• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 //   Defines the NULL/Stub bindings for the OpenGL back-end.
10 
11 #include "libANGLE/renderer/gl/null_functions.h"
12 
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16 
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18 
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20 
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22 
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24 
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26 
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28 
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31 
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33 
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35 
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39 
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41                                                 GLuint first,
42                                                 GLsizei count,
43                                                 const GLuint *buffers)
44 {}
45 
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47                                                  GLuint first,
48                                                  GLsizei count,
49                                                  const GLuint *buffers,
50                                                  const GLintptr *offsets,
51                                                  const GLsizeiptr *sizes)
52 {}
53 
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55                                                      GLuint color,
56                                                      const GLchar *name)
57 {}
58 
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60                                                             GLuint colorNumber,
61                                                             GLuint index,
62                                                             const GLchar *name)
63 {}
64 
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66 
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68                                                  GLuint texture,
69                                                  GLint level,
70                                                  GLboolean layered,
71                                                  GLint layer,
72                                                  GLenum access,
73                                                  GLenum format)
74 {}
75 
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77                                                   GLsizei count,
78                                                   const GLuint *textures)
79 {}
80 
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82 
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84 
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86 
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88 
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90 
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92 
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94 
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96 
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98 
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100                                                  GLuint buffer,
101                                                  GLintptr offset,
102                                                  GLsizei stride)
103 {}
104 
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106                                                   GLsizei count,
107                                                   const GLuint *buffers,
108                                                   const GLintptr *offsets,
109                                                   const GLsizei *strides)
110 {}
111 
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113 
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116 
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118 
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120 
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123 
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125 
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127 
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129                                                   GLenum dfactorRGB,
130                                                   GLenum sfactorAlpha,
131                                                   GLenum dfactorAlpha)
132 {}
133 
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137 
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139 
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141                                                 GLint srcY0,
142                                                 GLint srcX1,
143                                                 GLint srcY1,
144                                                 GLint dstX0,
145                                                 GLint dstY0,
146                                                 GLint dstX1,
147                                                 GLint dstY1,
148                                                 GLbitfield mask,
149                                                 GLenum filter)
150 {}
151 
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153                                                    GLint srcY0,
154                                                    GLint srcX1,
155                                                    GLint srcY1,
156                                                    GLint dstX0,
157                                                    GLint dstY0,
158                                                    GLint dstX1,
159                                                    GLint dstY1,
160                                                    GLbitfield mask,
161                                                    GLenum filter)
162 {}
163 
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165                                                   GLint srcY0,
166                                                   GLint srcX1,
167                                                   GLint srcY1,
168                                                   GLint dstX0,
169                                                   GLint dstY0,
170                                                   GLint dstX1,
171                                                   GLint dstY1,
172                                                   GLbitfield mask,
173                                                   GLenum filter)
174 {}
175 
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177                                                      GLuint drawFramebuffer,
178                                                      GLint srcX0,
179                                                      GLint srcY0,
180                                                      GLint srcX1,
181                                                      GLint srcY1,
182                                                      GLint dstX0,
183                                                      GLint dstY0,
184                                                      GLint dstX1,
185                                                      GLint dstY1,
186                                                      GLbitfield mask,
187                                                      GLenum filter)
188 {}
189 
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191                                            GLsizeiptr size,
192                                            const void *data,
193                                            GLenum usage)
194 {}
195 
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197                                               GLsizeiptr size,
198                                               const void *data,
199                                               GLbitfield flags)
200 {}
201 
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203                                                     GLsizeiptr size,
204                                                     GLuint memory,
205                                                     GLuint64 offset)
206 {}
207 
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209                                               GLintptr offset,
210                                               GLsizeiptr size,
211                                               const void *data)
212 {}
213 
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216     return static_cast<GLenum>(0);
217 }
218 
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221     return static_cast<GLenum>(0);
222 }
223 
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225 
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227 
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229                                                 GLenum internalformat,
230                                                 GLenum format,
231                                                 GLenum type,
232                                                 const void *data)
233 {}
234 
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236                                                    GLenum internalformat,
237                                                    GLintptr offset,
238                                                    GLsizeiptr size,
239                                                    GLenum format,
240                                                    GLenum type,
241                                                    const void *data)
242 {}
243 
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245                                               GLint drawbuffer,
246                                               GLfloat depth,
247                                               GLint stencil)
248 {}
249 
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252 
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255 
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258 
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261 
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263 
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265 
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267                                                      GLenum internalformat,
268                                                      GLenum format,
269                                                      GLenum type,
270                                                      const void *data)
271 {}
272 
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274                                                         GLenum internalformat,
275                                                         GLintptr offset,
276                                                         GLsizeiptr size,
277                                                         GLenum format,
278                                                         GLenum type,
279                                                         const void *data)
280 {}
281 
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283                                                         GLenum buffer,
284                                                         GLint drawbuffer,
285                                                         GLfloat depth,
286                                                         GLint stencil)
287 {}
288 
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290                                                         GLenum buffer,
291                                                         GLint drawbuffer,
292                                                         const GLfloat *value)
293 {}
294 
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296                                                         GLenum buffer,
297                                                         GLint drawbuffer,
298                                                         const GLint *value)
299 {}
300 
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302                                                          GLenum buffer,
303                                                          GLint drawbuffer,
304                                                          const GLuint *value)
305 {}
306 
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308 
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312 
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314                                                  GLint level,
315                                                  GLint xoffset,
316                                                  GLint yoffset,
317                                                  GLint zoffset,
318                                                  GLsizei width,
319                                                  GLsizei height,
320                                                  GLsizei depth,
321                                                  GLenum format,
322                                                  GLenum type,
323                                                  const void *data)
324 {}
325 
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328     return static_cast<GLenum>(0);
329 }
330 
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332 
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334                                           GLboolean green,
335                                           GLboolean blue,
336                                           GLboolean alpha)
337 {}
338 
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342 
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344 
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346                                                      GLint level,
347                                                      GLenum internalformat,
348                                                      GLsizei width,
349                                                      GLint border,
350                                                      GLsizei imageSize,
351                                                      const void *data)
352 {}
353 
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355                                                      GLint level,
356                                                      GLenum internalformat,
357                                                      GLsizei width,
358                                                      GLsizei height,
359                                                      GLint border,
360                                                      GLsizei imageSize,
361                                                      const void *data)
362 {}
363 
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365                                                      GLint level,
366                                                      GLenum internalformat,
367                                                      GLsizei width,
368                                                      GLsizei height,
369                                                      GLsizei depth,
370                                                      GLint border,
371                                                      GLsizei imageSize,
372                                                      const void *data)
373 {}
374 
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376                                                         GLint level,
377                                                         GLint xoffset,
378                                                         GLsizei width,
379                                                         GLenum format,
380                                                         GLsizei imageSize,
381                                                         const void *data)
382 {}
383 
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385                                                         GLint level,
386                                                         GLint xoffset,
387                                                         GLint yoffset,
388                                                         GLsizei width,
389                                                         GLsizei height,
390                                                         GLenum format,
391                                                         GLsizei imageSize,
392                                                         const void *data)
393 {}
394 
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396                                                         GLint level,
397                                                         GLint xoffset,
398                                                         GLint yoffset,
399                                                         GLint zoffset,
400                                                         GLsizei width,
401                                                         GLsizei height,
402                                                         GLsizei depth,
403                                                         GLenum format,
404                                                         GLsizei imageSize,
405                                                         const void *data)
406 {}
407 
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409                                                             GLint level,
410                                                             GLint xoffset,
411                                                             GLsizei width,
412                                                             GLenum format,
413                                                             GLsizei imageSize,
414                                                             const void *data)
415 {}
416 
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418                                                             GLint level,
419                                                             GLint xoffset,
420                                                             GLint yoffset,
421                                                             GLsizei width,
422                                                             GLsizei height,
423                                                             GLenum format,
424                                                             GLsizei imageSize,
425                                                             const void *data)
426 {}
427 
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429                                                             GLint level,
430                                                             GLint xoffset,
431                                                             GLint yoffset,
432                                                             GLint zoffset,
433                                                             GLsizei width,
434                                                             GLsizei height,
435                                                             GLsizei depth,
436                                                             GLenum format,
437                                                             GLsizei imageSize,
438                                                             const void *data)
439 {}
440 
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442                                                   GLenum writeTarget,
443                                                   GLintptr readOffset,
444                                                   GLintptr writeOffset,
445                                                   GLsizeiptr size)
446 {}
447 
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449                                                  GLenum srcTarget,
450                                                  GLint srcLevel,
451                                                  GLint srcX,
452                                                  GLint srcY,
453                                                  GLint srcZ,
454                                                  GLuint dstName,
455                                                  GLenum dstTarget,
456                                                  GLint dstLevel,
457                                                  GLint dstX,
458                                                  GLint dstY,
459                                                  GLint dstZ,
460                                                  GLsizei srcWidth,
461                                                  GLsizei srcHeight,
462                                                  GLsizei srcDepth)
463 {}
464 
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466                                                        GLuint writeBuffer,
467                                                        GLintptr readOffset,
468                                                        GLintptr writeOffset,
469                                                        GLsizeiptr size)
470 {}
471 
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473                                                GLint level,
474                                                GLenum internalformat,
475                                                GLint x,
