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Searched defs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp3602 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local
3665 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local
3822 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local
3867 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local
/external/angle/src/libANGLE/capture/
Dserialize.cpp522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()
636 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp291 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local
1104 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2862 GLint imageUnitIndex = in applyTexturesForSRVs() local
2887 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
DRenderer11.cpp4486 GLint imageUnitIndex = programD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1833 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local
7052 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local
8260 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local