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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_COMPILER_H_
8 #define COMPILER_TRANSLATOR_COMPILER_H_
9 
10 //
11 // Machine independent part of the compiler private objects
12 // sent as ShHandle to the driver.
13 //
14 // This should not be included by driver code.
15 //
16 
17 #include <GLSLANG/ShaderVars.h>
18 
19 #include "common/PackedEnums.h"
20 #include "compiler/translator/BuiltInFunctionEmulator.h"
21 #include "compiler/translator/CallDAG.h"
22 #include "compiler/translator/Diagnostics.h"
23 #include "compiler/translator/ExtensionBehavior.h"
24 #include "compiler/translator/HashNames.h"
25 #include "compiler/translator/InfoSink.h"
26 #include "compiler/translator/Pragma.h"
27 #include "compiler/translator/SymbolTable.h"
28 #include "compiler/translator/ValidateAST.h"
29 
30 namespace sh
31 {
32 
33 class TCompiler;
34 class TParseContext;
35 #ifdef ANGLE_ENABLE_HLSL
36 class TranslatorHLSL;
37 #endif  // ANGLE_ENABLE_HLSL
38 #ifdef ANGLE_ENABLE_METAL
39 class TranslatorMSL;
40 #endif  // ANGLE_ENABLE_METAL
41 
42 using SpecConstUsageBits = angle::PackedEnumBitSet<vk::SpecConstUsage, uint32_t>;
43 
44 //
45 // Helper function to check if the shader type is GLSL.
46 //
47 bool IsGLSL130OrNewer(ShShaderOutput output);
48 bool IsGLSL420OrNewer(ShShaderOutput output);
49 bool IsGLSL410OrOlder(ShShaderOutput output);
50 
51 //
52 // Helper function to check if the invariant qualifier can be removed.
53 //
54 bool RemoveInvariant(sh::GLenum shaderType,
55                      int shaderVersion,
56                      ShShaderOutput outputType,
57                      const ShCompileOptions &compileOptions);
58 
59 //
60 // The base class used to back handles returned to the driver.
61 //
62 class TShHandleBase
63 {
64   public:
65     TShHandleBase();
66     virtual ~TShHandleBase();
getAsCompiler()67     virtual TCompiler *getAsCompiler() { return nullptr; }
68 #ifdef ANGLE_ENABLE_HLSL
getAsTranslatorHLSL()69     virtual TranslatorHLSL *getAsTranslatorHLSL() { return nullptr; }
70 #endif  // ANGLE_ENABLE_HLSL
71 #ifdef ANGLE_ENABLE_METAL
getAsTranslatorMSL()72     virtual TranslatorMSL *getAsTranslatorMSL() { return nullptr; }
73 #endif  // ANGLE_ENABLE_METAL
74 
75   protected:
76     // Memory allocator. Allocates and tracks memory required by the compiler.
77     // Deallocates all memory when compiler is destructed.
78     angle::PoolAllocator allocator;
79 };
80 
81 struct TFunctionMetadata
82 {
83     bool used = false;
84 };
85 
86 //
87 // The base class for the machine dependent compiler to derive from
88 // for managing object code from the compile.
89 //
90 class TCompiler : public TShHandleBase
91 {
92   public:
93     TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
94     ~TCompiler() override;
getAsCompiler()95     TCompiler *getAsCompiler() override { return this; }
96 
97     bool Init(const ShBuiltInResources &resources);
98 
99     // compileTreeForTesting should be used only when tests require access to
100     // the AST. Users of this function need to manually manage the global pool
101     // allocator. Returns nullptr whenever there are compilation errors.
102     TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
103                                         size_t numStrings,
104                                         const ShCompileOptions &compileOptions);
105 
106     bool compile(const char *const shaderStrings[],
107                  size_t numStrings,
108                  const ShCompileOptions &compileOptions);
109 
110     // Get results of the last compilation.
getShaderVersion()111     int getShaderVersion() const { return mShaderVersion; }
getInfoSink()112     TInfoSink &getInfoSink() { return mInfoSink; }
113 
specifyEarlyFragmentTests()114     bool specifyEarlyFragmentTests() { return mEarlyFragmentTestsSpecified = true; }
isEarlyFragmentTestsSpecified()115     bool isEarlyFragmentTestsSpecified() const { return mEarlyFragmentTestsSpecified; }
hasDiscard()116     bool hasDiscard() const { return mHasDiscard; }
enablesPerSampleShading()117     bool enablesPerSampleShading() const { return mEnablesPerSampleShading; }
getSpecConstUsageBits()118     SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; }
119 
isComputeShaderLocalSizeDeclared()120     bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
getComputeShaderLocalSize()121     const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
getNumViews()122     int getNumViews() const { return mNumViews; }
123 
124     // Clears the results from the previous compilation.