476                                                GLint y,
477                                                GLsizei width,
478                                                GLint border)
479 {}
480 
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482                                                GLint level,
483                                                GLenum internalformat,
484                                                GLint x,
485                                                GLint y,
486                                                GLsizei width,
487                                                GLsizei height,
488                                                GLint border)
489 {}
490 
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494 
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496                                                   GLint level,
497                                                   GLint xoffset,
498                                                   GLint yoffset,
499                                                   GLint x,
500                                                   GLint y,
501                                                   GLsizei width,
502                                                   GLsizei height)
503 {}
504 
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506                                                   GLint level,
507                                                   GLint xoffset,
508                                                   GLint yoffset,
509                                                   GLint zoffset,
510                                                   GLint x,
511                                                   GLint y,
512                                                   GLsizei width,
513                                                   GLsizei height)
514 {}
515 
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517                                                       GLint level,
518                                                       GLint xoffset,
519                                                       GLint x,
520                                                       GLint y,
521                                                       GLsizei width)
522 {}
523 
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525                                                       GLint level,
526                                                       GLint xoffset,
527                                                       GLint yoffset,
528                                                       GLint x,
529                                                       GLint y,
530                                                       GLsizei width,
531                                                       GLsizei height)
532 {}
533 
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535                                                       GLint level,
536                                                       GLint xoffset,
537                                                       GLint yoffset,
538                                                       GLint zoffset,
539                                                       GLint x,
540                                                       GLint y,
541                                                       GLsizei width,
542                                                       GLsizei height)
543 {}
544 
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546 
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548 
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550 
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552 
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555     return static_cast<GLuint>(0);
556 }
557 
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559 
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561 
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563 
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565 
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568     return static_cast<GLuint>(0);
569 }
570 
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572                                                        GLsizei count,
573                                                        const GLchar *const *strings)
574 {
575     return static_cast<GLuint>(0);
576 }
577 
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579 
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581 
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583 
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585 
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587 
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589                                                     GLenum type,
590                                                     GLenum severity,
591                                                     GLsizei count,
592                                                     const GLuint *ids,
593                                                     GLboolean enabled)
594 {}
595 
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597                                                    GLenum type,
598                                                    GLuint id,
599                                                    GLenum severity,
600                                                    GLsizei length,
601                                                    const GLchar *buf)
602 {}
603 
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605 
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607 
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609 
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611 
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613 
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615 
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617 
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619 
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621 
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623 
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625 
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627 
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629 
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631 
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633 
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635 
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637 
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639 
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641 
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643 
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645 
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647 
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649 
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651 
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653 
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655 
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657                                                       GLsizei numAttachments,
658                                                       const GLenum *attachments)
659 {}
660 
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662                                                 GLuint num_groups_y,
663                                                 GLuint num_groups_z)
664 {}
665 
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667 
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669 
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671 
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673                                                     GLint first,
674                                                     GLsizei count,
675                                                     GLsizei instancecount)
676 {}
677 
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679                                                                 GLint first,
680                                                                 GLsizei count,
681                                                                 GLsizei instancecount,
682                                                                 GLuint baseinstance)
683 {}
684 
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686 
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688 
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690                                              GLsizei count,
691                                              GLenum type,
692                                              const void *indices)
693 {}
694 
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696                                                        GLsizei count,
697                                                        GLenum type,
698                                                        const void *indices,
699                                                        GLint basevertex)
700 {}
701 
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704 
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706                                                       GLsizei count,
707                                                       GLenum type,
708                                                       const void *indices,
709                                                       GLsizei instancecount)
710 {}
711 
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713                                                                   GLsizei count,
714                                                                   GLenum type,
715                                                                   const void *indices,
716                                                                   GLsizei instancecount,
717                                                                   GLuint baseinstance)
718 {}
719 
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721                                                                 GLsizei count,
722                                                                 GLenum type,
723                                                                 const void *indices,
724                                                                 GLsizei instancecount,
725                                                                 GLint basevertex)
726 {}
727 
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729                                                                             GLsizei count,
730                                                                             GLenum type,
731                                                                             const void *indices,
732                                                                             GLsizei instancecount,
733                                                                             GLint basevertex,
734                                                                             GLuint baseinstance)
735 {}
736 
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738                                                   GLuint start,
739                                                   GLuint end,
740                                                   GLsizei count,
741                                                   GLenum type,
742                                                   const void *indices)
743 {}
744 
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746                                                             GLuint start,
747                                                             GLuint end,
748                                                             GLsizei count,
749                                                             GLenum type,
750                                                             const void *indices,
751                                                             GLint basevertex)
752 {}
753 
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755 
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757                                                                GLuint id,
758                                                                GLsizei instancecount)
759 {}
760 
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763 
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765                                                                      GLuint id,
766                                                                      GLuint stream,
767                                                                      GLsizei instancecount)
768 {}
769 
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771                                                                      GLeglImageOES image)
772 {}
773 
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775 
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777 
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779 
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781 
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783 
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785 
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787 
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789 
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791 
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794     return static_cast<GLsync>(0);
795 }
796 
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798 
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800 
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802 
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804                                                        GLintptr offset,
805                                                        GLsizeiptr length)
806 {}
807 
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809                                                             GLintptr offset,
810                                                             GLsizeiptr length)
811 {}
812 
glFramebufferFetchBarrierEXTNULL()813 void INTERNAL_GL_APIENTRY glFramebufferFetchBarrierEXTNULL() {}
814 
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)815 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
816 
glFramebufferParameteriMESANULL(GLenum target,GLenum pname,GLint param)817 void INTERNAL_GL_APIENTRY glFramebufferParameteriMESANULL(GLenum target, GLenum pname, GLint param)
818 {}
819 
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)820 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
821                                                         GLenum attachment,
822                                                         GLenum renderbuffertarget,
823                                                         GLuint renderbuffer)
824 {}
825 
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)826 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
827                                                    GLenum attachment,
828                                                    GLuint texture,
829                                                    GLint level)
830 {}
831 
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)832 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
833                                                      GLenum attachment,
834                                                      GLenum textarget,
835                                                      GLuint texture,
836                                                      GLint level)
837 {}
838 
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)839 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
840                                                      GLenum attachment,
841                                                      GLenum textarget,
842                                                      GLuint texture,
843                                                      GLint level)
844 {}
845 
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)846 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
847                                                                    GLenum attachment,
848                                                                    GLenum textarget,
849                                                                    GLuint texture,
850                                                                    GLint level,
851                                                                    GLsizei samples)
852 {}
853 
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)854 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
855                                                                    GLenum attachment,
856                                                                    GLenum textarget,
857                                                                    GLuint texture,
858                                                                    GLint level,
859                                                                    GLsizei samples)
860 {}
861 
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)862 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
863                                                      GLenum attachment,
864                                                      GLenum textarget,
865                                                      GLuint texture,
866                                                      GLint level,
867                                                      GLint zoffset)
868 {}
869 
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)870 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
871                                                         GLenum attachment,
872                                                         GLuint texture,
873                                                         GLint level,
874                                                         GLint layer)
875 {}
876 
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)877 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
878                                                                GLenum attachment,
879                                                                GLuint texture,
880                                                                GLint level,
881                                                                GLint baseViewIndex,
882                                                                GLsizei numViews)
883 {}
884 
glFrontFaceNULL(GLenum mode)885 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
886 
glGenBuffersNULL(GLsizei n,GLuint * buffers)887 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
888 
glGenFencesNVNULL(GLsizei n,GLuint * fences)889 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
890 
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)891 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
892 
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)893 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
894 
glGenQueriesNULL(GLsizei n,GLuint * ids)895 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
896 
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)897 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
898 
glGenSamplersNULL(GLsizei count,GLuint * samplers)899 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
900 
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)901 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
902 
glGenTexturesNULL(GLsizei n,GLuint * textures)903 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
904 
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)905 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
906 
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)907 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
908 
glGenerateMipmapNULL(GLenum target)909 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
910 
glGenerateTextureMipmapNULL(GLuint texture)911 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
912 
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)913 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
914                                                                GLuint bufferIndex,
915                                                                GLenum pname,
916                                                                GLint *params)
917 {}
918 
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)919 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
920                                                 GLuint index,
921                                                 GLsizei bufSize,
922                                                 GLsizei *length,
923                                                 GLint *size,
924                                                 GLenum *type,
925                                                 GLchar *name)
926 {}
927 
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)928 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
929                                                         GLenum shadertype,
930                                                         GLuint index,
931                                                         GLsizei bufSize,
932                                                         GLsizei *length,
933                                                         GLchar *name)
934 {}
935 
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)936 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
