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Searched defs:hasDepth (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawMultipleClearsWithinRenderPass.cpp222 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local
557 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in beginDynamicRender() local
590 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleTests.cpp116 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
968 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
1246 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1258 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
DvktRenderPassDepthStencilResolveTests.cpp1392 bool hasDepth; in initTests() member
1501 const bool hasDepth = formatData.hasDepth; in initTests() local
1685 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassUnusedClearAttachmentTests.cpp795 const bool hasDepth = m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in UnusedClearAttachmentTestInstance() local
986 const bool hasDepth = (m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in createCommandBufferDynamicRendering() local
DvktRenderPassLoadStoreOpNoneTests.cpp1278 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local
1685 const bool hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createRenderPassLoadStoreOpNoneTests() local
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp546 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local
1336 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createImageDepthStencilDescriptorTests() local
/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationOrderAttachmentAccessTests.cpp145 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anon019663900111::AttachmentAccessOrderTestCase
217 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anon019663900111::AttachmentAccessOrderDepthTestCase
/external/angle/src/libANGLE/
DFramebuffer.cpp721 bool FramebufferState::hasDepth() const in hasDepth() function in gl::FramebufferState
1244 bool Framebuffer::hasDepth() const in hasDepth() function in gl::Framebuffer
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp973 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
DvktPipelineDepthTests.cpp1308 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1387 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test() local
DvktPipelineSamplerTests.cpp334 const auto hasDepth = (isDSFormat && tcu::hasDepthComponent(tcuFormat.order)); in getImageSamplingInstanceParams() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp954 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradientsStyled() local
1046 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
DtcuImageCompare.cpp944 bool hasDepth = tcu::hasDepthComponent(result.getFormat().order); in dsThresholdCompare() local
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiImageClearingTests.cpp2395 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
2568 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
DvktApiCopiesAndBlittingTests.cpp2734 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format).order); in CopyBufferToDepthStencil() local
9670 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
9779 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
9856 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11370 const bool hasDepth = tcu::hasDepthComponent(format.order); in addBufferToDepthStencilTests() local
13419 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
13539 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
13659 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
14848 bool hasDepth = tcu::hasDepthComponent(textureFormat.order); in addDepthStencilCopyMSAATest() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp811 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local

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