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Searched defs:glGetAttachedShaders (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_client_context.h69 glGetAttachedShaders_client_proc_t glGetAttachedShaders; member
Dgl2_entry.cpp803 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() function
/device/generic/vulkan-cereal/stream-servers/gl/gles2_dec/
Dgles2_server_context.h87 glGetAttachedShaders_dec_server_proc_t glGetAttachedShaders; member
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp1990 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count,… in glGetAttachedShaders() function
/device/generic/vulkan-cereal/stream-servers/apigen-codec-common/GL/
Dgl_mangle.h596 #define glGetAttachedShaders MANGLE(GetAttachedShaders) macro