937                                                                GLenum shadertype,
938                                                                GLuint index,
939                                                                GLsizei bufSize,
940                                                                GLsizei *length,
941                                                                GLchar *name)
942 {}
943 
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)944 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
945                                                              GLenum shadertype,
946                                                              GLuint index,
947                                                              GLenum pname,
948                                                              GLint *values)
949 {}
950 
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)951 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
952                                                  GLuint index,
953                                                  GLsizei bufSize,
954                                                  GLsizei *length,
955                                                  GLint *size,
956                                                  GLenum *type,
957                                                  GLchar *name)
958 {}
959 
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)960 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
961                                                           GLuint uniformBlockIndex,
962                                                           GLsizei bufSize,
963                                                           GLsizei *length,
964                                                           GLchar *uniformBlockName)
965 {}
966 
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)967 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
968                                                         GLuint uniformBlockIndex,
969                                                         GLenum pname,
970                                                         GLint *params)
971 {}
972 
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)973 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
974                                                      GLuint uniformIndex,
975                                                      GLsizei bufSize,
976                                                      GLsizei *length,
977                                                      GLchar *uniformName)
978 {}
979 
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)980 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
981                                                     GLsizei uniformCount,
982                                                     const GLuint *uniformIndices,
983                                                     GLenum pname,
984                                                     GLint *params)
985 {}
986 
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)987 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
988                                                    GLsizei maxCount,
989                                                    GLsizei *count,
990                                                    GLuint *shaders)
991 {}
992 
glGetAttribLocationNULL(GLuint program,const GLchar * name)993 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
994 {
995     return static_cast<GLint>(0);
996 }
997 
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)998 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
999 
glGetBooleanvNULL(GLenum pname,GLboolean * data)1000 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
1001 
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)1002 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
1003 {}
1004 
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1005 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1006 
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1007 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1008 
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1009 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1010                                                  GLintptr offset,
1011                                                  GLsizeiptr size,
1012                                                  void *data)
1013 {}
1014 
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1015 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1016 
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1017 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1018                                                           GLint level,
1019                                                           GLsizei bufSize,
1020                                                           void *pixels)
1021 {}
1022 
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1023 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1024                                                              GLint level,
1025                                                              GLint xoffset,
1026                                                              GLint yoffset,
1027                                                              GLint zoffset,
1028                                                              GLsizei width,
1029                                                              GLsizei height,
1030                                                              GLsizei depth,
1031                                                              GLsizei bufSize,
1032                                                              void *pixels)
1033 {}
1034 
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1035 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1036                                                      GLsizei bufSize,
1037                                                      GLenum *sources,
1038                                                      GLenum *types,
1039                                                      GLuint *ids,
1040                                                      GLenum *severities,
1041                                                      GLsizei *lengths,
1042                                                      GLchar *messageLog)
1043 {
1044     return static_cast<GLuint>(0);
1045 }
1046 
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1047 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1048 
glGetDoublevNULL(GLenum pname,GLdouble * data)1049 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1050 
glGetErrorNULL()1051 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1052 {
1053     return static_cast<GLenum>(0);
1054 }
1055 
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1056 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1057 
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1058 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1059 
glGetFloatvNULL(GLenum pname,GLfloat * data)1060 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1061 
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1062 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1063 {
1064     return static_cast<GLint>(0);
1065 }
1066 
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1067 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1068 {
1069     return static_cast<GLint>(0);
1070 }
1071 
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1072 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1073                                                                     GLenum attachment,
1074                                                                     GLenum pname,
1075                                                                     GLint *params)
1076 {}
1077 
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1078 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1079                                                           GLenum pname,
1080                                                           GLint *params)
1081 {}
1082 
glGetGraphicsResetStatusNULL()1083 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1084 {
1085     return static_cast<GLenum>(0);
1086 }
1087 
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1088 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1089 
glGetInteger64vNULL(GLenum pname,GLint64 * data)1090 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1091 
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1092 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1093 
glGetIntegervNULL(GLenum pname,GLint * data)1094 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1095 
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei count,GLint * params)1096 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1097                                                             GLenum internalformat,
1098                                                             GLsizei samples,
1099                                                             GLenum pname,
1100                                                             GLsizei count,
1101                                                             GLint *params)
1102 {}
1103 
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint64 * params)1104 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1105                                                       GLenum internalformat,
1106                                                       GLenum pname,
1107                                                       GLsizei count,
1108                                                       GLint64 *params)
1109 {}
1110 
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei count,GLint * params)1111 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1112                                                     GLenum internalformat,
1113                                                     GLenum pname,
1114                                                     GLsizei count,
1115                                                     GLint *params)
1116 {}
1117 
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1118 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1119                                                               GLenum pname,
1120                                                               GLint *params)
1121 {}
1122 
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1123 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1124 
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1125 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1126                                                             GLenum pname,
1127                                                             GLint64 *params)
1128 {}
1129 
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1130 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1131                                                           GLenum pname,
1132                                                           GLint *params)
1133 {}
1134 
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1135 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1136 {}
1137 
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1138 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1139                                                       GLintptr offset,
1140                                                       GLsizeiptr size,
1141                                                       void *data)
1142 {}
1143 
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1144 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1145                                                                          GLenum attachment,
1146                                                                          GLenum pname,
1147                                                                          GLint *params)
1148 {}
1149 
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1150 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1151                                                                GLenum pname,
1152                                                                GLint *param)
1153 {}
1154 
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1155 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1156                                                                 GLenum pname,
1157                                                                 GLint *params)
1158 {}
1159 
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1160 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1161                                                GLuint name,
1162                                                GLsizei bufSize,
1163                                                GLsizei *length,
1164                                                GLchar *label)
1165 {}
1166 
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1167 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1168                                                   GLsizei bufSize,
1169                                                   GLsizei *length,
1170                                                   GLchar *label)
1171 {}
1172 
glGetPointervNULL(GLenum pname,void ** params)1173 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1174 
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1175 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1176                                                  GLsizei bufSize,
1177                                                  GLsizei *length,
1178                                                  GLenum *binaryFormat,
1179                                                  void *binary)
1180 {}
1181 
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1182 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1183                                                   GLsizei bufSize,
1184                                                   GLsizei *length,
1185                                                   GLchar *infoLog)
1186 {}
1187 
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1188 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1189                                                       GLenum programInterface,
1190                                                       GLenum pname,
1191                                                       GLint *params)
1192 {}
1193 
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1194 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1195                                                           GLsizei bufSize,
1196                                                           GLsizei *length,
1197                                                           GLchar *infoLog)
1198 {}
1199 
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1200 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1201 {}
1202 
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1203 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1204                                                           GLenum programInterface,
1205                                                           const GLchar *name)
1206 {
1207     return static_cast<GLuint>(0);
1208 }
1209 
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1210 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1211                                                             GLenum programInterface,
1212                                                             const GLchar *name)
1213 {
1214     return static_cast<GLint>(0);
1215 }
1216 
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1217 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1218                                                                  GLenum programInterface,
1219                                                                  const GLchar *name)
1220 {
1221     return static_cast<GLint>(0);
1222 }
1223 
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1224 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1225                                                        GLenum programInterface,
1226                                                        GLuint index,
1227                                                        GLsizei bufSize,
1228                                                        GLsizei *length,
1229                                                        GLchar *name)
1230 {}
1231 
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei count,GLsizei * length,GLint * params)1232 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1233                                                      GLenum programInterface,
1234                                                      GLuint index,
1235                                                      GLsizei propCount,
1236                                                      const GLenum *props,
1237                                                      GLsizei count,
1238                                                      GLsizei *length,
1239                                                      GLint *params)
1240 {}
1241 
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1242 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1243                                                   GLenum shadertype,
1244                                                   GLenum pname,
1245                                                   GLint *values)
1246 {}
1247 
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1248 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1249 
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1250 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1251                                                          GLuint buffer,
1252                                                          GLenum pname,
1253                                                          GLintptr offset)
1254 {}
1255 
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1256 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1257                                                        GLuint buffer,
1258                                                        GLenum pname,
1259                                                        GLintptr offset)
1260 {}
1261 
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1262 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1263                                                           GLuint buffer,
1264                                                           GLenum pname,
1265                                                           GLintptr offset)
1266 {}
1267 
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1268 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1269                                                         GLuint buffer,
1270                                                         GLenum pname,
1271                                                         GLintptr offset)
1272 {}
1273 
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1274 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1275                                                   GLuint index,
1276                                                   GLenum pname,
1277                                                   GLint *params)
1278 {}
1279 
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1280 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1281 
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1282 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1283 
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1284 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1285 
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1286 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1287 
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1288 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1289 
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1291                                                            GLenum pname,
1292                                                            GLint *params)
1293 {}
1294 
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1295 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1296 {}
1297 
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1298 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1299                                                         GLenum pname,
1300                                                         GLuint *params)
1301 {}
1302 
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1303 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1304 {}
1305 
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1306 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1307 {}
1308 
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1309 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1310                                                               GLenum pname,
1311                                                               GLuint64 *params)
1312 {}
1313 
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1314 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1315                                                  GLsizei bufSize,
1316                                                  GLsizei *length,
1317                                                  GLchar *infoLog)
1318 {}
1319 
