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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *    Brian Paul
30  */
31 
32 
33 #include "util/format/u_format.h"
34 #include "util/u_pack_color.h"
35 #include "i915_context.h"
36 #include "i915_screen.h"
37 #include "i915_reg.h"
38 #include "i915_batch.h"
39 #include "i915_resource.h"
40 #include "i915_state.h"
41 
42 void
i915_clear_emit(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil,unsigned destx,unsigned desty,unsigned width,unsigned height)43 i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
44                 const union pipe_color_union *color,
45                 double depth, unsigned stencil,
46                 unsigned destx, unsigned desty, unsigned width, unsigned height)
47 {
48    struct i915_context *i915 = i915_context(pipe);
49    uint32_t clear_params, clear_color, clear_depth, clear_stencil,
50             clear_color8888, packed_z_stencil;
51    union util_color u_color;
52    float f_depth = depth;
53    struct i915_texture *cbuf_tex, *depth_tex;
54    int depth_clear_bbp, color_clear_bbp;
55 
56    cbuf_tex = depth_tex = NULL;
57    clear_params = 0;
58    depth_clear_bbp = color_clear_bbp = 0;
59 
60    if (buffers & PIPE_CLEAR_COLOR) {
61       struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
62 
63       clear_params |= CLEARPARAM_WRITE_COLOR;
64       cbuf_tex = i915_texture(cbuf->texture);
65 
66       util_pack_color(color->f, cbuf->format, &u_color);
67       if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
68          clear_color = u_color.ui[0];
69          color_clear_bbp = 32;
70       } else {
71          clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16);
72          color_clear_bbp = 16;
73       }
74 
75       /* correctly swizzle clear value */
76       if (i915->current.target_fixup_format)
77          util_pack_color(color->f, cbuf->format, &u_color);
78       else
79          util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
80       clear_color8888 = u_color.ui[0];
81    } else
82       clear_color = clear_color8888 = 0;
83 
84    clear_depth = clear_stencil = 0;
85    if (buffers & PIPE_CLEAR_DEPTH) {
86       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
87 
88       clear_params |= CLEARPARAM_WRITE_DEPTH;
89       depth_tex = i915_texture(zbuf->texture);
90       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
91 
92       if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
93          /* Avoid read-modify-write if there's no stencil. */
94          if (buffers & PIPE_CLEAR_STENCIL
95                || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
96             clear_params |= CLEARPARAM_WRITE_STENCIL;
97             clear_stencil = packed_z_stencil >> 24;
98          }
99 
100          clear_depth = packed_z_stencil & 0xffffff;
101          depth_clear_bbp = 32;
102       } else {
103          clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
104          depth_clear_bbp = 16;
105       }
106    } else if (buffers & PIPE_CLEAR_STENCIL) {
107       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108 
109       clear_params |= CLEARPARAM_WRITE_STENCIL;
110       depth_tex = i915_texture(zbuf->texture);
111       assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
112 
113       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
114       depth_clear_bbp = 32;
115       clear_stencil = packed_z_stencil >> 24;
116    }
117 
118    /* hw can't fastclear both depth and color if their bbp mismatch. */
119    if (color_clear_bbp && depth_clear_bbp
120          && color_clear_bbp != depth_clear_bbp) {
121       if (i915->hardware_dirty)
122          i915_emit_hardware_state(i915);
123 
124       if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
125          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
126 
127          i915_emit_hardware_state(i915);
128          i915->vbo_flushed = 1;
129 
130          assert(BEGIN_BATCH(1 + 2*(7 + 7)));
131       }
132 
133       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
134 
135       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
136       OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
137       /* Used for zone init prim */
138       OUT_BATCH(clear_color);
139       OUT_BATCH(clear_depth);
140       /* Used for clear rect prim */
141       OUT_BATCH(clear_color8888);