125     void clearResults();
126 
getAttributes()127     const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; }
getOutputVariables()128     const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; }
getUniforms()129     const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; }
getInputVaryings()130     const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; }
getOutputVaryings()131     const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; }
getInterfaceBlocks()132     const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
getUniformBlocks()133     const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
getShaderStorageBlocks()134     const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
135     {
136         return mShaderStorageBlocks;
137     }
138 
getHashFunction()139     ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
getNameMap()140     NameMap &getNameMap() { return mNameMap; }
getSymbolTable()141     TSymbolTable &getSymbolTable() { return mSymbolTable; }
getShaderSpec()142     ShShaderSpec getShaderSpec() const { return mShaderSpec; }
getOutputType()143     ShShaderOutput getOutputType() const { return mOutputType; }
getBuiltInResources()144     const ShBuiltInResources &getBuiltInResources() const { return mResources; }
getBuiltInResourcesString()145     const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
146 
147     bool isHighPrecisionSupported() const;
148 
149     bool shouldRunLoopAndIndexingValidation(const ShCompileOptions &compileOptions) const;
150     bool shouldLimitTypeSizes() const;
151 
152     // Get the resources set by InitBuiltInSymbolTable
153     const ShBuiltInResources &getResources() const;
154 
getPragma()155     const TPragma &getPragma() const { return mPragma; }
156 
getGeometryShaderMaxVertices()157     int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
getGeometryShaderInvocations()158     int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
getGeometryShaderInputPrimitiveType()159     TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
160     {
161         return mGeometryShaderInputPrimitiveType;
162     }
getGeometryShaderOutputPrimitiveType()163     TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
164     {
165         return mGeometryShaderOutputPrimitiveType;
166     }
167 
168     unsigned int getStructSize(const ShaderVariable &var) const;
169 
getTessControlShaderOutputVertices()170     int getTessControlShaderOutputVertices() const { return mTessControlShaderOutputVertices; }
getTessEvaluationShaderInputPrimitiveType()171     TLayoutTessEvaluationType getTessEvaluationShaderInputPrimitiveType() const
172     {
173         return mTessEvaluationShaderInputPrimitiveType;
174     }
getTessEvaluationShaderInputVertexSpacingType()175     TLayoutTessEvaluationType getTessEvaluationShaderInputVertexSpacingType() const
176     {
177         return mTessEvaluationShaderInputVertexSpacingType;
178     }
getTessEvaluationShaderInputOrderingType()179     TLayoutTessEvaluationType getTessEvaluationShaderInputOrderingType() const
180     {
181         return mTessEvaluationShaderInputOrderingType;
182     }
getTessEvaluationShaderInputPointType()183     TLayoutTessEvaluationType getTessEvaluationShaderInputPointType() const
184     {
185         return mTessEvaluationShaderInputPointType;
186     }
187 
hasAnyPreciseType()188     bool hasAnyPreciseType() const { return mHasAnyPreciseType; }
189 
getAdvancedBlendEquations()190     AdvancedBlendEquations getAdvancedBlendEquations() const { return mAdvancedBlendEquations; }
191 
hasPixelLocalStorageUniforms()192     bool hasPixelLocalStorageUniforms() const { return mHasPixelLocalStorageUniforms; }
193 
194     unsigned int getSharedMemorySize() const;
195 
getShaderType()196     sh::GLenum getShaderType() const { return mShaderType; }
197 
198     // Generate a self-contained binary representation of the shader.
199     bool getShaderBinary(const ShHandle compilerHandle,
200                          const char *const shaderStrings[],
201                          size_t numStrings,
202                          const ShCompileOptions &compileOptions,
203                          ShaderBinaryBlob *const binaryOut);
204 
205     // Validate the AST and produce errors if it is inconsistent.
206     bool validateAST(TIntermNode *root);
207     // Some transformations may need to temporarily disable validation until they are complete.  A
208     // set of disable/enable helpers are used for this purpose.