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1320 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1321                                                          GLenum precisiontype,
1322                                                          GLint *range,
1323                                                          GLint *precision)
1324 {}
1325 
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1326 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1327                                                 GLsizei bufSize,
1328                                                 GLsizei *length,
1329                                                 GLchar *source)
1330 {}
1331 
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1332 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1333 
glGetStringNULL(GLenum name)1334 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1335 {
1336     return static_cast<const GLubyte *>(0);
1337 }
1338 
glGetStringiNULL(GLenum name,GLuint index)1339 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1340 {
1341     return static_cast<const GLubyte *>(0);
1342 }
1343 
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1344 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1345                                                      GLenum shadertype,
1346                                                      const GLchar *name)
1347 {
1348     return static_cast<GLuint>(0);
1349 }
1350 
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1351 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1352                                                               GLenum shadertype,
1353                                                               const GLchar *name)
1354 {
1355     return static_cast<GLint>(0);
1356 }
1357 
1358 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei count,GLsizei * length,GLint * values)1359 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
1360 {}
1361 
1362 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1363 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1364 {}
1365 
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1366 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1367                                                        GLint level,
1368                                                        GLenum pname,
1369                                                        GLfloat *params)
1370 {}
1371 
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1373                                                        GLint level,
1374                                                        GLenum pname,
1375                                                        GLint *params)
1376 {}
1377 
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1378 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1379 
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1380 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1381 
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1382 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1383 
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1384 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1385 
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1386 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1387                                                 GLint level,
1388                                                 GLenum format,
1389                                                 GLenum type,
1390                                                 GLsizei bufSize,
1391                                                 void *pixels)
1392 {}
1393 
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1394 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1395                                                            GLint level,
1396                                                            GLenum pname,
1397                                                            GLfloat *params)
1398 {}
1399 
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1400 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1401                                                            GLint level,
1402                                                            GLenum pname,
1403                                                            GLint *params)
1404 {}
1405 
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1406 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1407 {}
1408 
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1409 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1410                                                         GLenum pname,
1411                                                         GLuint *params)
1412 {}
1413 
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1414 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1415 {}
1416 
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1417 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1418 {}
1419 
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1420 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1421                                                    GLint level,
1422                                                    GLint xoffset,
1423                                                    GLint yoffset,
1424                                                    GLint zoffset,
1425                                                    GLsizei width,
1426                                                    GLsizei height,
1427                                                    GLsizei depth,
1428                                                    GLenum format,
1429                                                    GLenum type,
1430                                                    GLsizei bufSize,
1431                                                    void *pixels)
1432 {}
1433 
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1434 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1435                                                             GLuint index,
1436                                                             GLsizei bufSize,
1437                                                             GLsizei *length,
1438                                                             GLsizei *size,
1439                                                             GLenum *type,
1440                                                             GLchar *name)
1441 {}
1442 
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1443 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1444                                                           GLenum pname,
1445                                                           GLuint index,
1446                                                           GLint64 *param)
1447 {}
1448 
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1449 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1450                                                         GLenum pname,
1451                                                         GLuint index,
1452                                                         GLint *param)
1453 {}
1454 
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1455 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1456 
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1457 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1458                                                        const GLchar *uniformBlockName)
1459 {
1460     return static_cast<GLuint>(0);
1461 }
1462 
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1463 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1464                                                   GLsizei uniformCount,
1465                                                   const GLchar *const *uniformNames,
1466                                                   GLuint *uniformIndices)
1467 {}
1468 
glGetUniformLocationNULL(GLuint program,const GLchar * name)1469 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1470 {
1471     return static_cast<GLint>(0);
1472 }
1473 
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1474 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1475                                                         GLint location,
1476                                                         GLuint *params)
1477 {}
1478 
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1479 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1480 
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1481 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1482 
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1483 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1484 
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1485 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1486 
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1487 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1488 
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1489 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1490 
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1491 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1492                                                           GLuint index,
1493                                                           GLenum pname,
1494                                                           GLint64 *param)
1495 {}
1496 
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1497 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1498                                                         GLuint index,
1499                                                         GLenum pname,
1500                                                         GLint *param)
1501 {}
1502 
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1503 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1504 
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1505 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1506 
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1507 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1508 
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1510 
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1512 {}
1513 
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1514 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1515 
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1516 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1517 
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1518 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1519 
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1520 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1521                                                        GLint lod,
1522                                                        GLsizei bufSize,
1523                                                        void *pixels)
1524 {}
1525 
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1526 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1527                                              GLint level,
1528                                              GLenum format,
1529                                              GLenum type,
1530                                              GLsizei bufSize,
1531                                              void *pixels)
1532 {}
1533 
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1534 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1535                                               GLint location,
1536                                               GLsizei bufSize,
1537                                               GLdouble *params)
1538 {}
1539 
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1540 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1541                                               GLint location,
1542                                               GLsizei bufSize,
1543                                               GLfloat *params)
1544 {}
1545 
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1546 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1547                                               GLint location,
1548                                               GLsizei bufSize,
1549                                               GLint *params)
1550 {}
1551 
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1552 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1553                                                GLint location,
1554                                                GLsizei bufSize,
1555                                                GLuint *params)
1556 {}
1557 
glHintNULL(GLenum target,GLenum mode)1558 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1559 
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1560 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1561                                                   GLuint64 size,
1562                                                   GLenum handleType,
1563                                                   GLint fd)
1564 {}
1565 
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1566 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1567                                                            GLuint64 size,
1568                                                            GLenum handleType,
1569                                                            void *handle)
1570 {}
1571 
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1572 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1573                                                          GLuint64 size,
1574                                                          GLenum handleType,
1575                                                          const void *name)
1576 {}
1577 
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1578 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1579 {}
1580 
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1581 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1582                                                               GLenum handleType,
1583                                                               void *handle)
1584 {}
1585 
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1586 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1587                                                             GLenum handleType,
1588                                                             const void *name)
1589 {}
1590 
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1591 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1592 
glInvalidateBufferDataNULL(GLuint buffer)1593 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1594 
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1595 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1596                                                         GLintptr offset,
1597                                                         GLsizeiptr length)
1598 {}
1599 
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1600 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1601                                                       GLsizei numAttachments,
1602                                                       const GLenum *attachments)
1603 {}
1604 
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1605 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1606                                                                GLsizei numAttachments,
1607                                                                const GLenum *attachments)
1608 {}
1609 
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1610 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1611                                                                   GLsizei numAttachments,
1612                                                                   const GLenum *attachments,
1613                                                                   GLint x,
1614                                                                   GLint y,
1615                                                                   GLsizei width,
1616                                                                   GLsizei height)
1617 {}
1618 
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1619 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1620                                                          GLsizei numAttachments,
1621                                                          const GLenum *attachments,
1622                                                          GLint x,
1623                                                          GLint y,
1624                                                          GLsizei width,
1625                                                          GLsizei height)
1626 {}
1627 
glInvalidateTexImageNULL(GLuint texture,GLint level)1628 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1629 
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1630 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1631                                                       GLint level,
1632                                                       GLint xoffset,
1633                                                       GLint yoffset,
1634                                                       GLint zoffset,
1635                                                       GLsizei width,
1636                                                       GLsizei height,
1637                                                       GLsizei depth)
1638 {}
1639 
glIsBufferNULL(GLuint buffer)1640 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1641 {
1642     return static_cast<GLboolean>(0);
1643 }
1644 
glIsEnabledNULL(GLenum cap)1645 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1646 {
1647     return static_cast<GLboolean>(0);
1648 }
1649 
glIsEnablediNULL(GLenum target,GLuint index)1650 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1651 {
1652     return static_cast<GLboolean>(0);
1653 }
1654 
glIsFenceNVNULL(GLuint fence)1655 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1656 {
1657     return static_cast<GLboolean>(0);
1658 }
1659 
glIsFramebufferNULL(GLuint framebuffer)1660 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1661 {
1662     return static_cast<GLboolean>(0);
1663 }
1664 
glIsMemoryObjectEXTNULL(GLuint memoryObject)1665 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1666 {
1667     return static_cast<GLboolean>(0);
1668 }
1669 
glIsProgramNULL(GLuint program)1670 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1671 {
1672     return static_cast<GLboolean>(0);
1673 }
1674 
glIsProgramPipelineNULL(GLuint pipeline)1675 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1676 {
1677     return static_cast<GLboolean>(0);
1678 }
1679 
glIsQueryNULL(GLuint id)1680 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1681 {
1682     return static_cast<GLboolean>(0);
1683 }
1684 
glIsRenderbufferNULL(GLuint renderbuffer)1685 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1686 {
1687     return static_cast<GLboolean>(0);
1688 }
1689 
glIsSamplerNULL(GLuint sampler)1690 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1691 {
1692     return static_cast<GLboolean>(0);
1693 }
1694 
glIsSemaphoreEXTNULL(GLuint semaphore)1695 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1696 {
1697     return static_cast<GLboolean>(0);
1698 }
1699 
glIsShaderNULL(GLuint shader)1700 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1701 {
1702     return static_cast<GLboolean>(0);
1703 }
1704 
glIsSyncNULL(GLsync sync)1705 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1706 {
1707     return static_cast<GLboolean>(0);
1708 }
1709 
glIsTextureNULL(GLuint texture)1710 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1711 {
1712     return static_cast<GLboolean>(0);
1713 }
1714 
glIsTransformFeedbackNULL(GLuint id)1715 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1716 {
1717     return static_cast<GLboolean>(0);
1718 }
1719 
glIsVertexArrayNULL(GLuint array)1720 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1721 {
1722     return static_cast<GLboolean>(0);
1723 }
1724 
glLineWidthNULL(GLfloat width)1725 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1726 
glLinkProgramNULL(GLuint program)1727 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1728 
glLogicOpNULL(GLenum opcode)1729 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1730 
glMapBufferNULL(GLenum target,GLenum access)1731 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1732 {
1733     return static_cast<void *>(0);
1734 }
1735 
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1736 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1737                                                 GLintptr offset,
1738                                                 GLsizeiptr length,
1739                                                 GLbitfield access)
1740 {
1741     return static_cast<void *>(0);
1742 }
1743 
glMapNamedBufferNULL(GLuint buffer,GLenum access)1744 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1745 {
1746     return static_cast<void *>(0);
1747 }
1748 
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1749 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1750                                                      GLintptr offset,
1751                                                      GLsizeiptr length,
1752                                                      GLbitfield access)
1753 {
1754     return static_cast<void *>(0);
1755 }
1756 
glMaxShaderCompilerThreadsARBNULL(GLuint count)1757 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1758 
