Searched defs:glInternalFormat (Results 1 – 9 of 9) sorted by relevance
28 "glInternalFormat": "GL_RGBA8" string42 "glInternalFormat": "GL_RGBA8" string56 "glInternalFormat": "GL_SRGB8_ALPHA8" string71 "glInternalFormat": "GL_RGBA16_EXT" string87 "glInternalFormat": "GL_RGBA16F" string103 "glInternalFormat": "GL_RGBA32F" string118 "glInternalFormat": "GL_BGRA8_EXT" string148 "glInternalFormat": "GL_BGRA8_EXT" string162 "glInternalFormat": "GL_BGRA8_SRGB_ANGLEX" string179 "glInternalFormat": "GL_BGRX8_ANGLEX" string[all …]
10 "glInternalFormat": "GL_BGRA8_EXT", string14 "glInternalFormat": "GL_RGBA8", string29 "glInternalFormat": "GL_RGBA8" string32 "glInternalFormat": "GL_SRGB8_ALPHA8" string35 "glInternalFormat": "GL_BGRA8_EXT" string38 "glInternalFormat": "GL_BGRA8_SRGB_ANGLEX" string
76 GLenum glInternalFormat; member
76 uint32_t glInternalFormat = get_uint(header, 28); in load_ktx() local
561 GLenum glInternalFormat; member
1502 GLenum glInternalFormat = 0; in GetAndroidHardwareBufferFormatFromChannelSizes() local
756 GLenum glFormat, GLenum glInternalFormat, in ReadGLTexture()1755 GLenum glInternalFormat, GLenum glType, in ReadGLRenderbuffer()
267 GLenum glFormat, GLenum glInternalFormat, in ReadGLTexture()
2410 const gl::InternalFormat &glInternalFormat = *surface->getBindTexImageFormat().info; in bindTexImage() local