Searched defs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance
3602 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local3665 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local3822 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local3867 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local
522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()636 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
291 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local1104 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
2862 GLint imageUnitIndex = in applyTexturesForSRVs() local2887 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
4486 GLint imageUnitIndex = programD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
1833 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local7052 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local8260 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local