Searched defs:getUniforms (Results 1 – 11 of 11) sorted by relevance
110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } in getUniforms() function in rsg::Shader114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } in getUniforms() function in rsg::Shader
156 const std::vector<sh::ShaderVariable> &ShaderCompileTreeTest::getUniforms() const in getUniforms() function in sh::ShaderCompileTreeTest
263 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } in getUniforms() function630 const std::vector<LinkedUniform> &getUniforms() const { return mState.getUniforms(); } in getUniforms() function
89 const std::vector<sh::ShaderVariable> &getUniforms() const in getUniforms() function
224 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() function
714 const std::vector<sh::ShaderVariable> &Shader::getUniforms(const Context *context) in getUniforms() function in gl::Shader
129 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() function
244 SkSpan<const Uniform> ShaderCodeDictionary::getUniforms(BuiltInCodeSnippetID id) const { in getUniforms() function in skgpu::graphite::ShaderCodeDictionary
1263 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUnifor… in getUniforms() function in deqp::gles31::Functional::UniformCase
1347 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUnifor… in getUniforms() function in deqp::gles2::Functional::UniformCase
1704 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUnifor… in getUniforms() function in deqp::gles3::Functional::UniformCase