1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 // Defines the NULL/Stub bindings for the OpenGL back-end.
10
11 #include "libANGLE/renderer/gl/null_functions.h"
12
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41 GLuint first,
42 GLsizei count,
43 const GLuint *buffers)
44 {}
45
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47 GLuint first,
48 GLsizei count,
49 const GLuint *buffers,
50 const GLintptr *offsets,
51 const GLsizeiptr *sizes)
52 {}
53
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55 GLuint color,
56 const GLchar *name)
57 {}
58
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60 GLuint colorNumber,
61 GLuint index,
62 const GLchar *name)
63 {}
64
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68 GLuint texture,
69 GLint level,
70 GLboolean layered,
71 GLint layer,
72 GLenum access,
73 GLenum format)
74 {}
75
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77 GLsizei count,
78 const GLuint *textures)
79 {}
80
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100 GLuint buffer,
101 GLintptr offset,
102 GLsizei stride)
103 {}
104
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106 GLsizei count,
107 const GLuint *buffers,
108 const GLintptr *offsets,
109 const GLsizei *strides)
110 {}
111
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129 GLenum dfactorRGB,
130 GLenum sfactorAlpha,
131 GLenum dfactorAlpha)
132 {}
133
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141 GLint srcY0,
142 GLint srcX1,
143 GLint srcY1,
144 GLint dstX0,
145 GLint dstY0,
146 GLint dstX1,
147 GLint dstY1,
148 GLbitfield mask,
149 GLenum filter)
150 {}
151
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153 GLint srcY0,
154 GLint srcX1,
155 GLint srcY1,
156 GLint dstX0,
157 GLint dstY0,
158 GLint dstX1,
159 GLint dstY1,
160 GLbitfield mask,
161 GLenum filter)
162 {}
163
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165 GLint srcY0,
166 GLint srcX1,
167 GLint srcY1,
168 GLint dstX0,
169 GLint dstY0,
170 GLint dstX1,
171 GLint dstY1,
172 GLbitfield mask,
173 GLenum filter)
174 {}
175
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177 GLuint drawFramebuffer,
178 GLint srcX0,
179 GLint srcY0,
180 GLint srcX1,
181 GLint srcY1,
182 GLint dstX0,
183 GLint dstY0,
184 GLint dstX1,
185 GLint dstY1,
186 GLbitfield mask,
187 GLenum filter)
188 {}
189
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191 GLsizeiptr size,
192 const void *data,
193 GLenum usage)
194 {}
195
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197 GLsizeiptr size,
198 const void *data,
199 GLbitfield flags)
200 {}
201
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203 GLsizeiptr size,
204 GLuint memory,
205 GLuint64 offset)
206 {}
207
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209 GLintptr offset,
210 GLsizeiptr size,
211 const void *data)
212 {}
213
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216 return static_cast<GLenum>(0);
217 }
218
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221 return static_cast<GLenum>(0);
222 }
223
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229 GLenum internalformat,
230 GLenum format,
231 GLenum type,
232 const void *data)
233 {}
234
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236 GLenum internalformat,
237 GLintptr offset,
238 GLsizeiptr size,
239 GLenum format,
240 GLenum type,
241 const void *data)
242 {}
243
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245 GLint drawbuffer,
246 GLfloat depth,
247 GLint stencil)
248 {}
249
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267 GLenum internalformat,
268 GLenum format,
269 GLenum type,
270 const void *data)
271 {}
272
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274 GLenum internalformat,
275 GLintptr offset,
276 GLsizeiptr size,
277 GLenum format,
278 GLenum type,
279 const void *data)
280 {}
281
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283 GLenum buffer,
284 GLint drawbuffer,
285 GLfloat depth,
286 GLint stencil)
287 {}
288
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290 GLenum buffer,
291 GLint drawbuffer,
292 const GLfloat *value)
293 {}
294
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296 GLenum buffer,
297 GLint drawbuffer,
298 const GLint *value)
299 {}
300
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302 GLenum buffer,
303 GLint drawbuffer,
304 const GLuint *value)
305 {}
306
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314 GLint level,
315 GLint xoffset,
316 GLint yoffset,
317 GLint zoffset,
318 GLsizei width,
319 GLsizei height,
320 GLsizei depth,
321 GLenum format,
322 GLenum type,
323 const void *data)
324 {}
325
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328 return static_cast<GLenum>(0);
329 }
330
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334 GLboolean green,
335 GLboolean blue,
336 GLboolean alpha)
337 {}
338
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346 GLint level,
347 GLenum internalformat,
348 GLsizei width,
349 GLint border,
350 GLsizei imageSize,
351 const void *data)
352 {}
353
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355 GLint level,
356 GLenum internalformat,
357 GLsizei width,
358 GLsizei height,
359 GLint border,
360 GLsizei imageSize,
361 const void *data)
362 {}
363
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365 GLint level,
366 GLenum internalformat,
367 GLsizei width,
368 GLsizei height,
369 GLsizei depth,
370 GLint border,
371 GLsizei imageSize,
372 const void *data)
373 {}
374
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376 GLint level,
377 GLint xoffset,
378 GLsizei width,
379 GLenum format,
380 GLsizei imageSize,
381 const void *data)
382 {}
383
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385 GLint level,
386 GLint xoffset,
387 GLint yoffset,
388 GLsizei width,
389 GLsizei height,
390 GLenum format,
391 GLsizei imageSize,
392 const void *data)
393 {}
394
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396 GLint level,
397 GLint xoffset,
398 GLint yoffset,
399 GLint zoffset,
400 GLsizei width,
401 GLsizei height,
402 GLsizei depth,
403 GLenum format,
404 GLsizei imageSize,
405 const void *data)
406 {}
407
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409 GLint level,
410 GLint xoffset,
411 GLsizei width,
412 GLenum format,
413 GLsizei imageSize,
414 const void *data)
415 {}
416
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418 GLint level,
419 GLint xoffset,
420 GLint yoffset,
421 GLsizei width,
422 GLsizei height,
423 GLenum format,
424 GLsizei imageSize,
425 const void *data)
426 {}
427
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429 GLint level,
430 GLint xoffset,
431 GLint yoffset,
432 GLint zoffset,
433 GLsizei width,
434 GLsizei height,
435 GLsizei depth,
436 GLenum format,
437 GLsizei imageSize,
438 const void *data)
439 {}
440
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442 GLenum writeTarget,
443 GLintptr readOffset,
444 GLintptr writeOffset,
445 GLsizeiptr size)
446 {}
447
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449 GLenum srcTarget,
450 GLint srcLevel,
451 GLint srcX,
452 GLint srcY,
453 GLint srcZ,
454 GLuint dstName,
455 GLenum dstTarget,
456 GLint dstLevel,
457 GLint dstX,
458 GLint dstY,
459 GLint dstZ,
460 GLsizei srcWidth,
461 GLsizei srcHeight,
462 GLsizei srcDepth)
463 {}
464
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466 GLuint writeBuffer,
467 GLintptr readOffset,
468 GLintptr writeOffset,
469 GLsizeiptr size)
470 {}
471
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473 GLint level,
474 GLenum internalformat,
475 GLint x,
476 GLint y,
477 GLsizei width,
478 GLint border)
479 {}
480
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482 GLint level,
483 GLenum internalformat,
484 GLint x,
485 GLint y,
486 GLsizei width,
487 GLsizei height,
488 GLint border)
489 {}
490
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496 GLint level,
497 GLint xoffset,
498 GLint yoffset,
499 GLint x,
500 GLint y,
501 GLsizei width,
502 GLsizei height)
503 {}
504
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506 GLint level,
507 GLint xoffset,
508 GLint yoffset,
509 GLint zoffset,
510 GLint x,
511 GLint y,
512 GLsizei width,
513 GLsizei height)
514 {}
515
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517 GLint level,
518 GLint xoffset,
519 GLint x,
520 GLint y,
521 GLsizei width)
522 {}
523
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525 GLint level,
526 GLint xoffset,
527 GLint yoffset,
528 GLint x,
529 GLint y,
530 GLsizei width,
531 GLsizei height)
532 {}
533
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535 GLint level,
536 GLint xoffset,
537 GLint yoffset,
538 GLint zoffset,
539 GLint x,
540 GLint y,
541 GLsizei width,
542 GLsizei height)
543 {}
544
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555 return static_cast<GLuint>(0);
556 }
557
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568 return static_cast<GLuint>(0);
569 }
570
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572 GLsizei count,
573 const GLchar *const *strings)
574 {
575 return static_cast<GLuint>(0);
576 }
577
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589 GLenum type,
590 GLenum severity,
591 GLsizei count,
592 const GLuint *ids,
593 GLboolean enabled)
594 {}
595
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597 GLenum type,
598 GLuint id,
599 GLenum severity,
600 GLsizei length,
601 const GLchar *buf)
602 {}
603
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657 GLsizei numAttachments,
658 const GLenum *attachments)
659 {}
660
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662 GLuint num_groups_y,
663 GLuint num_groups_z)
664 {}
665
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673 GLint first,
674 GLsizei count,
675 GLsizei instancecount)
676 {}
677
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679 GLint first,
680 GLsizei count,
681 GLsizei instancecount,
682 GLuint baseinstance)
683 {}
684
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690 GLsizei count,
691 GLenum type,
692 const void *indices)
693 {}
694
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696 GLsizei count,
697 GLenum type,
698 const void *indices,
699 GLint basevertex)
700 {}
701
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706 GLsizei count,
707 GLenum type,
708 const void *indices,
709 GLsizei instancecount)
710 {}
711
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713 GLsizei count,
714 GLenum type,
715 const void *indices,
716 GLsizei instancecount,
717 GLuint baseinstance)
718 {}
719
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721 GLsizei count,
722 GLenum type,
723 const void *indices,
724 GLsizei instancecount,
725 GLint basevertex)
726 {}
727
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729 GLsizei count,
730 GLenum type,
731 const void *indices,
732 GLsizei instancecount,
733 GLint basevertex,
734 GLuint baseinstance)
735 {}
736
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738 GLuint start,
739 GLuint end,
740 GLsizei count,
741 GLenum type,
742 const void *indices)
743 {}
744
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746 GLuint start,
747 GLuint end,
748 GLsizei count,
749 GLenum type,
750 const void *indices,
751 GLint basevertex)
752 {}
753
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757 GLuint id,
758 GLsizei instancecount)
759 {}
760
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765 GLuint id,
766 GLuint stream,
767 GLsizei instancecount)
768 {}
769
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771 GLeglImageOES image)
772 {}
773
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794 return static_cast<GLsync>(0);
795 }
796
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804 GLintptr offset,
805 GLsizeiptr length)
806 {}
807
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809 GLintptr offset,
810 GLsizeiptr length)
811 {}
812
glFramebufferFetchBarrierEXTNULL()813 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL() {}
814
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)815 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
816
glFramebufferParameteriMESANULL(GLenum target,GLenum pname,GLint param)817 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param)
818 {}
819