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1759 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1760 
glMemoryBarrierNULL(GLbitfield barriers)1761 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1762 
glMemoryBarrierByRegionNULL(GLbitfield barriers)1763 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1764 
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1765 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1766                                                            GLenum pname,
1767                                                            const GLint *params)
1768 {}
1769 
glMinSampleShadingNULL(GLfloat value)1770 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1771 
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1772 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1773                                                 const GLint *first,
1774                                                 const GLsizei *count,
1775                                                 GLsizei drawcount)
1776 {}
1777 
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1778 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1779                                                         const void *indirect,
1780                                                         GLsizei drawcount,
1781                                                         GLsizei stride)
1782 {}
1783 
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1784 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1785                                                   const GLsizei *count,
1786                                                   GLenum type,
1787                                                   const void *const *indices,
1788                                                   GLsizei drawcount)
1789 {}
1790 
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1791 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1792                                                             const GLsizei *count,
1793                                                             GLenum type,
1794                                                             const void *const *indices,
1795                                                             GLsizei drawcount,
1796                                                             const GLint *basevertex)
1797 {}
1798 
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1799 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1800                                                           GLenum type,
1801                                                           const void *indirect,
1802                                                           GLsizei drawcount,
1803                                                           GLsizei stride)
1804 {}
1805 
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1806 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1807                                                 GLsizeiptr size,
1808                                                 const void *data,
1809                                                 GLenum usage)
1810 {}
1811 
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1812 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1813                                                    GLsizeiptr size,
1814                                                    const void *data,
1815                                                    GLbitfield flags)
1816 {}
1817 
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1818 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1819                                                          GLsizeiptr size,
1820                                                          GLuint memory,
1821                                                          GLuint64 offset)
1822 {}
1823 
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1824 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1825                                                    GLintptr offset,
1826                                                    GLsizeiptr size,
1827                                                    const void *data)
1828 {}
1829 
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1830 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1831 
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1833                                                             GLsizei n,
1834                                                             const GLenum *bufs)
1835 {}
1836 
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1838                                                            GLenum pname,
1839                                                            GLint param)
1840 {}
1841 
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1842 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1843 
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1844 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1845                                                              GLenum attachment,
1846                                                              GLenum renderbuffertarget,
1847                                                              GLuint renderbuffer)
1848 {}
1849 
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1850 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1851                                                         GLenum attachment,
1852                                                         GLuint texture,
1853                                                         GLint level)
1854 {}
1855 
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1856 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1857                                                              GLenum attachment,
1858                                                              GLuint texture,
1859                                                              GLint level,
1860                                                              GLint layer)
1861 {}
1862 
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1863 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1864                                                          GLenum internalformat,
1865                                                          GLsizei width,
1866                                                          GLsizei height)
1867 {}
1868 
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1869 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1870                                                                     GLsizei samples,
1871                                                                     GLenum internalformat,
1872                                                                     GLsizei width,
1873                                                                     GLsizei height)
1874 {}
1875 
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1876 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1877                                             GLuint name,
1878                                             GLsizei length,
1879                                             const GLchar *label)
1880 {}
1881 
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1882 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1883 {}
1884 
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1885 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1886 
glPatchParameteriNULL(GLenum pname,GLint value)1887 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1888 
glPauseTransformFeedbackNULL()1889 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1890 
glPixelStorefNULL(GLenum pname,GLfloat param)1891 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1892 
glPixelStoreiNULL(GLenum pname,GLint param)1893 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1894 
glPointParameterfNULL(GLenum pname,GLfloat param)1895 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1896 
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1897 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1898 
glPointParameteriNULL(GLenum pname,GLint param)1899 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1900 
glPointParameterivNULL(GLenum pname,const GLint * params)1901 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1902 
glPointSizeNULL(GLfloat size)1903 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1904 
glPolygonModeNULL(GLenum face,GLenum mode)1905 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1906 
glPolygonModeNVNULL(GLenum face,GLenum mode)1907 void INTERNAL_GL_APIENTRY glPolygonModeNVNULL(GLenum face, GLenum mode) {}
1908 
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1909 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1910 
glPolygonOffsetClampEXTNULL(GLfloat factor,GLfloat units,GLfloat clamp)1911 void INTERNAL_GL_APIENTRY glPolygonOffsetClampEXTNULL(GLfloat factor, GLfloat units, GLfloat clamp)
1912 {}
1913 
glPopDebugGroupNULL()1914 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1915 
glPopGroupMarkerEXTNULL()1916 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1917 
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1918 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1919                                                      GLfloat minY,
1920                                                      GLfloat minZ,
1921                                                      GLfloat minW,
1922                                                      GLfloat maxX,
1923                                                      GLfloat maxY,
1924                                                      GLfloat maxZ,
1925                                                      GLfloat maxW)
1926 {}
1927 
glPrimitiveRestartIndexNULL(GLuint index)1928 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1929 
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1930 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1931                                               GLenum binaryFormat,
1932                                               const void *binary,
1933                                               GLsizei length)
1934 {}
1935 
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1936 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1937 
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1938 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1939 
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1940 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1941                                                   GLint location,
1942                                                   GLsizei count,
1943                                                   const GLdouble *value)
1944 {}
1945 
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1946 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1947 
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1948 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1949                                                   GLint location,
1950                                                   GLsizei count,
1951                                                   const GLfloat *value)
1952 {}
1953 
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1954 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1955 
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1956 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1957                                                   GLint location,
1958                                                   GLsizei count,
1959                                                   const GLint *value)
1960 {}
1961 
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1962 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1963 
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1964 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1965                                                    GLint location,
1966                                                    GLsizei count,
1967                                                    const GLuint *value)
1968 {}
1969 
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1970 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1971                                                  GLint location,
1972                                                  GLdouble v0,
1973                                                  GLdouble v1)
1974 {}
1975 
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1976 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1977                                                   GLint location,
1978                                                   GLsizei count,
1979                                                   const GLdouble *value)
1980 {}
1981 
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1982 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1983                                                  GLint location,
1984                                                  GLfloat v0,
1985                                                  GLfloat v1)
1986 {}
1987 
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1988 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1989                                                   GLint location,
1990                                                   GLsizei count,
1991                                                   const GLfloat *value)
1992 {}
1993 
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1994 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1995 {}
1996 
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1997 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1998                                                   GLint location,
1999                                                   GLsizei count,
2000                                                   const GLint *value)
2001 {}
2002 
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2003 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2004                                                   GLint location,
2005                                                   GLuint v0,
2006                                                   GLuint v1)
2007 {}
2008 
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2009 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2010                                                    GLint location,
2011                                                    GLsizei count,
2012                                                    const GLuint *value)
2013 {}
2014 
2015 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2016 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2017 {}
2018 
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2019 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2020                                                   GLint location,
2021                                                   GLsizei count,
2022                                                   const GLdouble *value)
2023 {}
2024 
2025 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2026 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2027 {}
2028 
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2029 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2030                                                   GLint location,
2031                                                   GLsizei count,
2032                                                   const GLfloat *value)
2033 {}
2034 
2035 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2036 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2037 {}
2038 
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2039 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2040                                                   GLint location,
2041                                                   GLsizei count,
2042                                                   const GLint *value)
2043 {}
2044 
2045 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2046 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2047 {}
2048 
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2049 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2050                                                    GLint location,
2051                                                    GLsizei count,
2052                                                    const GLuint *value)
2053 {}
2054 
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2055 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2056                                                  GLint location,
2057                                                  GLdouble v0,
2058                                                  GLdouble v1,
2059                                                  GLdouble v2,
2060                                                  GLdouble v3)
2061 {}
2062 
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2063 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2064                                                   GLint location,
2065                                                   GLsizei count,
2066                                                   const GLdouble *value)
2067 {}
2068 
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2069 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2070                                                  GLint location,
2071                                                  GLfloat v0,
2072                                                  GLfloat v1,
2073                                                  GLfloat v2,
2074                                                  GLfloat v3)
2075 {}
2076 
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2077 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2078                                                   GLint location,
2079                                                   GLsizei count,
2080                                                   const GLfloat *value)
2081 {}
2082 
2083 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2084 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2085 {}
2086 
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2087 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2088                                                   GLint location,
2089                                                   GLsizei count,
2090                                                   const GLint *value)
2091 {}
2092 
2093 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2094 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2095 {}
2096 
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2097 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2098                                                    GLint location,
2099                                                    GLsizei count,
2100                                                    const GLuint *value)
2101 {}
2102 
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2103 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2104                                                         GLint location,
2105                                                         GLsizei count,
2106                                                         GLboolean transpose,
2107                                                         const GLdouble *value)
2108 {}
2109 
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2110 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2111                                                         GLint location,
2112                                                         GLsizei count,
2113                                                         GLboolean transpose,
2114                                                         const GLfloat *value)
2115 {}
2116 
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2117 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2118                                                           GLint location,
2119                                                           GLsizei count,
2120                                                           GLboolean transpose,
2121                                                           const GLdouble *value)
2122 {}
2123 
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2124 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2125                                                           GLint location,
2126                                                           GLsizei count,
2127                                                           GLboolean transpose,
2128                                                           const GLfloat *value)
2129 {}
2130 
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2131 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2132                                                           GLint location,
2133                                                           GLsizei count,
2134                                                           GLboolean transpose,
2135                                                           const GLdouble *value)
2136 {}
2137 
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2138 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2139                                                           GLint location,
2140                                                           GLsizei count,
2141                                                           GLboolean transpose,
