1 //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 /// \file 9 /// This file provides an implementation of debug counters. Debug 10 /// counters are a tool that let you narrow down a miscompilation to a specific 11 /// thing happening. 12 /// 13 /// To give a use case: Imagine you have a file, very large, and you 14 /// are trying to understand the minimal transformation that breaks it. Bugpoint 15 /// and bisection is often helpful here in narrowing it down to a specific pass, 16 /// but it's still a very large file, and a very complicated pass to try to 17 /// debug. That is where debug counting steps in. You can instrument the pass 18 /// with a debug counter before it does a certain thing, and depending on the 19 /// counts, it will either execute that thing or not. The debug counter itself 20 /// consists of a skip and a count. Skip is the number of times shouldExecute 21 /// needs to be called before it returns true. Count is the number of times to 22 /// return true once Skip is 0. So a skip=47, count=2 ,would skip the first 47 23 /// executions by returning false from shouldExecute, then execute twice, and 24 /// then return false again. 25 /// Note that a counter set to a negative number will always execute. 26 /// For a concrete example, during predicateinfo creation, the renaming pass 27 /// replaces each use with a renamed use. 28 //// 29 /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and 30 /// variable name RenameCounter, and then instrument this renaming with a debug 31 /// counter, like so: 32 /// 33 /// if (!DebugCounter::shouldExecute(RenameCounter) 34 /// <continue or return or whatever not executing looks like> 35 /// 36 /// Now I can, from the command line, make it rename or not rename certain uses 37 /// by setting the skip and count. 38 /// So for example 39 /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1 40 /// will skip renaming the first 47 uses, then rename one, then skip the rest. 41 //===----------------------------------------------------------------------===// 42 43 #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H 44 #define LLVM_SUPPORT_DEBUGCOUNTER_H 45 46 #include "llvm/ADT/DenseMap.h" 47 #include "llvm/ADT/UniqueVector.h" 48 #include "llvm/Support/CommandLine.h" 49 #include "llvm/Support/Debug.h" 50 #include "llvm/Support/raw_ostream.h" 51 #include <string> 52 53 namespace llvm { 54 55 class DebugCounter { 56 public: 57 ~DebugCounter(); 58 59 /// Returns a reference to the singleton instance. 60 static DebugCounter &instance(); 61 62 // Used by the command line option parser to push a new value it parsed. 63 void push_back(const std::string &); 64 65 // Register a counter with the specified name. 66 // 67 // FIXME: Currently, counter registration is required to happen before command 68 // line option parsing. The main reason to register counters is to produce a 69 // nice list of them on the command line, but i'm not sure this is worth it. registerCounter(StringRef Name,StringRef Desc)70 static unsigned registerCounter(StringRef Name, StringRef Desc) { 71 return instance().addCounter(Name, Desc); 72 } shouldExecute(unsigned CounterName)73 inline static bool shouldExecute(unsigned CounterName) { 74 if (!isCountingEnabled()) 75 return true; 76 77 auto &Us = instance(); 78 auto Result = Us.Counters.find(CounterName); 79 if (Result != Us.Counters.end()) { 80 auto &CounterInfo = Result->second; 81 ++CounterInfo.Count; 82 83 // We only execute while the Skip is not smaller than Count, 84 // and the StopAfter + Skip is larger than Count. 85 // Negative counters always execute. 86 if (CounterInfo.Skip < 0) 87 return true; 88 if (CounterInfo.Skip >= CounterInfo.Count) 89 return false; 90 if (CounterInfo.StopAfter < 0) 91 return true; 92 return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count; 93 } 94 // Didn't find the counter, should we warn? 95 return true; 96 } 97 98 // Return true if a given counter had values set (either programatically or on 99 // the command line). This will return true even if those values are 100 // currently in a state where the counter will always execute. isCounterSet(unsigned ID)101 static bool isCounterSet(unsigned ID) { 102 return instance().Counters[ID].IsSet; 103 } 104 105 // Return the Count for a counter. This only works for set counters. getCounterValue(unsigned ID)106 static int64_t getCounterValue(unsigned ID) { 107 auto &Us = instance(); 108 auto Result = Us.Counters.find(ID); 109 assert(Result != Us.Counters.end() && "Asking about a non-set counter"); 110 return Result->second.Count; 111 } 112 113 // Set a registered counter to a given Count value. setCounterValue(unsigned ID,int64_t Count)114 static void setCounterValue(unsigned ID, int64_t Count) { 115 auto &Us = instance(); 116 Us.Counters[ID].Count = Count; 117 } 118 119 // Dump or print the current counter set into llvm::dbgs(). 120 LLVM_DUMP_METHOD void dump() const; 121 122 void print(raw_ostream &OS) const; 123 124 // Get the counter ID for a given named counter, or return 0 if none is found. getCounterId(const std::string & Name)125 unsigned getCounterId(const std::string &Name) const { 126 return RegisteredCounters.idFor(Name); 127 } 128 129 // Return the number of registered counters. getNumCounters()130 unsigned int getNumCounters() const { return RegisteredCounters.size(); } 131 132 // Return the name and description of the counter with the given ID. getCounterInfo(unsigned ID)133 std::pair<std::string, std::string> getCounterInfo(unsigned ID) const { 134 return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc); 135 } 136 137 // Iterate through the registered counters 138 typedef UniqueVector<std::string> CounterVector; begin()139 CounterVector::const_iterator begin() const { 140 return RegisteredCounters.begin(); 141 } end()142 CounterVector::const_iterator end() const { return RegisteredCounters.end(); } 143 144 // Force-enables counting all DebugCounters. 145 // 146 // Since DebugCounters are incompatible with threading (not only do they not 147 // make sense, but we'll also see data races), this should only be used in 148 // contexts where we're certain we won't spawn threads. enableAllCounters()149 static void enableAllCounters() { instance().Enabled = true; } 150 151 private: isCountingEnabled()152 static bool isCountingEnabled() { 153 // Compile to nothing when debugging is off 154 #ifdef NDEBUG 155 return false; 156 #else 157 return instance().Enabled; 158 #endif 159 } 160 addCounter(const std::string & Name,const std::string & Desc)161 unsigned addCounter(const std::string &Name, const std::string &Desc) { 162 unsigned Result = RegisteredCounters.insert(Name); 163 Counters[Result] = {}; 164 Counters[Result].Desc = Desc; 165 return Result; 166 } 167 // Struct to store counter info. 168 struct CounterInfo { 169 int64_t Count = 0; 170 int64_t Skip = 0; 171 int64_t StopAfter = -1; 172 bool IsSet = false; 173 std::string Desc; 174 }; 175 DenseMap<unsigned, CounterInfo> Counters; 176 CounterVector RegisteredCounters; 177 178 // Whether we should do DebugCounting at all. DebugCounters aren't 179 // thread-safe, so this should always be false in multithreaded scenarios. 180 bool Enabled = false; 181 }; 182 183 #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \ 184 static const unsigned VARNAME = \ 185 DebugCounter::registerCounter(COUNTERNAME, DESC) 186 187 } // namespace llvm 188 #endif 189