                  RefCounted<ShaderModule> **shaderOut)
591 {
592     return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
593                      ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
594 }
595 
596 }  // namespace vk
597 }  // namespace rx
598