2142                                                           const GLfloat *value)
2143 {}
2144 
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2145 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2146                                                         GLint location,
2147                                                         GLsizei count,
2148                                                         GLboolean transpose,
2149                                                         const GLdouble *value)
2150 {}
2151 
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2152 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2153                                                         GLint location,
2154                                                         GLsizei count,
2155                                                         GLboolean transpose,
2156                                                         const GLfloat *value)
2157 {}
2158 
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2159 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2160                                                           GLint location,
2161                                                           GLsizei count,
2162                                                           GLboolean transpose,
2163                                                           const GLdouble *value)
2164 {}
2165 
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2166 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2167                                                           GLint location,
2168                                                           GLsizei count,
2169                                                           GLboolean transpose,
2170                                                           const GLfloat *value)
2171 {}
2172 
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2173 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2174                                                           GLint location,
2175                                                           GLsizei count,
2176                                                           GLboolean transpose,
2177                                                           const GLdouble *value)
2178 {}
2179 
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2180 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2181                                                           GLint location,
2182                                                           GLsizei count,
2183                                                           GLboolean transpose,
2184                                                           const GLfloat *value)
2185 {}
2186 
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2187 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2188                                                         GLint location,
2189                                                         GLsizei count,
2190                                                         GLboolean transpose,
2191                                                         const GLdouble *value)
2192 {}
2193 
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2194 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2195                                                         GLint location,
2196                                                         GLsizei count,
2197                                                         GLboolean transpose,
2198                                                         const GLfloat *value)
2199 {}
2200 
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2201 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2202                                                           GLint location,
2203                                                           GLsizei count,
2204                                                           GLboolean transpose,
2205                                                           const GLdouble *value)
2206 {}
2207 
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2208 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2209                                                           GLint location,
2210                                                           GLsizei count,
2211                                                           GLboolean transpose,
2212                                                           const GLfloat *value)
2213 {}
2214 
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2215 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2216                                                           GLint location,
2217                                                           GLsizei count,
2218                                                           GLboolean transpose,
2219                                                           const GLdouble *value)
2220 {}
2221 
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2222 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2223                                                           GLint location,
2224                                                           GLsizei count,
2225                                                           GLboolean transpose,
2226                                                           const GLfloat *value)
2227 {}
2228 
glProvokingVertexNULL(GLenum mode)2229 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2230 
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2231 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2232                                                GLuint id,
2233                                                GLsizei length,
2234                                                const GLchar *message)
2235 {}
2236 
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2237 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2238 
glQueryCounterNULL(GLuint id,GLenum target)2239 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2240 
glReadBufferNULL(GLenum src)2241 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2242 
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2243 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2244                                            GLint y,
2245                                            GLsizei width,
2246                                            GLsizei height,
2247                                            GLenum format,
2248                                            GLenum type,
2249                                            void *pixels)
2250 {}
2251 
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2252 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2253                                             GLint y,
2254                                             GLsizei width,
2255                                             GLsizei height,
2256                                             GLenum format,
2257                                             GLenum type,
2258                                             GLsizei bufSize,
2259                                             void *data)
2260 {}
2261 
glReleaseShaderCompilerNULL()2262 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2263 
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2264 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2265                                                     GLenum internalformat,
2266                                                     GLsizei width,
2267                                                     GLsizei height)
2268 {}
2269 
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2270 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2271                                                                GLsizei samples,
2272                                                                GLenum internalformat,
2273                                                                GLsizei width,
2274                                                                GLsizei height)
2275 {}
2276 
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2277 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2278                                                                   GLsizei samples,
2279                                                                   GLenum internalformat,
2280                                                                   GLsizei width,
2281                                                                   GLsizei height)
2282 {}
2283 
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2284 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2285                                                                   GLsizei samples,
2286                                                                   GLenum internalformat,
2287                                                                   GLsizei width,
2288                                                                   GLsizei height)
2289 {}
2290 
glResumeTransformFeedbackNULL()2291 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2292 
glSampleCoverageNULL(GLfloat value,GLboolean invert)2293 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2294 
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2295 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2296 
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2297 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2298                                                     GLenum pname,
2299                                                     const GLint *param)
2300 {}
2301 
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2302 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2303                                                      GLenum pname,
2304                                                      const GLuint *param)
2305 {}
2306 
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2307 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2308 
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2309 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2310                                                    GLenum pname,
2311                                                    const GLfloat *param)
2312 {}
2313 
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2314 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2315 
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2316 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2317 {}
2318 
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2319 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2320 
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2321 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2322 
2323 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2324 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2325 {}
2326 
glScissorIndexedvNULL(GLuint index,const GLint * v)2327 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2328 
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2329 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2330                                                            GLenum pname,
2331                                                            const GLuint64 *params)
2332 {}
2333 
glSetFenceNVNULL(GLuint fence,GLenum condition)2334 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2335 
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryFormat,const void * binary,GLsizei length)2336 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2337                                              const GLuint *shaders,
2338                                              GLenum binaryFormat,
2339                                              const void *binary,
2340                                              GLsizei length)
2341 {}
2342 
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2343 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2344                                              GLsizei count,
2345                                              const GLchar *const *string,
2346                                              const GLint *length)
2347 {}
2348 
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2349 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2350                                                           GLuint storageBlockIndex,
2351                                                           GLuint storageBlockBinding)
2352 {}
2353 
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2354 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2355                                                    GLuint numBufferBarriers,
2356                                                    const GLuint *buffers,
2357                                                    GLuint numTextureBarriers,
2358                                                    const GLuint *textures,
2359                                                    const GLenum *dstLayouts)
2360 {}
2361 
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2362 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2363 
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2364 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2365                                                     GLenum func,
2366                                                     GLint ref,
2367                                                     GLuint mask)
2368 {}
2369 
glStencilMaskNULL(GLuint mask)2370 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2371 
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2372 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2373 
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2374 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2375 
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2376 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2377                                                   GLenum sfail,
2378                                                   GLenum dpfail,
2379                                                   GLenum dppass)
2380 {}
2381 
glTestFenceNVNULL(GLuint fence)2382 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2383 {
2384     return static_cast<GLboolean>(0);
2385 }
2386 
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2387 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2388 
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2389 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2390 
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2391 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2392 
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2393 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2394                                                GLenum internalformat,
2395                                                GLuint buffer,
2396                                                GLintptr offset,
2397                                                GLsizeiptr size)
2398 {}
2399 
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2400 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2401                                                   GLenum internalformat,
2402                                                   GLuint buffer,
2403                                                   GLintptr offset,
2404                                                   GLsizeiptr size)
2405 {}
2406 
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2407 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2408                                                   GLenum internalformat,
2409                                                   GLuint buffer,
2410                                                   GLintptr offset,
2411                                                   GLsizeiptr size)
2412 {}
2413 
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2414 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2415                                            GLint level,
2416                                            GLint internalformat,
2417                                            GLsizei width,
2418                                            GLint border,
2419                                            GLenum format,
2420                                            GLenum type,
2421                                            const void *pixels)
2422 {}
2423 
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2424 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2425                                            GLint level,
2426                                            GLint internalformat,
2427                                            GLsizei width,
2428                                            GLsizei height,
2429                                            GLint border,
2430                                            GLenum format,
2431                                            GLenum type,
2432                                            const void *pixels)
2433 {}
2434 
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2435 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2436                                                       GLsizei samples,
2437                                                       GLenum internalformat,
2438                                                       GLsizei width,
2439                                                       GLsizei height,
2440                                                       GLboolean fixedsamplelocations)
2441 {}
2442 
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2443 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2444                                            GLint level,
2445                                            GLint internalformat,
2446                                            GLsizei width,
2447                                            GLsizei height,
2448                                            GLsizei depth,
2449                                            GLint border,
2450                                            GLenum format,
2451                                            GLenum type,
2452                                            const void *pixels)
2453 {}
2454 
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2455 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2456                                                       GLsizei samples,
2457                                                       GLenum internalformat,
2458                                                       GLsizei width,
2459                                                       GLsizei height,
2460                                                       GLsizei depth,
2461                                                       GLboolean fixedsamplelocations)
2462 {}
2463 
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2464 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2465 
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2466 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2467 {}
2468 
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2469 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2470 
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2471 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2472 {}
2473 
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2474 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2475 
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2476 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2477 
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2478 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2479                                              GLsizei levels,
2480                                              GLenum internalformat,
2481                                              GLsizei width)
2482 {}
2483 
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2484 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2485                                              GLsizei levels,
2486                                              GLenum internalformat,
2487                                              GLsizei width,
2488                                              GLsizei height)
2489 {}
2490 
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2491 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2492                                                         GLsizei samples,
2493                                                         GLenum internalformat,
2494                                                         GLsizei width,
2495                                                         GLsizei height,
2496                                                         GLboolean fixedsamplelocations)
2497 {}
2498 
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2499 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2500                                              GLsizei levels,
2501                                              GLenum internalformat,
2502                                              GLsizei width,
2503                                              GLsizei height,
2504                                              GLsizei depth)
2505 {}
2506 
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2507 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2508                                                         GLsizei samples,
2509                                                         GLenum internalformat,
2510                                                         GLsizei width,