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)820 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
821 GLenum attachment,
822 GLenum renderbuffertarget,
823 GLuint renderbuffer)
824 {}
825
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)826 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
827 GLenum attachment,
828 GLuint texture,
829 GLint level)
830 {}
831
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)832 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
833 GLenum attachment,
834 GLenum textarget,
835 GLuint texture,
836 GLint level)
837 {}
838
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)839 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
840 GLenum attachment,
841 GLenum textarget,
842 GLuint texture,
843 GLint level)
844 {}
845
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)846 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
847 GLenum attachment,
848 GLenum textarget,
849 GLuint texture,
850 GLint level,
851 GLsizei samples)
852 {}
853
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)854 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
855 GLenum attachment,
856 GLenum textarget,
857 GLuint texture,
858 GLint level,
859 GLsizei samples)
860 {}
861
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)862 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
863 GLenum attachment,
864 GLenum textarget,
865 GLuint texture,
866 GLint level,
867 GLint zoffset)
868 {}
869
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)870 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
871 GLenum attachment,
872 GLuint texture,
873 GLint level,
874 GLint layer)
875 {}
876
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)877 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
878 GLenum attachment,
879 GLuint texture,
880 GLint level,
881 GLint baseViewIndex,
882 GLsizei numViews)
883 {}
884
glFrontFaceNULL(GLenum mode)885 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
886
glGenBuffersNULL(GLsizei n,GLuint * buffers)887 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
888
glGenFencesNVNULL(GLsizei n,GLuint * fences)889 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
890
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)891 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
892
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)893 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
894
glGenQueriesNULL(GLsizei n,GLuint * ids)895 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
896
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)897 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
898
glGenSamplersNULL(GLsizei count,GLuint * samplers)899 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
900
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)901 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
902
glGenTexturesNULL(GLsizei n,GLuint * textures)903 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
904
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)905 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
906
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)907 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
908
glGenerateMipmapNULL(GLenum target)909 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
910
glGenerateTextureMipmapNULL(GLuint texture)911 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
912
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)913 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
914 GLuint bufferIndex,
915 GLenum pname,
916 GLint *params)
917 {}
918
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)919 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
920 GLuint index,
921 GLsizei bufSize,
922 GLsizei *length,
923 GLint *size,
924 GLenum *type,
925 GLchar *name)
926 {}
927
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)928 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
929 GLenum shadertype,
930 GLuint index,
931 GLsizei bufSize,
932 GLsizei *length,
933 GLchar *name)
934 {}
935
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)936 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
937 GLenum shadertype,
938 GLuint index,
939 GLsizei bufSize,
940 GLsizei *length,
941 GLchar *name)
942 {}
943
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)944 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
945 GLenum shadertype,
946 GLuint index,
947 GLenum pname,
948 GLint *values)
949 {}
950
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)951 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
952 GLuint index,
953 GLsizei bufSize,
954 GLsizei *length,
955 GLint *size,
956 GLenum *type,
957 GLchar *name)
958 {}
959
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)960 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
961 GLuint uniformBlockIndex,
962 GLsizei bufSize,
963 GLsizei *length,
964 GLchar *uniformBlockName)
965 {}
966
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)967 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
968 GLuint uniformBlockIndex,
969 GLenum pname,
970 GLint *params)
971 {}
972
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)973 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
974 GLuint uniformIndex,
975 GLsizei bufSize,
976 GLsizei *length,
977 GLchar *uniformName)
978 {}
979
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)980 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
981 GLsizei uniformCount,
982 const GLuint *uniformIndices,
983 GLenum pname,
984 GLint *params)
985 {}
986
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)987 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
988 GLsizei maxCount,
989 GLsizei *count,
990 GLuint *shaders)
991 {}
992
glGetAttribLocationNULL(GLuint program,const GLchar * name)993 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
994 {
995 return static_cast<GLint>(0);
996 }
997
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)998 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
999
glGetBooleanvNULL(GLenum pname,GLboolean * data)1000 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
1001
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)1002 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
1003 {}
1004
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1005 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1006
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1007 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1008
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1009 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1010 GLintptr offset,
1011 GLsizeiptr size,
1012 void *data)
1013 {}
1014
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1015 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1016
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1017 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1018 GLint level,
1019 GLsizei bufSize,
1020 void *pixels)
1021 {}
1022
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1023 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1024 GLint level,
1025 GLint xoffset,
1026 GLint yoffset,
1027 GLint zoffset,
1028 GLsizei width,
1029 GLsizei height,
1030 GLsizei depth,
1031 GLsizei bufSize,
1032 void *pixels)
1033 {}
1034
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1035 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1036 GLsizei bufSize,
1037 GLenum *sources,
1038 GLenum *types,
1039 GLuint *ids,
1040 GLenum *severities,
1041 GLsizei *lengths,
1042 GLchar *messageLog)
1043 {
1044 return static_cast<GLuint>(0);
1045 }
1046
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1047 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1048
glGetDoublevNULL(GLenum pname,GLdouble * data)1049 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1050
glGetErrorNULL()1051 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1052 {
1053 return static_cast<GLenum>(0);
1054 }
1055
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1056 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1057
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1058 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1059
glGetFloatvNULL(GLenum pname,GLfloat * data)1060 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1061
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1062 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1063 {
1064 return static_cast<GLint>(0);
1065 }
1066
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1067 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1068 {
1069 return static_cast<GLint>(0);
1070 }
1071
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1072 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1073 GLenum attachment,
1074 GLenum pname,
1075 GLint *params)
1076 {}
1077
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1078 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1079 GLenum pname,
1080 GLint *params)
1081 {}
1082
glGetGraphicsResetStatusNULL()1083 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1084 {
1085 return static_cast<GLenum>(0);
1086 }
1087
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1088 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1089
glGetInteger64vNULL(GLenum pname,GLint64 * data)1090 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1091
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1092 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1093
glGetIntegervNULL(GLenum pname,GLint * data)1094 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1095
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei count,GLint * params)1096 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1097 GLenum internalformat,
1098 GLsizei samples,
1099 GLenum pname,
1100 GLsizei count,
1101 GLint *params)
1102 {}
1103
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint64 * params)1104 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1105 GLenum internalformat,
1106 GLenum pname,
1107 GLsizei count,
1108 GLint64 *params)
1109 {}
1110
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint * params)1111 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1112 GLenum internalformat,
1113 GLenum pname,
1114 GLsizei count,
1115 GLint *params)
1116 {}
1117
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1118 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1119 GLenum pname,
1120 GLint *params)
1121 {}
1122
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1123 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1124
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1125 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1126 GLenum pname,
1127 GLint64 *params)
1128 {}
1129
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1130 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1131 GLenum pname,
1132 GLint *params)
1133 {}
1134
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1135 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1136 {}
1137
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1138 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1139 GLintptr offset,
1140 GLsizeiptr size,
1141 void *data)
1142 {}
1143
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1144 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1145 GLenum attachment,
1146 GLenum pname,
1147 GLint *params)
1148 {}
1149
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1150 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1151 GLenum pname,
1152 GLint *param)
1153 {}
1154
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1155 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1156 GLenum pname,
1157 GLint *params)
1158 {}
1159
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1160 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1161 GLuint name,
1162 GLsizei bufSize,
1163 GLsizei *length,
1164 GLchar *label)
1165 {}
1166
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1167 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1168 GLsizei bufSize,
1169 GLsizei *length,
1170 GLchar *label)
1171 {}
1172
glGetPointervNULL(GLenum pname,void ** params)1173 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1174
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1175 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1176 GLsizei bufSize,