142       OUT_BATCH_F(f_depth);
143       OUT_BATCH(clear_stencil);
144 
145       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
146       OUT_BATCH_F(destx + width);
147       OUT_BATCH_F(desty + height);
148       OUT_BATCH_F(destx);
149       OUT_BATCH_F(desty + height);
150       OUT_BATCH_F(destx);
151       OUT_BATCH_F(desty);
152 
153       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
154       OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
155                 CLEARPARAM_CLEAR_RECT);
156       /* Used for zone init prim */
157       OUT_BATCH(clear_color);
158       OUT_BATCH(clear_depth);
159       /* Used for clear rect prim */
160       OUT_BATCH(clear_color8888);
161       OUT_BATCH_F(f_depth);
162       OUT_BATCH(clear_stencil);
163 
164       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
165       OUT_BATCH_F(destx + width);
166       OUT_BATCH_F(desty + height);
167       OUT_BATCH_F(destx);
168       OUT_BATCH_F(desty + height);
169       OUT_BATCH_F(destx);
170       OUT_BATCH_F(desty);
171    } else {
172       if (i915->hardware_dirty)
173          i915_emit_hardware_state(i915);
174 
175       if (!BEGIN_BATCH(1 + 7 + 7)) {
176          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
177 
178          i915_emit_hardware_state(i915);
179          i915->vbo_flushed = 1;
180 
181          assert(BEGIN_BATCH(1 + 7 + 7));
182       }
183 
184       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
185 
186       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
187       OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
188       /* Used for zone init prim */
189       OUT_BATCH(clear_color);
190       OUT_BATCH(clear_depth);
191       /* Used for clear rect prim */
192       OUT_BATCH(clear_color8888);
193       OUT_BATCH_F(f_depth);
194       OUT_BATCH(clear_stencil);
195 
196       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
197       OUT_BATCH_F(destx + width);
198       OUT_BATCH_F(desty + height);
199       OUT_BATCH_F(destx);
200       OUT_BATCH_F(desty + height);
201       OUT_BATCH_F(destx);
202       OUT_BATCH_F(desty);
203    }
204 
205    /* Flush after clear, its expected to be a costly operation.
206     * This is not required, just a heuristic, but without the flush we'd need to
207     * clobber the SCISSOR_ENABLE dynamic state. */
208    FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
209 
210    i915->last_fired_vertices = i915->fired_vertices;
211    i915->fired_vertices = 0;
212 }
213 
214 /**
215  * Clear the given buffers to the specified values.
216  * No masking, no scissor (clear entire buffer).
217  */
218 void
i915_clear_blitter(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)219 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
220                    const struct pipe_scissor_state *scissor_state,
221                    const union pipe_color_union *color,
222                    double depth, unsigned stencil)
223 {
224    struct pipe_framebuffer_state *framebuffer =
225       &i915_context(pipe)->framebuffer;
226    unsigned i;
227 
228    for (i = 0; i < framebuffer->nr_cbufs; i++) {
229       if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
230          struct pipe_surface *ps = framebuffer->cbufs[i];
231 
232          if (ps) {
233             pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width,
234                                       ps->height, true);
235          }
236       }
237    }
238 
239    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
240       struct pipe_surface *ps = framebuffer->zsbuf;
241       pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
242                                 depth, stencil,
243                                 0, 0, ps->width, ps->height, true);
244    }
245 }
246 
247 void
i915_clear_render(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)248 i915_clear_render(struct pipe_context *pipe, unsigned buffers,
249                   const struct pipe_scissor_state *scissor_state,
250                   const union pipe_color_union *color,
251                   double depth, unsigned stencil)
252 {
253    struct i915_context *i915 = i915_context(pipe);
254 
255    if (i915->dirty)
256       i915_update_derived(i915);
257 
258    i915_clear_emit(pipe, buffers, color, depth, stencil,
259                    0, 0, i915->framebuffer.width, i915->framebuffer.height);
260 }
261