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Searched defs:imageUnit (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DContext.inl.h63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
DProgramExecutable.cpp875 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
DState.cpp3910 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
DProgram.cpp809 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp408 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()
526 const gl::ImageUnit &imageUnit) in onImageChange()
2795 const gl::ImageUnit &imageUnit) in setImageState()
2865 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local
2889 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages() local
2909 const gl::ImageUnit &imageUnit) in setTextureForImage()
2945 const gl::ImageUnit &imageUnit, in getUAVForRWImage()
DTextureStorage11.cpp410 const gl::ImageUnit &imageUnit, in getSRVForImage()
443 const gl::ImageUnit &imageUnit, in getUAVForImage()
DRenderer11.cpp4489 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage() local
/external/angle/src/libANGLE/capture/
Dserialize.cpp522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()
638 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
DFrameCapture.cpp5064 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp487 vk::ImageLayout GetImageWriteLayoutAndSubresource(const gl::ImageUnit &imageUnit, in GetImageWriteLayoutAndSubresource()
779 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in UpdateImagesWithSharedCacheKey() local
7054 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
Dvk_cache_utils.cpp6366 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local
6390 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1106 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3222 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local