1177 GLsizei *length,
1178 GLenum *binaryFormat,
1179 void *binary)
1180 {}
1181
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1182 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1183 GLsizei bufSize,
1184 GLsizei *length,
1185 GLchar *infoLog)
1186 {}
1187
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1188 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1189 GLenum programInterface,
1190 GLenum pname,
1191 GLint *params)
1192 {}
1193
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1194 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1195 GLsizei bufSize,
1196 GLsizei *length,
1197 GLchar *infoLog)
1198 {}
1199
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1200 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1201 {}
1202
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1203 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1204 GLenum programInterface,
1205 const GLchar *name)
1206 {
1207 return static_cast<GLuint>(0);
1208 }
1209
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1210 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1211 GLenum programInterface,
1212 const GLchar *name)
1213 {
1214 return static_cast<GLint>(0);
1215 }
1216
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1217 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1218 GLenum programInterface,
1219 const GLchar *name)
1220 {
1221 return static_cast<GLint>(0);
1222 }
1223
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1224 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1225 GLenum programInterface,
1226 GLuint index,
1227 GLsizei bufSize,
1228 GLsizei *length,
1229 GLchar *name)
1230 {}
1231
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei count,GLsizei * length,GLint * params)1232 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1233 GLenum programInterface,
1234 GLuint index,
1235 GLsizei propCount,
1236 const GLenum *props,
1237 GLsizei count,
1238 GLsizei *length,
1239 GLint *params)
1240 {}
1241
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1242 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1243 GLenum shadertype,
1244 GLenum pname,
1245 GLint *values)
1246 {}
1247
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1248 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1249
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1250 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1251 GLuint buffer,
1252 GLenum pname,
1253 GLintptr offset)
1254 {}
1255
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1256 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1257 GLuint buffer,
1258 GLenum pname,
1259 GLintptr offset)
1260 {}
1261
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1262 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1263 GLuint buffer,
1264 GLenum pname,
1265 GLintptr offset)
1266 {}
1267
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1268 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1269 GLuint buffer,
1270 GLenum pname,
1271 GLintptr offset)
1272 {}
1273
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1274 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1275 GLuint index,
1276 GLenum pname,
1277 GLint *params)
1278 {}
1279
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1280 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1281
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1282 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1283
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1284 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1285
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1286 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1287
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1288 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1289
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1291 GLenum pname,
1292 GLint *params)
1293 {}
1294
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1295 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1296 {}
1297
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1298 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1299 GLenum pname,
1300 GLuint *params)
1301 {}
1302
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1303 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1304 {}
1305
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1306 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1307 {}
1308
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1309 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1310 GLenum pname,
1311 GLuint64 *params)
1312 {}
1313
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1314 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1315 GLsizei bufSize,
1316 GLsizei *length,
1317 GLchar *infoLog)
1318 {}
1319
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1320 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1321 GLenum precisiontype,
1322 GLint *range,
1323 GLint *precision)
1324 {}
1325
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1326 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1327 GLsizei bufSize,
1328 GLsizei *length,
1329 GLchar *source)
1330 {}
1331
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1332 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1333
glGetStringNULL(GLenum name)1334 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1335 {
1336 return static_cast<const GLubyte *>(0);
1337 }
1338
glGetStringiNULL(GLenum name,GLuint index)1339 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1340 {
1341 return static_cast<const GLubyte *>(0);
1342 }
1343
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1344 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1345 GLenum shadertype,
1346 const GLchar *name)
1347 {
1348 return static_cast<GLuint>(0);
1349 }
1350
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1351 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1352 GLenum shadertype,
1353 const GLchar *name)
1354 {
1355 return static_cast<GLint>(0);
1356 }
1357
1358 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei count,GLsizei * length,GLint * values)1359 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
1360 {}
1361
1362 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1363 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1364 {}
1365
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1366 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1367 GLint level,
1368 GLenum pname,
1369 GLfloat *params)
1370 {}
1371
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1373 GLint level,
1374 GLenum pname,
1375 GLint *params)
1376 {}
1377
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1378 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1379
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1380 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1381
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1382 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1383
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1384 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1385
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1386 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1387 GLint level,
1388 GLenum format,
1389 GLenum type,
1390 GLsizei bufSize,
1391 void *pixels)
1392 {}
1393
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1394 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1395 GLint level,
1396 GLenum pname,
1397 GLfloat *params)
1398 {}
1399
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1400 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1401 GLint level,
1402 GLenum pname,
1403 GLint *params)
1404 {}
1405
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1406 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1407 {}
1408
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1409 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1410 GLenum pname,
1411 GLuint *params)
1412 {}
1413
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1414 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1415 {}
1416
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1417 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1418 {}
1419
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1420 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1421 GLint level,
1422 GLint xoffset,
1423 GLint yoffset,
1424 GLint zoffset,
1425 GLsizei width,
1426 GLsizei height,
1427 GLsizei depth,
1428 GLenum format,
1429 GLenum type,
1430 GLsizei bufSize,
1431 void *pixels)
1432 {}
1433
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1434 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1435 GLuint index,
1436 GLsizei bufSize,
1437 GLsizei *length,
1438 GLsizei *size,
1439 GLenum *type,
1440 GLchar *name)
1441 {}
1442
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1443 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1444 GLenum pname,
1445 GLuint index,
1446 GLint64 *param)
1447 {}
1448
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1449 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1450 GLenum pname,
1451 GLuint index,
1452 GLint *param)
1453 {}
1454
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1455 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1456
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1457 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1458 const GLchar *uniformBlockName)
1459 {
1460 return static_cast<GLuint>(0);
1461 }
1462
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1463 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1464 GLsizei uniformCount,
1465 const GLchar *const *uniformNames,
1466 GLuint *uniformIndices)
1467 {}
1468
glGetUniformLocationNULL(GLuint program,const GLchar * name)1469 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1470 {
1471 return static_cast<GLint>(0);
1472 }
1473
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1474 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1475 GLint location,
1476 GLuint *params)
1477 {}
1478
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1479 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1480
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1481 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1482
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1483 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1484
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1485 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1486
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1487 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1488
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1489 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1490
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1491 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1492 GLuint index,
1493 GLenum pname,
1494 GLint64 *param)
1495 {}
1496
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1497 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1498 GLuint index,
1499 GLenum pname,
1500 GLint *param)
1501 {}
1502
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1503 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1504
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1505 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1506
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1507 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1508
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1510
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1512 {}
1513
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1514 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1515
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1516 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1517
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1518 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1519
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1520 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1521 GLint lod,
1522 GLsizei bufSize,
1523 void *pixels)
1524 {}
1525
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1526 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1527 GLint level,
1528 GLenum format,
