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Searched defs:glExecutable (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp128 const gl::ProgramExecutable &glExecutable, in SetupDefaultPipelineState()
544 const gl::ProgramExecutable &glExecutable, in load()
761 const gl::ProgramExecutable &glExecutable) in warmUpPipelineCache()
1080 const gl::ProgramExecutable &glExecutable) in initializeWriteDescriptorDesc()
1130 const gl::ProgramExecutable &glExecutable) in getTransformOptions()
1151 const gl::ProgramExecutable &glExecutable, in initGraphicsShaderPrograms()
1184 const gl::ProgramExecutable &glExecutable, in createGraphicsPipelineImpl()
1226 const gl::ProgramExecutable &glExecutable, in getGraphicsPipeline()
1263 const gl::ProgramExecutable &glExecutable, in createGraphicsPipeline()
1297 const gl::ProgramExecutable &glExecutable, in linkGraphicsPipelineLibraries()
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DProgramPipelineVk.cpp37 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link() local
DProgramVk.cpp273 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() local
292 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() local
356 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() local
524 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv() local
DContextVk.cpp2048 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in createGraphicsPipeline() local
2446 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyComputePipelineDesc() local