2511                                                         GLsizei height,
2512                                                         GLsizei depth,
2513                                                         GLboolean fixedsamplelocations)
2514 {}
2515 
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2516 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2517                                                    GLsizei levels,
2518                                                    GLenum internalFormat,
2519                                                    GLsizei width,
2520                                                    GLsizei height,
2521                                                    GLuint memory,
2522                                                    GLuint64 offset)
2523 {}
2524 
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2525 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2526                                                               GLsizei samples,
2527                                                               GLenum internalFormat,
2528                                                               GLsizei width,
2529                                                               GLsizei height,
2530                                                               GLboolean fixedSampleLocations,
2531                                                               GLuint memory,
2532                                                               GLuint64 offset)
2533 {}
2534 
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2535 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2536                                                    GLsizei levels,
2537                                                    GLenum internalFormat,
2538                                                    GLsizei width,
2539                                                    GLsizei height,
2540                                                    GLsizei depth,
2541                                                    GLuint memory,
2542                                                    GLuint64 offset)
2543 {}
2544 
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2545 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2546                                                               GLsizei samples,
2547                                                               GLenum internalFormat,
2548                                                               GLsizei width,
2549                                                               GLsizei height,
2550                                                               GLsizei depth,
2551                                                               GLboolean fixedSampleLocations,
2552                                                               GLuint memory,
2553                                                               GLuint64 offset)
2554 {}
2555 
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2556 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2557                                               GLint level,
2558                                               GLint xoffset,
2559                                               GLsizei width,
2560                                               GLenum format,
2561                                               GLenum type,
2562                                               const void *pixels)
2563 {}
2564 
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2565 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2566                                               GLint level,
2567                                               GLint xoffset,
2568                                               GLint yoffset,
2569                                               GLsizei width,
2570                                               GLsizei height,
2571                                               GLenum format,
2572                                               GLenum type,
2573                                               const void *pixels)
2574 {}
2575 
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2576 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2577                                               GLint level,
2578                                               GLint xoffset,
2579                                               GLint yoffset,
2580                                               GLint zoffset,
2581                                               GLsizei width,
2582                                               GLsizei height,
2583                                               GLsizei depth,
2584                                               GLenum format,
2585                                               GLenum type,
2586                                               const void *pixels)
2587 {}
2588 
glTextureBarrierNULL()2589 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2590 
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2591 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2592 {}
2593 
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2594 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2595                                                    GLenum internalformat,
2596                                                    GLuint buffer,
2597                                                    GLintptr offset,
2598                                                    GLsizeiptr size)
2599 {}
2600 
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2601 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2602                                                     GLenum pname,
2603                                                     const GLint *params)
2604 {}
2605 
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2606 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2607                                                      GLenum pname,
2608                                                      const GLuint *params)
2609 {}
2610 
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2611 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2612 
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2613 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2614                                                    GLenum pname,
2615                                                    const GLfloat *param)
2616 {}
2617 
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2618 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2619 
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2620 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2621 {}
2622 
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2623 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2624                                                  GLsizei levels,
2625                                                  GLenum internalformat,
2626                                                  GLsizei width)
2627 {}
2628 
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2629 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2630                                                  GLsizei levels,
2631                                                  GLenum internalformat,
2632                                                  GLsizei width,
2633                                                  GLsizei height)
2634 {}
2635 
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2636 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2637                                                             GLsizei samples,
2638                                                             GLenum internalformat,
2639                                                             GLsizei width,
2640                                                             GLsizei height,
2641                                                             GLboolean fixedsamplelocations)
2642 {}
2643 
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2644 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2645                                                  GLsizei levels,
2646                                                  GLenum internalformat,
2647                                                  GLsizei width,
2648                                                  GLsizei height,
2649                                                  GLsizei depth)
2650 {}
2651 
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2652 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2653                                                             GLsizei samples,
2654                                                             GLenum internalformat,
2655                                                             GLsizei width,
2656                                                             GLsizei height,
2657                                                             GLsizei depth,
2658                                                             GLboolean fixedsamplelocations)
2659 {}
2660 
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2661 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2662                                                        GLsizei levels,
2663                                                        GLenum internalFormat,
2664                                                        GLsizei width,
2665                                                        GLsizei height,
2666                                                        GLuint memory,
2667                                                        GLuint64 offset)
2668 {}
2669 
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2670 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2671                                                                   GLsizei samples,
2672                                                                   GLenum internalFormat,
2673                                                                   GLsizei width,
2674                                                                   GLsizei height,
2675                                                                   GLboolean fixedSampleLocations,
2676                                                                   GLuint memory,
2677                                                                   GLuint64 offset)
2678 {}
2679 
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2680 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2681                                                        GLsizei levels,
2682                                                        GLenum internalFormat,
2683                                                        GLsizei width,
2684                                                        GLsizei height,
2685                                                        GLsizei depth,
2686                                                        GLuint memory,
2687                                                        GLuint64 offset)
2688 {}
2689 
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2690 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2691                                                                   GLsizei samples,
2692                                                                   GLenum internalFormat,
2693                                                                   GLsizei width,
2694                                                                   GLsizei height,
2695                                                                   GLsizei depth,
2696                                                                   GLboolean fixedSampleLocations,
2697                                                                   GLuint memory,
2698                                                                   GLuint64 offset)
2699 {}
2700 
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2701 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2702                                                   GLint level,
2703                                                   GLint xoffset,
2704                                                   GLsizei width,
2705                                                   GLenum format,
2706                                                   GLenum type,
2707                                                   const void *pixels)
2708 {}
2709 
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2710 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2711                                                   GLint level,
2712                                                   GLint xoffset,
2713                                                   GLint yoffset,
2714                                                   GLsizei width,
2715                                                   GLsizei height,
2716                                                   GLenum format,
2717                                                   GLenum type,
2718                                                   const void *pixels)
2719 {}
2720 
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2721 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2722                                                   GLint level,
2723                                                   GLint xoffset,
2724                                                   GLint yoffset,
2725                                                   GLint zoffset,
2726                                                   GLsizei width,
2727                                                   GLsizei height,
2728                                                   GLsizei depth,
2729                                                   GLenum format,
2730                                                   GLenum type,
2731                                                   const void *pixels)
2732 {}
2733 
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2734 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2735                                             GLenum target,
2736                                             GLuint origtexture,
2737                                             GLenum internalformat,
2738                                             GLuint minlevel,
2739                                             GLuint numlevels,
2740                                             GLuint minlayer,
2741                                             GLuint numlayers)
2742 {}
2743 
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2744 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2745 {}
2746 
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2747 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2748                                                              GLuint index,
2749                                                              GLuint buffer,
2750                                                              GLintptr offset,
2751                                                              GLsizeiptr size)
2752 {}
2753 
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2754 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2755                                                           GLsizei count,
2756                                                           const GLchar *const *varyings,
2757                                                           GLenum bufferMode)
2758 {}
2759 
glUniform1dNULL(GLint location,GLdouble x)2760 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2761 
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2762 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2763 
glUniform1fNULL(GLint location,GLfloat v0)2764 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2765 
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2766 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2767 
glUniform1iNULL(GLint location,GLint v0)2768 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2769 
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2770 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2771 
glUniform1uiNULL(GLint location,GLuint v0)2772 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2773 
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2774 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2775 
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2776 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2777 
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2778 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2779 
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2780 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2781 
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2782 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2783 
glUniform2iNULL(GLint location,GLint v0,GLint v1)2784 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2785 
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2786 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2787 
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2788 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2789 
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2790 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2791 
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2792 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2793 
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2794 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2795 
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2796 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2797 
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2798 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2799 
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2800 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2801 
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2802 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2803 
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2804 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2805 
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2806 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2807 
2808 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2809 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2810 {}
2811 
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2812 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2813 
2814 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2815 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2816 {}
2817 
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2818 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2819 
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2820 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2821 
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2822 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2823 
2824 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2825 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2826 {}
2827 
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2828 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2829 
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2830 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2831                                                     GLuint uniformBlockIndex,
2832                                                     GLuint uniformBlockBinding)
2833 {}
2834 
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2835 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2836                                                  GLsizei count,
2837                                                  GLboolean transpose,
2838                                                  const GLdouble *value)
2839 {}
2840 
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2841 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2842                                                  GLsizei count,
2843                                                  GLboolean transpose,
2844                                                  const GLfloat *value)
2845 {}
2846 
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2847 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2848                                                    GLsizei count,
2849                                                    GLboolean transpose,
2850                                                    const GLdouble *value)
2851 {}
2852 
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2853 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2854                                                    GLsizei count,
2855                                                    GLboolean transpose,
2856                                                    const GLfloat *value)
2857 {}
2858 
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2859 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2860                                                    GLsizei count,
2861                                                    GLboolean transpose,
2862                                                    const GLdouble *value)
2863 {}
2864 
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2865 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2866                                                    GLsizei count,
2867                                                    GLboolean transpose,
2868                                                    const GLfloat *value)
2869 {}
2870 
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2871 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2872                                                  GLsizei count,