1529 GLenum type,
1530 GLsizei bufSize,
1531 void *pixels)
1532 {}
1533
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1534 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1535 GLint location,
1536 GLsizei bufSize,
1537 GLdouble *params)
1538 {}
1539
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1540 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1541 GLint location,
1542 GLsizei bufSize,
1543 GLfloat *params)
1544 {}
1545
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1546 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1547 GLint location,
1548 GLsizei bufSize,
1549 GLint *params)
1550 {}
1551
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1552 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1553 GLint location,
1554 GLsizei bufSize,
1555 GLuint *params)
1556 {}
1557
glHintNULL(GLenum target,GLenum mode)1558 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1559
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1560 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1561 GLuint64 size,
1562 GLenum handleType,
1563 GLint fd)
1564 {}
1565
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1566 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1567 GLuint64 size,
1568 GLenum handleType,
1569 void *handle)
1570 {}
1571
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1572 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1573 GLuint64 size,
1574 GLenum handleType,
1575 const void *name)
1576 {}
1577
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1578 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1579 {}
1580
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1581 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1582 GLenum handleType,
1583 void *handle)
1584 {}
1585
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1586 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1587 GLenum handleType,
1588 const void *name)
1589 {}
1590
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1591 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1592
glInvalidateBufferDataNULL(GLuint buffer)1593 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1594
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1595 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1596 GLintptr offset,
1597 GLsizeiptr length)
1598 {}
1599
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1600 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1601 GLsizei numAttachments,
1602 const GLenum *attachments)
1603 {}
1604
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1605 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1606 GLsizei numAttachments,
1607 const GLenum *attachments)
1608 {}
1609
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1610 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1611 GLsizei numAttachments,
1612 const GLenum *attachments,
1613 GLint x,
1614 GLint y,
1615 GLsizei width,
1616 GLsizei height)
1617 {}
1618
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1619 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1620 GLsizei numAttachments,
1621 const GLenum *attachments,
1622 GLint x,
1623 GLint y,
1624 GLsizei width,
1625 GLsizei height)
1626 {}
1627
glInvalidateTexImageNULL(GLuint texture,GLint level)1628 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1629
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1630 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1631 GLint level,
1632 GLint xoffset,
1633 GLint yoffset,
1634 GLint zoffset,
1635 GLsizei width,
1636 GLsizei height,
1637 GLsizei depth)
1638 {}
1639
glIsBufferNULL(GLuint buffer)1640 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1641 {
1642 return static_cast<GLboolean>(0);
1643 }
1644
glIsEnabledNULL(GLenum cap)1645 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1646 {
1647 return static_cast<GLboolean>(0);
1648 }
1649
glIsEnablediNULL(GLenum target,GLuint index)1650 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1651 {
1652 return static_cast<GLboolean>(0);
1653 }
1654
glIsFenceNVNULL(GLuint fence)1655 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1656 {
1657 return static_cast<GLboolean>(0);
1658 }
1659
glIsFramebufferNULL(GLuint framebuffer)1660 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1661 {
1662 return static_cast<GLboolean>(0);
1663 }
1664
glIsMemoryObjectEXTNULL(GLuint memoryObject)1665 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1666 {
1667 return static_cast<GLboolean>(0);
1668 }
1669
glIsProgramNULL(GLuint program)1670 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1671 {
1672 return static_cast<GLboolean>(0);
1673 }
1674
glIsProgramPipelineNULL(GLuint pipeline)1675 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1676 {
1677 return static_cast<GLboolean>(0);
1678 }
1679
glIsQueryNULL(GLuint id)1680 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1681 {
1682 return static_cast<GLboolean>(0);
1683 }
1684
glIsRenderbufferNULL(GLuint renderbuffer)1685 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1686 {
1687 return static_cast<GLboolean>(0);
1688 }
1689
glIsSamplerNULL(GLuint sampler)1690 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1691 {
1692 return static_cast<GLboolean>(0);
1693 }
1694
glIsSemaphoreEXTNULL(GLuint semaphore)1695 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1696 {
1697 return static_cast<GLboolean>(0);
1698 }
1699
glIsShaderNULL(GLuint shader)1700 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1701 {
1702 return static_cast<GLboolean>(0);
1703 }
1704
glIsSyncNULL(GLsync sync)1705 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1706 {
1707 return static_cast<GLboolean>(0);
1708 }
1709
glIsTextureNULL(GLuint texture)1710 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1711 {
1712 return static_cast<GLboolean>(0);
1713 }
1714
glIsTransformFeedbackNULL(GLuint id)1715 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1716 {
1717 return static_cast<GLboolean>(0);
1718 }
1719
glIsVertexArrayNULL(GLuint array)1720 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1721 {
1722 return static_cast<GLboolean>(0);
1723 }
1724
glLineWidthNULL(GLfloat width)1725 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1726
glLinkProgramNULL(GLuint program)1727 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1728
glLogicOpNULL(GLenum opcode)1729 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1730
glMapBufferNULL(GLenum target,GLenum access)1731 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1732 {
1733 return static_cast<void *>(0);
1734 }
1735
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1736 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1737 GLintptr offset,
1738 GLsizeiptr length,
1739 GLbitfield access)
1740 {
1741 return static_cast<void *>(0);
1742 }
1743
glMapNamedBufferNULL(GLuint buffer,GLenum access)1744 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1745 {
1746 return static_cast<void *>(0);
1747 }
1748
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1749 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1750 GLintptr offset,
1751 GLsizeiptr length,
1752 GLbitfield access)
1753 {
1754 return static_cast<void *>(0);
1755 }
1756
glMaxShaderCompilerThreadsARBNULL(GLuint count)1757 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1758
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1759 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1760
glMemoryBarrierNULL(GLbitfield barriers)1761 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1762
glMemoryBarrierByRegionNULL(GLbitfield barriers)1763 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1764
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1765 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1766 GLenum pname,
1767 const GLint *params)
1768 {}
1769
glMinSampleShadingNULL(GLfloat value)1770 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1771
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1772 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1773 const GLint *first,
1774 const GLsizei *count,
1775 GLsizei drawcount)
1776 {}
1777
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1778 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1779 const void *indirect,
1780 GLsizei drawcount,
1781 GLsizei stride)
1782 {}
1783
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1784 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1785 const GLsizei *count,
1786 GLenum type,
1787 const void *const *indices,
1788 GLsizei drawcount)
1789 {}
1790
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1791 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1792 const GLsizei *count,
1793 GLenum type,
1794 const void *const *indices,
1795 GLsizei drawcount,
1796 const GLint *basevertex)
1797 {}
1798
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1799 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1800 GLenum type,
1801 const void *indirect,
1802 GLsizei drawcount,
1803 GLsizei stride)
1804 {}
1805
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1806 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1807 GLsizeiptr size,
1808 const void *data,
1809 GLenum usage)
1810 {}
1811
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1812 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1813 GLsizeiptr size,
1814 const void *data,
1815 GLbitfield flags)
1816 {}
1817
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1818 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1819 GLsizeiptr size,
1820 GLuint memory,
1821 GLuint64 offset)
1822 {}
1823
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1824 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1825 GLintptr offset,
1826 GLsizeiptr size,
1827 const void *data)
1828 {}
1829
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1830 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1831
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1833 GLsizei n,
1834 const GLenum *bufs)
1835 {}
1836
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1838 GLenum pname,
1839 GLint param)
1840 {}
1841
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1842 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1843
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1844 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1845 GLenum attachment,
1846 GLenum renderbuffertarget,
1847 GLuint renderbuffer)
1848 {}
1849
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1850 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1851 GLenum attachment,
1852 GLuint texture,
1853 GLint level)
1854 {}
1855
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1856 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1857 GLenum attachment,
1858 GLuint texture,
1859 GLint level,
1860 GLint layer)
1861 {}
1862
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1863 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1864 GLenum internalformat,
1865 GLsizei width,
1866 GLsizei height)
1867 {}
1868
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1869 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1870 GLsizei samples,
1871 GLenum internalformat,
1872 GLsizei width,
1873 GLsizei height)
1874 {}
1875
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1876 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1877 GLuint name,
1878 GLsizei length,
1879 const GLchar *label)
1880 {}
1881
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1882 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1883 {}
1884
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1885 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1886
glPatchParameteriNULL(GLenum pname,GLint value)1887 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1888
glPauseTransformFeedbackNULL()1889 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1890
glPixelStorefNULL(GLenum pname,GLfloat param)1891 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1892
glPixelStoreiNULL(GLenum pname,GLint param)1893 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1894
glPointParameterfNULL(GLenum pname,GLfloat param)1895 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1896
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1897 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1898