209     bool disableValidateFunctionCall();
210     void restoreValidateFunctionCall(bool enable);
211     bool disableValidateVariableReferences();
212     void restoreValidateVariableReferences(bool enable);
213     // When the AST is post-processed (such as to determine precise-ness of intermediate nodes),
214     // it's expected to no longer transform.
215     void enableValidateNoMoreTransformations();
216 
areClipDistanceOrCullDistanceRedeclared()217     bool areClipDistanceOrCullDistanceRedeclared() const
218     {
219         return mClipDistanceRedeclared || mCullDistanceRedeclared;
220     }
221 
getClipDistanceArraySize()222     uint8_t getClipDistanceArraySize() const { return mClipDistanceSize; }
223 
getCullDistanceArraySize()224     uint8_t getCullDistanceArraySize() const { return mCullDistanceSize; }
225 
isClipDistanceRedeclared()226     bool isClipDistanceRedeclared() const { return mClipDistanceRedeclared; }
227 
hasClipDistance()228     bool hasClipDistance() const { return mClipDistanceUsed; }
229 
230   protected:
231     // Add emulated functions to the built-in function emulator.
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,const ShCompileOptions & compileOptions)232     virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
233                                              const ShCompileOptions &compileOptions)
234     {}
235     // Translate to object code. May generate performance warnings through the diagnostics.
236     [[nodiscard]] virtual bool translate(TIntermBlock *root,
237                                          const ShCompileOptions &compileOptions,
238                                          PerformanceDiagnostics *perfDiagnostics) = 0;
239     // Get built-in extensions with default behavior.
240     const TExtensionBehavior &getExtensionBehavior() const;
241     const char *getSourcePath() const;
242     // Relies on collectVariables having been called.
243     bool isVaryingDefined(const char *varyingName);
244 
245     const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
246 
247     virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
248 
249     std::vector<sh::ShaderVariable> mAttributes;
250     std::vector<sh::ShaderVariable> mOutputVariables;
251     std::vector<sh::ShaderVariable> mUniforms;
252     std::vector<sh::ShaderVariable> mInputVaryings;
253     std::vector<sh::ShaderVariable> mOutputVaryings;
254     std::vector<sh::ShaderVariable> mSharedVariables;
255     std::vector<sh::InterfaceBlock> mInterfaceBlocks;
256     std::vector<sh::InterfaceBlock> mUniformBlocks;
257     std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
258 
259     // Track what should be validated given passes currently applied.
260     ValidateASTOptions mValidateASTOptions;
261 
262     // Specialization constant usage bits
263     SpecConstUsageBits mSpecConstUsageBits;
264 
265   private:
266     // Initialize symbol-table with built-in symbols.
267     bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
268     // Compute the string representation of the built-in resources
269     void setResourceString();
270     // Return false if the call depth is exceeded.
271     bool checkCallDepth();
272     // Insert statements to reference all members in unused uniform blocks with standard and shared
273     // layout. This is to work around a Mac driver that treats unused standard/shared
274     // uniform blocks as inactive.
275     [[nodiscard]] bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
276     // Insert statements to initialize output variables in the beginning of main().
277     // This is to avoid undefined behaviors.
278     [[nodiscard]] bool initializeOutputVariables(TIntermBlock *root);
279     // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
280     // It is to work around a Linux driver bug where missing this causes compile failure
281     // while spec says it is allowed.
282     // This function should only be applied to vertex shaders.
283     [[nodiscard]] bool initializeGLPosition(TIntermBlock *root);
284     // Return true if the maximum expression complexity is below the limit.
285     bool limitExpressionComplexity(TIntermBlock *root);
286     // Creates the function call DAG for further analysis, returning false if there is a recursion
287     bool initCallDag(TIntermNode *root);
288     // Return false if "main" doesn't exist
289     bool tagUsedFunctions();
290     void internalTagUsedFunction(size_t index);
291 
292     void collectInterfaceBlocks();
293 
294     bool mVariablesCollected;
295 
296     bool mGLPositionInitialized;
297 
298     // Removes unused function declarations and prototypes from the AST
299     bool pruneUnusedFunctions(TIntermBlock *root);
300 
301     TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
302                                   size_t numStrings,
303                                   const ShCompileOptions &compileOptions);
304 
305     // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
306     // version.
