| /device/generic/vulkan-cereal/stream-servers/tests/ | 
| D | GLSnapshotTesting.cpp | 33 namespace gl {  namespace69 testing::AssertionResult compareGlobalGlBoolean(const GLESv2Dispatch* gl,  in compareGlobalGlBoolean()
 80 testing::AssertionResult compareGlobalGlInt(const GLESv2Dispatch* gl,  in compareGlobalGlInt()
 91 testing::AssertionResult compareGlobalGlInt_i(const GLESv2Dispatch* gl,  in compareGlobalGlInt_i()
 104 testing::AssertionResult compareGlobalGlFloat(const GLESv2Dispatch* gl,  in compareGlobalGlFloat()
 177         const GLESv2Dispatch* gl,  in compareGlobalGlBooleanv()
 192         const GLESv2Dispatch* gl,  in compareGlobalGlBooleanv_i()
 206 testing::AssertionResult compareGlobalGlIntv(const GLESv2Dispatch* gl,  in compareGlobalGlIntv()
 221         const GLESv2Dispatch* gl,  in compareGlobalGlFloatv()
 
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| D | GLSnapshotTestStateUtils.cpp | 26 namespace gl {  namespace28 GLuint createBuffer(const GLESv2Dispatch* gl, GlBufferData data) {  in createBuffer()
 48 GLuint loadAndCompileShader(const GLESv2Dispatch* gl,  in loadAndCompileShader()
 72 std::vector<GLubyte> getTextureImageData(const GLESv2Dispatch* gl,  in getTextureImageData()
 
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| D | HelloTriangleImp.cpp | 58     auto gl = getGlDispatch();  in initialize()  local91     auto gl = getGlDispatch();  in draw()  local
 
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| D | TextureDraw_unittest.cpp | 22 namespace gl {  namespace25 void TestTextureDrawBasic(const GLESv2Dispatch* gl, GLenum internalformat,  in TestTextureDrawBasic()
 90 void TestTextureDrawLayer(const GLESv2Dispatch* gl) {  in TestTextureDrawLayer()
 
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| D | GLSnapshotRendering_unittest.cpp | 25 namespace gl {  namespace29     const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get();  in TEST()  local
 
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| D | ShaderUtils.cpp | 45     auto gl = gl::LazyLoadedGLESv2Dispatch::get();  in compileShader()  local66     auto gl = gl::LazyLoadedGLESv2Dispatch::get();  in compileAndLinkShaderProgram()  local
 
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| D | GLSnapshotTestDispatch.cpp | 16 namespace gl {  namespace118     const GLESv2Dispatch* gl = LazyLoadedGLESv2Dispatch::get();  in testDraw()  local
 
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| D | DefaultFramebufferBlit_unittest.cpp | 73         auto gl = LazyLoadedGLESv2Dispatch::get();  in ~ClearColor()  local97         auto gl = LazyLoadedGLESv2Dispatch::get();  in initialize()  local
 118         auto gl = LazyLoadedGLESv2Dispatch::get();  in draw()  local
 
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| D | GLES1Dispatch_unittest.cpp | 22 namespace gl {  namespace
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| D | FrameBuffer_unittest.cpp | 413     auto gl = LazyLoadedGLESv2Dispatch::get();  in TEST_F()  local479     auto gl = LazyLoadedGLESv2Dispatch::get();  in TEST_F()  local
 573     auto gl = LazyLoadedGLESv2Dispatch::get();  in TEST_F()  local
 697     auto gl = LazyLoadedGLESv2Dispatch::get();  in TEST_F()  local
 929     auto gl = LazyLoadedGLESv2Dispatch::get();  in TEST_F()  local
 
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| D | OpenGLTestContext.h | 52     const GLESv2Dispatch* gl;  variable
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| D | GLSnapshotMultisampling_unittest.cpp | 21 namespace gl {  namespace
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| D | GLSnapshotPixels_unittest.cpp | 20 namespace gl {  namespace
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| D | GLSnapshotTransformation_unittest.cpp | 21 namespace gl {  namespace
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| /device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_CM/ | 
| D | CoreProfileEngine.cpp | 62         GLDispatch& gl = GLEScontext::dispatcher();  in getDrawTexOESCoreState()  local93     GLDispatch& gl = GLEScontext::dispatcher();  in teardown()  local
 220     auto& gl = GLEScontext::dispatcher();  in getGeometryDrawState()  local
 408     auto& gl = GLEScontext::dispatcher();  in setupArrayForDraw()  local
 555     auto& gl = GLEScontext::dispatcher();  in enable()  local
 584     auto& gl = GLEScontext::dispatcher();  in disable()  local
 681     auto& gl = GLEScontext::dispatcher();  in drawTexOES()  local
 811     auto& gl = GLEScontext::dispatcher();  in preDrawTextureUnitEmulation()  local
 855     auto& gl = GLEScontext::dispatcher();  in postDrawTextureUnitEmulation()  local
 872     auto& gl = GLEScontext::dispatcher();  in preDrawVertexSetup()  local
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| /device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/ | 
| D | ScopedGLState.cpp | 28     auto& gl = GLEScontext::dispatcher();  in push()  local96     auto& gl = GLEScontext::dispatcher();  in ~ScopedGLState()  local
 
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| D | SaveableTexture.cpp | 346         auto gl = GLEScontext::dispatcher();  in setupFbo()  local364         auto gl = GLEScontext::dispatcher();  in teardownFbo()  local
 376         auto gl = GLEScontext::dispatcher();  in shouldUseReadPixels()  local
 400         auto gl = GLEScontext::dispatcher();  in getTexImage()  local
 
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| /device/generic/vulkan-cereal/stream-servers/gl/glsnapshot/ | 
| D | GLSnapshot.cpp | 21 namespace gl {  namespace24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) {  in GLSnapshotState()
 
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| /device/generic/vulkan-cereal/stream-servers/gl/ | 
| D | DebugGl.cpp | 24 namespace gl {  namespace
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| D | EmulatedEglImage.cpp | 24 namespace gl {  namespace
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| D | DisplayGl.cpp | 24 namespace gl {  namespace
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| /device/generic/vulkan-cereal/stream-servers/gl/OpenGLESDispatch/ | 
| D | GLESv2Dispatch.cpp | 28 namespace gl {  namespace
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| D | EGLDispatch.cpp | 22 namespace gl {  namespace
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| D | StaticDispatch.cpp | 26 namespace gl {  namespace
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| D | OpenGLDispatchLoader.cpp | 20 namespace gl {  namespace
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