Searched defs:imageUnit (Results 1 – 13 of 13) sorted by relevance
63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
875 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
3910 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
809 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
408 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()526 const gl::ImageUnit &imageUnit) in onImageChange()2795 const gl::ImageUnit &imageUnit) in setImageState()2865 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2889 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages() local2909 const gl::ImageUnit &imageUnit) in setTextureForImage()2945 const gl::ImageUnit &imageUnit, in getUAVForRWImage()
410 const gl::ImageUnit &imageUnit, in getSRVForImage()443 const gl::ImageUnit &imageUnit, in getUAVForImage()
4489 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage() local
522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()638 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
5064 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
487 vk::ImageLayout GetImageWriteLayoutAndSubresource(const gl::ImageUnit &imageUnit, in GetImageWriteLayoutAndSubresource()779 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in UpdateImagesWithSharedCacheKey() local7054 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
6366 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local6390 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local
1106 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
3222 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local