glPointParameteriNULL(GLenum pname,GLint param)1899 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1900
glPointParameterivNULL(GLenum pname,const GLint * params)1901 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1902
glPointSizeNULL(GLfloat size)1903 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1904
glPolygonModeNULL(GLenum face,GLenum mode)1905 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1906
glPolygonModeNVNULL(GLenum face,GLenum mode)1907 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode) {}
1908
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1909 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1910
glPolygonOffsetClampEXTNULL(GLfloat factor,GLfloat units,GLfloat clamp)1911 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp)
1912 {}
1913
glPopDebugGroupNULL()1914 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1915
glPopGroupMarkerEXTNULL()1916 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1917
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1918 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1919 GLfloat minY,
1920 GLfloat minZ,
1921 GLfloat minW,
1922 GLfloat maxX,
1923 GLfloat maxY,
1924 GLfloat maxZ,
1925 GLfloat maxW)
1926 {}
1927
glPrimitiveRestartIndexNULL(GLuint index)1928 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1929
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1930 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1931 GLenum binaryFormat,
1932 const void *binary,
1933 GLsizei length)
1934 {}
1935
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1936 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1937
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1938 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1939
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1940 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1941 GLint location,
1942 GLsizei count,
1943 const GLdouble *value)
1944 {}
1945
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1946 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1947
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1948 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1949 GLint location,
1950 GLsizei count,
1951 const GLfloat *value)
1952 {}
1953
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1954 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1955
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1956 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1957 GLint location,
1958 GLsizei count,
1959 const GLint *value)
1960 {}
1961
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1962 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1963
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1964 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1965 GLint location,
1966 GLsizei count,
1967 const GLuint *value)
1968 {}
1969
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1970 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1971 GLint location,
1972 GLdouble v0,
1973 GLdouble v1)
1974 {}
1975
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1976 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1977 GLint location,
1978 GLsizei count,
1979 const GLdouble *value)
1980 {}
1981
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1982 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1983 GLint location,
1984 GLfloat v0,
1985 GLfloat v1)
1986 {}
1987
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1988 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1989 GLint location,
1990 GLsizei count,
1991 const GLfloat *value)
1992 {}
1993
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1994 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1995 {}
1996
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1997 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1998 GLint location,
1999 GLsizei count,
2000 const GLint *value)
2001 {}
2002
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2003 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2004 GLint location,
2005 GLuint v0,
2006 GLuint v1)
2007 {}
2008
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2009 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2010 GLint location,
2011 GLsizei count,
2012 const GLuint *value)
2013 {}
2014
2015 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2016 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2017 {}
2018
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2019 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2020 GLint location,
2021 GLsizei count,
2022 const GLdouble *value)
2023 {}
2024
2025 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2026 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2027 {}
2028
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2029 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2030 GLint location,
2031 GLsizei count,
2032 const GLfloat *value)
2033 {}
2034
2035 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2036 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2037 {}
2038
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2039 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2040 GLint location,
2041 GLsizei count,
2042 const GLint *value)
2043 {}
2044
2045 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2046 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2047 {}
2048
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2049 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2050 GLint location,
2051 GLsizei count,
2052 const GLuint *value)
2053 {}
2054
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2055 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2056 GLint location,
2057 GLdouble v0,
2058 GLdouble v1,
2059 GLdouble v2,
2060 GLdouble v3)
2061 {}
2062
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2063 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2064 GLint location,
2065 GLsizei count,
2066 const GLdouble *value)
2067 {}
2068
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2069 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2070 GLint location,
2071 GLfloat v0,
2072 GLfloat v1,
2073 GLfloat v2,
2074 GLfloat v3)
2075 {}
2076
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2077 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2078 GLint location,
2079 GLsizei count,
2080 const GLfloat *value)
2081 {}
2082
2083 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2084 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2085 {}
2086
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2087 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2088 GLint location,
2089 GLsizei count,
2090 const GLint *value)
2091 {}
2092
2093 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2094 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2095 {}
2096
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2097 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2098 GLint location,
2099 GLsizei count,
2100 const GLuint *value)
2101 {}
2102
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2103 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2104 GLint location,
2105 GLsizei count,
2106 GLboolean transpose,
2107 const GLdouble *value)
2108 {}
2109
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2110 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2111 GLint location,
2112 GLsizei count,
2113 GLboolean transpose,
2114 const GLfloat *value)
2115 {}
2116
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2117 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2118 GLint location,
2119 GLsizei count,
2120 GLboolean transpose,
2121 const GLdouble *value)
2122 {}
2123
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2124 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2125 GLint location,
2126 GLsizei count,
2127 GLboolean transpose,
2128 const GLfloat *value)
2129 {}
2130
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2131 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2132 GLint location,
2133 GLsizei count,
2134 GLboolean transpose,
2135 const GLdouble *value)
2136 {}
2137
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2138 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2139 GLint location,
2140 GLsizei count,
2141 GLboolean transpose,
2142 const GLfloat *value)
2143 {}
2144
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2145 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2146 GLint location,
2147 GLsizei count,
2148 GLboolean transpose,
2149 const GLdouble *value)
2150 {}
2151
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2152 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2153 GLint location,
2154 GLsizei count,
2155 GLboolean transpose,
2156 const GLfloat *value)
2157 {}
2158
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2159 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2160 GLint location,
2161 GLsizei count,
2162 GLboolean transpose,
2163 const GLdouble *value)
2164 {}
2165
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2166 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2167 GLint location,
2168 GLsizei count,
2169 GLboolean transpose,
2170 const GLfloat *value)
2171 {}
2172
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2173 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2174 GLint location,
2175 GLsizei count,
2176 GLboolean transpose,
2177 const GLdouble *value)
2178 {}
2179
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2180 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2181 GLint location,
2182 GLsizei count,
2183 GLboolean transpose,
2184 const GLfloat *value)
2185 {}
2186
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2187 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2188 GLint location,
2189 GLsizei count,
2190 GLboolean transpose,
2191 const GLdouble *value)
2192 {}
2193
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2194 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2195 GLint location,
2196 GLsizei count,
2197 GLboolean transpose,
2198 const GLfloat *value)
2199 {}
2200
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2201 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2202 GLint location,
2203 GLsizei count,
2204 GLboolean transpose,
2205 const GLdouble *value)
2206 {}
2207
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2208 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2209 GLint location,
2210 GLsizei count,
2211 GLboolean transpose,
2212 const GLfloat *value)
2213 {}
2214
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2215 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2216 GLint location,
2217 GLsizei count,
2218 GLboolean transpose,
2219 const GLdouble *value)
2220 {}
2221
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2222 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2223 GLint location,
2224 GLsizei count,
2225 GLboolean transpose,
2226 const GLfloat *value)
2227 {}
2228
glProvokingVertexNULL(GLenum mode)2229 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2230
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2231 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2232 GLuint id,
2233 GLsizei length,
2234 const GLchar *message)
2235 {}
2236
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2237 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2238
glQueryCounterNULL(GLuint id,GLenum target)2239 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2240
glReadBufferNULL(GLenum src)2241 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2242
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2243 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2244 GLint y,
2245 GLsizei width,
2246 GLsizei height,
2247 GLenum format,
2248 GLenum type,
2249 void *pixels)
2250 {}
2251
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2252 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2253 GLint y,
2254 GLsizei width,
2255 GLsizei height,
2256 GLenum format,
2257 GLenum type,
2258 GLsizei bufSize,
2259 void *data)
2260 {}
2261
glReleaseShaderCompilerNULL()2262 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2263
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2264 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2265 GLenum internalformat,
2266 GLsizei width,
