Searched defs:hasFramebufferFetch (Results 1 – 6 of 6) sorted by relevance
209 void setFramebufferFetchMode(bool hasFramebufferFetch) in setFramebufferFetchMode()213 bool hasFramebufferFetch() const { return mHasFramebufferFetch; } in hasFramebufferFetch() function1869 bool hasFramebufferFetch() const { return mHasFramebufferFetch; } in hasFramebufferFetch() function
260 bool hasFramebufferFetch, in GetColorAccess()2668 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in handleDirtyShaderResourcesImpl() local5221 const bool hasFramebufferFetch = executable->usesFramebufferFetch(); in invalidateProgramExecutableHelper() local8377 angle::Result ContextVk::switchToFramebufferFetchMode(bool hasFramebufferFetch) in switchToFramebufferFetchMode()
1139 const bool hasFramebufferFetch = glExecutable.usesFramebufferFetch(); in getTransformOptions() local
3231 void FramebufferVk::switchToFramebufferFetchMode(ContextVk *contextVk, bool hasFramebufferFetch) in switchToFramebufferFetchMode()
4388 void GraphicsPipelineDesc::setRenderPassFramebufferFetchMode(bool hasFramebufferFetch) in setRenderPassFramebufferFetchMode()4940 void FramebufferDesc::setFramebufferFetchMode(bool hasFramebufferFetch) in setFramebufferFetchMode()
237 const bool hasFramebufferFetch = context->getExtensions().shaderFramebufferFetchEXT || in prepareForDraw() local