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Searched defs:hasDrawID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp525 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
553 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays() local
574 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced() local
604 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements() local
626 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced() local
659 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance() local
695 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1174 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
1203 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral() local
1251 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() local
1273 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral() local
1324 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() local
1347 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1383 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local