2267 GLsizei height)
2268 {}
2269
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2270 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2271 GLsizei samples,
2272 GLenum internalformat,
2273 GLsizei width,
2274 GLsizei height)
2275 {}
2276
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2277 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2278 GLsizei samples,
2279 GLenum internalformat,
2280 GLsizei width,
2281 GLsizei height)
2282 {}
2283
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2284 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2285 GLsizei samples,
2286 GLenum internalformat,
2287 GLsizei width,
2288 GLsizei height)
2289 {}
2290
glResumeTransformFeedbackNULL()2291 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2292
glSampleCoverageNULL(GLfloat value,GLboolean invert)2293 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2294
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2295 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2296
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2297 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2298 GLenum pname,
2299 const GLint *param)
2300 {}
2301
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2302 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2303 GLenum pname,
2304 const GLuint *param)
2305 {}
2306
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2307 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2308
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2309 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2310 GLenum pname,
2311 const GLfloat *param)
2312 {}
2313
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2314 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2315
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2316 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2317 {}
2318
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2319 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2320
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2321 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2322
2323 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2324 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2325 {}
2326
glScissorIndexedvNULL(GLuint index,const GLint * v)2327 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2328
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2329 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2330 GLenum pname,
2331 const GLuint64 *params)
2332 {}
2333
glSetFenceNVNULL(GLuint fence,GLenum condition)2334 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2335
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryFormat,const void * binary,GLsizei length)2336 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2337 const GLuint *shaders,
2338 GLenum binaryFormat,
2339 const void *binary,
2340 GLsizei length)
2341 {}
2342
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2343 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2344 GLsizei count,
2345 const GLchar *const *string,
2346 const GLint *length)
2347 {}
2348
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2349 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2350 GLuint storageBlockIndex,
2351 GLuint storageBlockBinding)
2352 {}
2353
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2354 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2355 GLuint numBufferBarriers,
2356 const GLuint *buffers,
2357 GLuint numTextureBarriers,
2358 const GLuint *textures,
2359 const GLenum *dstLayouts)
2360 {}
2361
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2362 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2363
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2364 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2365 GLenum func,
2366 GLint ref,
2367 GLuint mask)
2368 {}
2369
glStencilMaskNULL(GLuint mask)2370 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2371
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2372 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2373
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2374 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2375
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2376 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2377 GLenum sfail,
2378 GLenum dpfail,
2379 GLenum dppass)
2380 {}
2381
glTestFenceNVNULL(GLuint fence)2382 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2383 {
2384 return static_cast<GLboolean>(0);
2385 }
2386
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2387 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2388
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2389 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2390
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2391 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2392
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2393 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2394 GLenum internalformat,
2395 GLuint buffer,
2396 GLintptr offset,
2397 GLsizeiptr size)
2398 {}
2399
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2400 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2401 GLenum internalformat,
2402 GLuint buffer,
2403 GLintptr offset,
2404 GLsizeiptr size)
2405 {}
2406
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2407 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2408 GLenum internalformat,
2409 GLuint buffer,
2410 GLintptr offset,
2411 GLsizeiptr size)
2412 {}
2413
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2414 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2415 GLint level,
2416 GLint internalformat,
2417 GLsizei width,
2418 GLint border,
2419 GLenum format,
2420 GLenum type,
2421 const void *pixels)
2422 {}
2423
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2424 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2425 GLint level,
2426 GLint internalformat,
2427 GLsizei width,
2428 GLsizei height,
2429 GLint border,
2430 GLenum format,
2431 GLenum type,
2432 const void *pixels)
2433 {}
2434
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2435 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2436 GLsizei samples,
2437 GLenum internalformat,
2438 GLsizei width,
2439 GLsizei height,
2440 GLboolean fixedsamplelocations)
2441 {}
2442
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2443 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2444 GLint level,
2445 GLint internalformat,
2446 GLsizei width,
2447 GLsizei height,
2448 GLsizei depth,
2449 GLint border,
2450 GLenum format,
2451 GLenum type,
2452 const void *pixels)
2453 {}
2454
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2455 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2456 GLsizei samples,
2457 GLenum internalformat,
2458 GLsizei width,
2459 GLsizei height,
2460 GLsizei depth,
2461 GLboolean fixedsamplelocations)
2462 {}
2463
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2464 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2465
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2466 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2467 {}
2468
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2469 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2470
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2471 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2472 {}
2473
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2474 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2475
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2476 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2477
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2478 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2479 GLsizei levels,
2480 GLenum internalformat,
2481 GLsizei width)
2482 {}
2483
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2484 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2485 GLsizei levels,
2486 GLenum internalformat,
2487 GLsizei width,
2488 GLsizei height)
2489 {}
2490
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2491 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2492 GLsizei samples,
2493 GLenum internalformat,
2494 GLsizei width,
2495 GLsizei height,
2496 GLboolean fixedsamplelocations)
2497 {}
2498
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2499 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2500 GLsizei levels,
2501 GLenum internalformat,
2502 GLsizei width,
2503 GLsizei height,
2504 GLsizei depth)
2505 {}
2506
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2507 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2508 GLsizei samples,
2509 GLenum internalformat,
2510 GLsizei width,
2511 GLsizei height,
2512 GLsizei depth,
2513 GLboolean fixedsamplelocations)
2514 {}
2515
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2516 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2517 GLsizei levels,
2518 GLenum internalFormat,
2519 GLsizei width,
2520 GLsizei height,
2521 GLuint memory,
2522 GLuint64 offset)
2523 {}
2524
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2525 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2526 GLsizei samples,
2527 GLenum internalFormat,
2528 GLsizei width,
2529 GLsizei height,
2530 GLboolean fixedSampleLocations,
2531 GLuint memory,
2532 GLuint64 offset)
2533 {}
2534
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2535 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2536 GLsizei levels,
2537 GLenum internalFormat,
2538 GLsizei width,
2539 GLsizei height,
2540 GLsizei depth,
2541 GLuint memory,
2542 GLuint64 offset)
2543 {}
2544
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2545 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2546 GLsizei samples,
2547 GLenum internalFormat,
2548 GLsizei width,
2549 GLsizei height,
2550 GLsizei depth,
2551 GLboolean fixedSampleLocations,
2552 GLuint memory,
2553 GLuint64 offset)
2554 {}
2555
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2556 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2557 GLint level,
2558 GLint xoffset,
2559 GLsizei width,
2560 GLenum format,
2561 GLenum type,
2562 const void *pixels)
2563 {}
2564
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2565 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2566 GLint level,
2567 GLint xoffset,
2568 GLint yoffset,
2569 GLsizei width,
2570 GLsizei height,
2571 GLenum format,
2572 GLenum type,
2573 const void *pixels)
2574 {}
2575
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2576 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2577 GLint level,
2578 GLint xoffset,
2579 GLint yoffset,
2580 GLint zoffset,
2581 GLsizei width,
2582 GLsizei height,
2583 GLsizei depth,
2584 GLenum format,
2585 GLenum type,
2586 const void *pixels)
2587 {}
2588
glTextureBarrierNULL()2589 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2590
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2591 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2592 {}
2593
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2594 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2595 GLenum internalformat,
2596 GLuint buffer,
2597 GLintptr offset,
2598 GLsizeiptr size)
2599 {}
2600
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2601 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2602 GLenum pname,
2603 const GLint *params)
2604 {}
2605
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2606 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2607 GLenum pname,
2608 const GLuint *params)
2609 {}
2610
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2611 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2612
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2613 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2614 GLenum pname,
2615 const GLfloat *param)
2616 {}
2617
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2618 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2619
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2620 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2621 {}
2622
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2623 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2624 GLsizei levels,
2625 GLenum internalformat,
2626 GLsizei width)
2627 {}
2628