307     void setASTMetadata(const TParseContext &parseContext);
308 
309     // Check if shader version meets the requirement.
310     bool checkShaderVersion(TParseContext *parseContext);
311 
312     // Does checks that need to be run after parsing is complete and returns true if they pass.
313     bool checkAndSimplifyAST(TIntermBlock *root,
314                              const TParseContext &parseContext,
315                              const ShCompileOptions &compileOptions);
316 
317     bool resizeClipAndCullDistanceBuiltins(TIntermBlock *root);
318 
319     bool postParseChecks(const TParseContext &parseContext);
320 
321     sh::GLenum mShaderType;
322     ShShaderSpec mShaderSpec;
323     ShShaderOutput mOutputType;
324 
325     CallDAG mCallDag;
326     std::vector<TFunctionMetadata> mFunctionMetadata;
327 
328     ShBuiltInResources mResources;
329     std::string mBuiltInResourcesString;
330 
331     // Built-in symbol table for the given language, spec, and resources.
332     // It is preserved from compile-to-compile.
333     TSymbolTable mSymbolTable;
334     // Built-in extensions with default behavior.
335     TExtensionBehavior mExtensionBehavior;
336 
337     BuiltInFunctionEmulator mBuiltInFunctionEmulator;
338 
339     // Results of compilation.
340     int mShaderVersion;
341     TInfoSink mInfoSink;  // Output sink.
342     TDiagnostics mDiagnostics;
343     const char *mSourcePath;  // Path of source file or NULL
344 
345     // Fragment shader early fragment tests
346     bool mEarlyFragmentTestsSpecified;
347 
348     // Fragment shader has the discard instruction
349     bool mHasDiscard;
350 
351     // Whether per-sample shading is enabled by the shader.  In OpenGL, this keyword should
352     // implicitly trigger per-sample shading without the API enabling it.
353     bool mEnablesPerSampleShading;
354 
355     // compute shader local group size
356     bool mComputeShaderLocalSizeDeclared;
357     sh::WorkGroupSize mComputeShaderLocalSize;
358 
359     // GL_OVR_multiview num_views.
360     int mNumViews;
361 
362     // Track gl_ClipDistance / gl_CullDistance usage.
363     uint8_t mClipDistanceSize;
364     uint8_t mCullDistanceSize;
365     bool mClipDistanceRedeclared;
366     bool mCullDistanceRedeclared;
367     bool mClipDistanceUsed;
368 
369     // geometry shader parameters.
370     int mGeometryShaderMaxVertices;
371     int mGeometryShaderInvocations;
372     TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
373     TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
374 
375     // tesssellation shader parameters
376     int mTessControlShaderOutputVertices;
377     TLayoutTessEvaluationType mTessEvaluationShaderInputPrimitiveType;
378     TLayoutTessEvaluationType mTessEvaluationShaderInputVertexSpacingType;
379     TLayoutTessEvaluationType mTessEvaluationShaderInputOrderingType;
380     TLayoutTessEvaluationType mTessEvaluationShaderInputPointType;
381 
382     bool mHasAnyPreciseType;
383 
384     // advanced blend equation parameters
385     AdvancedBlendEquations mAdvancedBlendEquations;
386 
387     // ANGLE_shader_pixel_local_storage.
388     bool mHasPixelLocalStorageUniforms;
389 
390     // name hashing.
391     NameMap mNameMap;
392 
393     TPragma mPragma;
394 
395     ShCompileOptions mCompileOptions;
396 };
397 
398 //
399 // This is the interface between the machine independent code
400 // and the machine dependent code.
401 //
402 // The machine dependent code should derive from the classes
403 // above. Then Construct*() and Delete*() will create and
404 // destroy the machine dependent objects, which contain the
405 // above machine independent information.
406 //
407 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
408 void DeleteCompiler(TCompiler *);
409 
410 struct ShaderDumpHeader
411 {
412     uint32_t type;
413     uint32_t spec;
414     uint32_t output;
415     uint8_t basicCompileOptions[32];
416     uint8_t metalCompileOptions[32];
417     uint8_t plsCompileOptions[32];
418     uint8_t padding[20];
419 };
420 static_assert(sizeof(ShaderDumpHeader) == 128);
421 
422 }  // namespace sh
423 
424 #endif  // COMPILER_TRANSLATOR_COMPILER_H_
425