Searched defs:ignoreSE (Results 1 – 3 of 3) sorted by relevance
1325 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceAddrFromCoord() local1592 BOOL_32 ignoreSE, ///< [in] TRUE if shader enginers can be ignored in ComputeSurfaceAddrFromCoordMacroTiled()2186 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceCoordFromAddr() local2325 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines can be ignored in ComputeSurfaceCoordFromAddrMacroTiled()
671 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in ComputePipeFromCoord()2486 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in HwlComputeSurfaceCoord2DFromBankPipe()
701 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member789 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member1395 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member1467 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member