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2629 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2630 GLsizei levels,
2631 GLenum internalformat,
2632 GLsizei width,
2633 GLsizei height)
2634 {}
2635
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2636 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2637 GLsizei samples,
2638 GLenum internalformat,
2639 GLsizei width,
2640 GLsizei height,
2641 GLboolean fixedsamplelocations)
2642 {}
2643
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2644 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2645 GLsizei levels,
2646 GLenum internalformat,
2647 GLsizei width,
2648 GLsizei height,
2649 GLsizei depth)
2650 {}
2651
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2652 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2653 GLsizei samples,
2654 GLenum internalformat,
2655 GLsizei width,
2656 GLsizei height,
2657 GLsizei depth,
2658 GLboolean fixedsamplelocations)
2659 {}
2660
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2661 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2662 GLsizei levels,
2663 GLenum internalFormat,
2664 GLsizei width,
2665 GLsizei height,
2666 GLuint memory,
2667 GLuint64 offset)
2668 {}
2669
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2670 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2671 GLsizei samples,
2672 GLenum internalFormat,
2673 GLsizei width,
2674 GLsizei height,
2675 GLboolean fixedSampleLocations,
2676 GLuint memory,
2677 GLuint64 offset)
2678 {}
2679
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2680 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2681 GLsizei levels,
2682 GLenum internalFormat,
2683 GLsizei width,
2684 GLsizei height,
2685 GLsizei depth,
2686 GLuint memory,
2687 GLuint64 offset)
2688 {}
2689
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2690 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2691 GLsizei samples,
2692 GLenum internalFormat,
2693 GLsizei width,
2694 GLsizei height,
2695 GLsizei depth,
2696 GLboolean fixedSampleLocations,
2697 GLuint memory,
2698 GLuint64 offset)
2699 {}
2700
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2701 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2702 GLint level,
2703 GLint xoffset,
2704 GLsizei width,
2705 GLenum format,
2706 GLenum type,
2707 const void *pixels)
2708 {}
2709
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2710 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2711 GLint level,
2712 GLint xoffset,
2713 GLint yoffset,
2714 GLsizei width,
2715 GLsizei height,
2716 GLenum format,
2717 GLenum type,
2718 const void *pixels)
2719 {}
2720
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2721 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2722 GLint level,
2723 GLint xoffset,
2724 GLint yoffset,
2725 GLint zoffset,
2726 GLsizei width,
2727 GLsizei height,
2728 GLsizei depth,
2729 GLenum format,
2730 GLenum type,
2731 const void *pixels)
2732 {}
2733
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2734 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2735 GLenum target,
2736 GLuint origtexture,
2737 GLenum internalformat,
2738 GLuint minlevel,
2739 GLuint numlevels,
2740 GLuint minlayer,
2741 GLuint numlayers)
2742 {}
2743
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2744 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2745 {}
2746
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2747 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2748 GLuint index,
2749 GLuint buffer,
2750 GLintptr offset,
2751 GLsizeiptr size)
2752 {}
2753
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2754 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2755 GLsizei count,
2756 const GLchar *const *varyings,
2757 GLenum bufferMode)
2758 {}
2759
glUniform1dNULL(GLint location,GLdouble x)2760 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2761
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2762 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2763
glUniform1fNULL(GLint location,GLfloat v0)2764 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2765
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2766 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2767
glUniform1iNULL(GLint location,GLint v0)2768 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2769
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2770 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2771
glUniform1uiNULL(GLint location,GLuint v0)2772 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2773
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2774 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2775
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2776 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2777
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2778 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2779
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2780 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2781
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2782 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2783
glUniform2iNULL(GLint location,GLint v0,GLint v1)2784 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2785
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2786 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2787
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2788 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2789
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2790 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2791
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2792 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2793
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2794 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2795
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2796 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2797
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2798 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2799
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2800 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2801
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2802 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2803
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2804 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2805
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2806 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2807
2808 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2809 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2810 {}
2811
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2812 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2813
2814 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2815 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2816 {}
2817
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2818 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2819
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2820 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2821
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2822 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2823
2824 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2825 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2826 {}
2827
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2828 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2829
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2830 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2831 GLuint uniformBlockIndex,
2832 GLuint uniformBlockBinding)
2833 {}
2834
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2835 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2836 GLsizei count,
2837 GLboolean transpose,
2838 const GLdouble *value)
2839 {}
2840
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2841 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2842 GLsizei count,
2843 GLboolean transpose,
2844 const GLfloat *value)
2845 {}
2846
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2847 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2848 GLsizei count,
2849 GLboolean transpose,
2850 const GLdouble *value)
2851 {}
2852
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2853 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2854 GLsizei count,
2855 GLboolean transpose,
2856 const GLfloat *value)
2857 {}
2858
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2859 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2860 GLsizei count,
2861 GLboolean transpose,
2862 const GLdouble *value)
2863 {}
2864
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2865 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2866 GLsizei count,
2867 GLboolean transpose,
2868 const GLfloat *value)
2869 {}
2870
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2871 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2872 GLsizei count,
2873 GLboolean transpose,
2874 const GLdouble *value)
2875 {}
2876
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2877 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2878 GLsizei count,
2879 GLboolean transpose,
2880 const GLfloat *value)
2881 {}
2882
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2883 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2884 GLsizei count,
2885 GLboolean transpose,
2886 const GLdouble *value)
2887 {}
2888
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2889 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2890 GLsizei count,
2891 GLboolean transpose,
2892 const GLfloat *value)
2893 {}
2894
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2895 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2896 GLsizei count,
2897 GLboolean transpose,
2898 const GLdouble *value)
2899 {}
2900
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2901 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2902 GLsizei count,
2903 GLboolean transpose,
2904 const GLfloat *value)
2905 {}
2906
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2907 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2908 GLsizei count,
2909 GLboolean transpose,
2910 const GLdouble *value)
2911 {}
2912
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2913 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2914 GLsizei count,
2915 GLboolean transpose,
2916 const GLfloat *value)
2917 {}
2918
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2919 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2920 GLsizei count,
2921 GLboolean transpose,
2922 const GLdouble *value)
2923 {}
2924
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2925 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2926 GLsizei count,
2927 GLboolean transpose,
2928 const GLfloat *value)
2929 {}
2930
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2931 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2932 GLsizei count,
2933 GLboolean transpose,
2934 const GLdouble *value)
2935 {}
2936
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2937 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2938 GLsizei count,
2939 GLboolean transpose,
2940 const GLfloat *value)
2941 {}
2942
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2943 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2944 GLsizei count,
2945 const GLuint *indices)
2946 {}
2947
glUnmapBufferNULL(GLenum target)2948 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2949 {
2950 return static_cast<GLboolean>(0);
2951 }
2952
glUnmapNamedBufferNULL(GLuint buffer)2953 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2954 {
2955 return static_cast<GLboolean>(0);
2956 }
2957
glUseProgramNULL(GLuint program)2958 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2959
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2960 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2961 {}
2962
glValidateProgramNULL(GLuint program)2963 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2964
glValidateProgramPipelineNULL(GLuint pipeline)2965 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2966
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2967 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2968 GLuint attribindex,
2969 GLuint bindingindex)
2970 {}
2971