2873                                                  GLboolean transpose,
2874                                                  const GLdouble *value)
2875 {}
2876 
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2877 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2878                                                  GLsizei count,
2879                                                  GLboolean transpose,
2880                                                  const GLfloat *value)
2881 {}
2882 
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2883 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2884                                                    GLsizei count,
2885                                                    GLboolean transpose,
2886                                                    const GLdouble *value)
2887 {}
2888 
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2889 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2890                                                    GLsizei count,
2891                                                    GLboolean transpose,
2892                                                    const GLfloat *value)
2893 {}
2894 
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2895 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2896                                                    GLsizei count,
2897                                                    GLboolean transpose,
2898                                                    const GLdouble *value)
2899 {}
2900 
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2901 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2902                                                    GLsizei count,
2903                                                    GLboolean transpose,
2904                                                    const GLfloat *value)
2905 {}
2906 
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2907 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2908                                                  GLsizei count,
2909                                                  GLboolean transpose,
2910                                                  const GLdouble *value)
2911 {}
2912 
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2913 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2914                                                  GLsizei count,
2915                                                  GLboolean transpose,
2916                                                  const GLfloat *value)
2917 {}
2918 
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2919 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2920                                                    GLsizei count,
2921                                                    GLboolean transpose,
2922                                                    const GLdouble *value)
2923 {}
2924 
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2925 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2926                                                    GLsizei count,
2927                                                    GLboolean transpose,
2928                                                    const GLfloat *value)
2929 {}
2930 
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2931 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2932                                                    GLsizei count,
2933                                                    GLboolean transpose,
2934                                                    const GLdouble *value)
2935 {}
2936 
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2937 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2938                                                    GLsizei count,
2939                                                    GLboolean transpose,
2940                                                    const GLfloat *value)
2941 {}
2942 
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2943 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2944                                                       GLsizei count,
2945                                                       const GLuint *indices)
2946 {}
2947 
glUnmapBufferNULL(GLenum target)2948 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2949 {
2950     return static_cast<GLboolean>(0);
2951 }
2952 
glUnmapNamedBufferNULL(GLuint buffer)2953 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2954 {
2955     return static_cast<GLboolean>(0);
2956 }
2957 
glUseProgramNULL(GLuint program)2958 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2959 
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2960 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2961 {}
2962 
glValidateProgramNULL(GLuint program)2963 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2964 
glValidateProgramPipelineNULL(GLuint pipeline)2965 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2966 
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2967 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2968                                                          GLuint attribindex,
2969                                                          GLuint bindingindex)
2970 {}
2971 
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2972 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2973                                                         GLuint attribindex,
2974                                                         GLint size,
2975                                                         GLenum type,
2976                                                         GLboolean normalized,
2977                                                         GLuint relativeoffset)
2978 {}
2979 
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2980 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2981                                                          GLuint attribindex,
2982                                                          GLint size,
2983                                                          GLenum type,
2984                                                          GLuint relativeoffset)
2985 {}
2986 
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2987 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2988                                                          GLuint attribindex,
2989                                                          GLint size,
2990                                                          GLenum type,
2991                                                          GLuint relativeoffset)
2992 {}
2993 
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2994 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2995                                                           GLuint bindingindex,
2996                                                           GLuint divisor)
2997 {}
2998 
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2999 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3000 
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3001 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3002                                                         GLuint bindingindex,
3003                                                         GLuint buffer,
3004                                                         GLintptr offset,
3005                                                         GLsizei stride)
3006 {}
3007 
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3008 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3009                                                          GLuint first,
3010                                                          GLsizei count,
3011                                                          const GLuint *buffers,
3012                                                          const GLintptr *offsets,
3013                                                          const GLsizei *strides)
3014 {}
3015 
glVertexAttrib1dNULL(GLuint index,GLdouble x)3016 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3017 
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3018 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3019 
glVertexAttrib1fNULL(GLuint index,GLfloat x)3020 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3021 
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3022 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3023 
glVertexAttrib1sNULL(GLuint index,GLshort x)3024 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3025 
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3026 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3027 
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3028 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3029 
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3030 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3031 
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3032 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3033 
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3034 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3035 
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3036 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3037 
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3038 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3039 
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3040 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3041 
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3042 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3043 
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3044 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3045 
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3046 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3047 
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3048 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3049 
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3050 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3051 
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3053 
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3054 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3055 
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3057 
3058 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3059 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3060 {}
3061 
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3062 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3063 
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3065 
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3066 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3067 
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3069 
3070 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3071 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3072 {}
3073 
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3074 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3075 
3076 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3077 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3078 {}
3079 
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3081 
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3082 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3083 
3084 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3085 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3086 {}
3087 
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3089 
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3090 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3091 
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3092 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3093 
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3095 
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3096 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3097 
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3098 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3099 
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3100 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3101                                                    GLint size,
3102                                                    GLenum type,
3103                                                    GLboolean normalized,
3104                                                    GLuint relativeoffset)
3105 {}
3106 
glVertexAttribI1iNULL(GLuint index,GLint x)3107 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3108 
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3109 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3110 
glVertexAttribI1uiNULL(GLuint index,GLuint x)3111 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3112 
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3113 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3114 
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3115 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3116 
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3117 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3118 
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3119 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3120 
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3121 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3122 
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3123 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3124 
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3125 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3126 
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3127 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3128 
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3129 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3130 
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3131 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3132 
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3133 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3134 
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3136 
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3138 
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3139 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3140 
3141 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3142 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3143 {}
3144 
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3145 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3146 
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3147 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3148 
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3149 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3150                                                     GLint size,
3151                                                     GLenum type,
3152                                                     GLuint relativeoffset)
3153 {}
3154 
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3155 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3156                                                      GLint size,
3157                                                      GLenum type,
3158                                                      GLsizei stride,
3159                                                      const void *pointer)
3160 {}
3161 
glVertexAttribL1dNULL(GLuint index,GLdouble x)3162 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3163 
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3164 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3165 
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3166 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3167 
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3168 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3169 
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3170 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3171 
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3172 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3173 
3174 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3175 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3176 {}
3177 
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3178 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3179 
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3180 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3181                                                     GLint size,
3182                                                     GLenum type,
3183                                                     GLuint relativeoffset)
3184 {}
3185 
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3186 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3187                                                      GLint size,
3188                                                      GLenum type,
3189                                                      GLsizei stride,
3190                                                      const void *pointer)
3191 {}
3192 
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3193 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3194                                                  GLenum type,
3195                                                  GLboolean normalized,
3196                                                  GLuint value)
3197 {}
3198 
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3199 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3200                                                   GLenum type,
3201                                                   GLboolean normalized,
3202                                                   const GLuint *value)
3203 {}
3204 
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3205 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3206                                                  GLenum type,
3207                                                  GLboolean normalized,
3208                                                  GLuint value)
3209 {}
3210 
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3211 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3212                                                   GLenum type,
3213                                                   GLboolean normalized,
3214                                                   const GLuint *value)
3215 {}
3216 
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3217 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3218                                                  GLenum type,
3219                                                  GLboolean normalized,
3220                                                  GLuint value)
3221 {}
3222 
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3223 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3224                                                   GLenum type,
3225                                                   GLboolean normalized,
3226                                                   const GLuint *value)
3227 {}
3228 
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3229 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3230                                                  GLenum type,
3231                                                  GLboolean normalized,
3232                                                  GLuint value)
3233 {}
3234 
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3235 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3236                                                   GLenum type,
3237                                                   GLboolean normalized,
3238                                                   const GLuint *value)
3239 {}
3240 
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3241 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3242                                                     GLint size,
3243                                                     GLenum type,
3244                                                     GLboolean normalized,
3245                                                     GLsizei stride,
3246                                                     const void *pointer)
3247 {}
3248 
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3249 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3250 
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3251 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3252 
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3253 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3254 
3255 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3256 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3257 {}
3258 
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3259 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3260 
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3261 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3262                                                  GLuint numBufferBarriers,
3263                                                  const GLuint *buffers,
3264                                                  GLuint numTextureBarriers,
3265                                                  const GLuint *textures,
3266                                                  const GLenum *srcLayouts)
3267 {}
3268 
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3269 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3270 }  // namespace rx
3271