Searched defs:groupsAndGapsPerInstance (Results 1 – 1 of 1) sorted by relevance
864 const deUint32 groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in createTopLevelAccelerationStruct() local884 const deUint32 groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in prepareShaderBindingTable() local1042 const deUint32 groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in travelRay() local