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2972 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2973 GLuint attribindex,
2974 GLint size,
2975 GLenum type,
2976 GLboolean normalized,
2977 GLuint relativeoffset)
2978 {}
2979
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2980 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2981 GLuint attribindex,
2982 GLint size,
2983 GLenum type,
2984 GLuint relativeoffset)
2985 {}
2986
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2987 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2988 GLuint attribindex,
2989 GLint size,
2990 GLenum type,
2991 GLuint relativeoffset)
2992 {}
2993
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2994 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2995 GLuint bindingindex,
2996 GLuint divisor)
2997 {}
2998
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2999 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3000
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3001 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3002 GLuint bindingindex,
3003 GLuint buffer,
3004 GLintptr offset,
3005 GLsizei stride)
3006 {}
3007
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3008 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3009 GLuint first,
3010 GLsizei count,
3011 const GLuint *buffers,
3012 const GLintptr *offsets,
3013 const GLsizei *strides)
3014 {}
3015
glVertexAttrib1dNULL(GLuint index,GLdouble x)3016 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3017
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3018 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3019
glVertexAttrib1fNULL(GLuint index,GLfloat x)3020 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3021
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3022 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3023
glVertexAttrib1sNULL(GLuint index,GLshort x)3024 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3025
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3026 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3027
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3028 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3029
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3030 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3031
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3032 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3033
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3034 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3035
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3036 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3037
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3038 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3039
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3040 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3041
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3042 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3043
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3044 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3045
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3046 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3047
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3048 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3049
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3050 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3051
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3053
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3054 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3055
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3057
3058 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3059 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3060 {}
3061
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3062 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3063
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3065
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3066 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3067
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3069
3070 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3071 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3072 {}
3073
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3074 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3075
3076 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3077 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3078 {}
3079
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3081
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3082 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3083
3084 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3085 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3086 {}
3087
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3089
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3090 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3091
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3092 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3093
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3095
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3096 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3097
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3098 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3099
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3100 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3101 GLint size,
3102 GLenum type,
3103 GLboolean normalized,
3104 GLuint relativeoffset)
3105 {}
3106
glVertexAttribI1iNULL(GLuint index,GLint x)3107 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3108
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3109 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3110
glVertexAttribI1uiNULL(GLuint index,GLuint x)3111 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3112
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3113 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3114
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3115 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3116
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3117 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3118
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3119 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3120
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3121 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3122
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3123 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3124
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3125 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3126
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3127 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3128
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3129 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3130
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3131 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3132
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3133 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3134
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3136
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3138
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3139 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3140
3141 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3142 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3143 {}
3144
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3145 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3146
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3147 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3148
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3149 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3150 GLint size,
3151 GLenum type,
3152 GLuint relativeoffset)
3153 {}
3154
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3155 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3156 GLint size,
3157 GLenum type,
3158 GLsizei stride,
3159 const void *pointer)
3160 {}
3161
glVertexAttribL1dNULL(GLuint index,GLdouble x)3162 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3163
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3164 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3165
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3166 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3167
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3168 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3169
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3170 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3171
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3172 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3173
3174 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3175 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3176 {}
3177
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3178 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3179
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3180 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3181 GLint size,
3182 GLenum type,
3183 GLuint relativeoffset)
3184 {}
3185
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3186 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3187 GLint size,
3188 GLenum type,
3189 GLsizei stride,
3190 const void *pointer)
3191 {}
3192
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3193 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3194 GLenum type,
3195 GLboolean normalized,
3196 GLuint value)
3197 {}
3198
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3199 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3200 GLenum type,
3201 GLboolean normalized,
3202 const GLuint *value)
3203 {}
3204
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3205 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3206 GLenum type,
3207 GLboolean normalized,
3208 GLuint value)
3209 {}
3210
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3211 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3212 GLenum type,
3213 GLboolean normalized,
3214 const GLuint *value)
3215 {}
3216
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3217 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3218 GLenum type,
3219 GLboolean normalized,
3220 GLuint value)
3221 {}
3222
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3223 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3224 GLenum type,
3225 GLboolean normalized,
3226 const GLuint *value)
3227 {}
3228
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3229 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3230 GLenum type,
3231 GLboolean normalized,
3232 GLuint value)
3233 {}
3234
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3235 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3236 GLenum type,
3237 GLboolean normalized,
3238 const GLuint *value)
3239 {}
3240
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3241 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3242 GLint size,
3243 GLenum type,
3244 GLboolean normalized,
3245 GLsizei stride,
3246 const void *pointer)
3247 {}
3248
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3249 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3250
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3251 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3252
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3253 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3254
3255 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3256 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3257 {}
3258
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3259 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3260
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3261 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3262 GLuint numBufferBarriers,
3263 const GLuint *buffers,
3264 GLuint numTextureBarriers,
3265 const GLuint *textures,
3266 const GLenum *srcLayouts)
3267 {}
3268
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3269 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3270 } // namespace rx
3271