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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30 
31 
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /**
41  * Shader summary info
42  */
43 struct tgsi_shader_info
44 {
45    uint num_tokens;
46 
47    ubyte num_inputs;
48    ubyte num_outputs;
49    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
50    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
51    ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
52    ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
53    ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
54    ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
55    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
56    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
57    ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
58    ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
59 
60    ubyte num_system_values;
61    ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
62 
63    ubyte processor;
64 
65    uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
66    uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
67    int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
68    int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
69    unsigned const_buffers_declared; /**< bitmask of declared const buffers */
70    unsigned samplers_declared; /**< bitmask of declared samplers */
71    ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS];  /**< TGSI_TEXTURE_x values */
72    ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
73    ubyte num_stream_output_components[4];
74 
75    ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
76    ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
77    ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
78    ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
79    unsigned array_max[TGSI_FILE_COUNT];  /**< highest index array per register file */
80 
81    uint immediate_count; /**< number of immediates declared */
82    uint num_instructions;
83    uint num_memory_instructions; /**< sampler, buffer, and image instructions */
84 
85    uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
86 
87    /**
88     * If a tessellation control shader reads outputs, this describes which ones.
89     */
90    boolean reads_pervertex_outputs;
91    boolean reads_perpatch_outputs;
92    boolean reads_tessfactor_outputs;
93 
94    ubyte colors_read; /**< which color components are read by the FS */
95    ubyte colors_written;
96    boolean reads_position; /**< does fragment shader read position? */
97    boolean reads_z; /**< does fragment shader read depth? */
98    boolean reads_samplemask; /**< does fragment shader read sample mask? */
99    boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
100    boolean writes_z;  /**< does fragment shader write Z value? */
101    boolean writes_stencil; /**< does fragment shader write stencil value? */
102    boolean writes_samplemask; /**< does fragment shader write sample mask? */
103    boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
104    boolean uses_kill;  /**< KILL or KILL_IF instruction used? */
105    boolean uses_persp_center;
106    boolean uses_persp_centroid;
107    boolean uses_persp_sample;
108    boolean uses_linear_center;
109    boolean uses_linear_centroid;
110    boolean uses_linear_sample;
111    boolean uses_persp_opcode_interp_centroid;
112    boolean uses_persp_opcode_interp_offset;
113    boolean uses_persp_opcode_interp_sample;
114    boolean uses_linear_opcode_interp_centroid;
115    boolean uses_linear_opcode_interp_offset;
116    boolean uses_linear_opcode_interp_sample;
117    boolean uses_instanceid;
118    boolean uses_vertexid;
119    boolean uses_vertexid_nobase;
120    boolean uses_basevertex;
121    boolean uses_drawid;
122    boolean uses_primid;
123    boolean uses_frontface;
124    boolean uses_invocationid;
125    boolean uses_thread_id[3];
126    boolean uses_block_id[3];
127    boolean uses_block_size;
128    boolean uses_grid_size;
129    boolean uses_subgroup_info;
130    boolean writes_position;
131    boolean writes_psize;
132    boolean writes_clipvertex;
133    boolean writes_primid;
134    boolean writes_viewport_index;
135    boolean writes_layer;
136    boolean writes_memory; /**< contains stores or atomics to buffers or images */
137    boolean uses_doubles; /**< uses any of the double instructions */
138    boolean uses_derivatives;
139    boolean uses_bindless_samplers;
140    boolean uses_bindless_images;
141    boolean uses_fbfetch;
142    unsigned clipdist_writemask;
143    unsigned culldist_writemask;
144    unsigned num_written_culldistance;
145    unsigned num_written_clipdistance;
146 
147    unsigned images_declared; /**< bitmask of declared images */
148    unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
149 
150    /**
151     * Bitmask indicating which declared image is a buffer.
152     */
153    unsigned images_buffers;
154    unsigned images_load; /**< bitmask of images using loads */
155    unsigned images_store; /**< bitmask of images using stores */
156    unsigned images_atomic; /**< bitmask of images using atomics */
157    unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
158    unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
159    unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
160    unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
161    bool uses_bindless_buffer_load;
162    bool uses_bindless_buffer_store;
163    bool uses_bindless_buffer_atomic;
164    bool uses_bindless_image_load;
165    bool uses_bindless_image_store;
166    bool uses_bindless_image_atomic;
167 
168    /**
169     * Bitmask indicating which register files are accessed with
170     * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
171     */
172    unsigned indirect_files;
173    /**
174     * Bitmask indicating which register files are read / written with
175     * indirect addressing.  The bits are (1 << TGSI_FILE_x).
176     */
177    unsigned indirect_files_read;
178    unsigned indirect_files_written;
179    unsigned dim_indirect_files; /**< shader resource indexing */
180    unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
181 
182    unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
183 
184    /**
185     * Max nesting limit of loops/if's
186     */
187    unsigned max_depth;
188 };
189 
190 struct tgsi_array_info
191 {
192    /** Whether an array with this ID was declared. */
193    bool declared;
194 
195    /** The OR of all writemasks used to write to this array. */
196    ubyte writemask;
197 
198    /** The range with which the array was declared. */
199    struct tgsi_declaration_range range;
200 };
201 
202 struct tgsi_tessctrl_info
203 {
204    /** Whether all codepaths write tess factors in all invocations. */
205    bool tessfactors_are_def_in_all_invocs;
206 };
207 
208 extern void
209 tgsi_scan_shader(const struct tgsi_token *tokens,
210                  struct tgsi_shader_info *info);
211 
212 void
213 tgsi_scan_arrays(const struct tgsi_token *tokens,
214                  unsigned file,
215                  unsigned max_array_id,
216                  struct tgsi_array_info *arrays);
217 
218 void
219 tgsi_scan_tess_ctrl(const struct tgsi_token *tokens,
220                     const struct tgsi_shader_info *info,
221                     struct tgsi_tessctrl_info *out);
222 
223 static inline bool
tgsi_is_bindless_image_file(unsigned file)224 tgsi_is_bindless_image_file(unsigned file)
225 {
226    return file != TGSI_FILE_IMAGE &&
227           file != TGSI_FILE_MEMORY &&
228           file != TGSI_FILE_BUFFER &&
229           file != TGSI_FILE_CONSTBUF &&
230           file != TGSI_FILE_HW_ATOMIC;
231 }
232 
233 #ifdef __cplusplus
234 } // extern "C"
235 #endif
236 
237 #endif /* TGSI_SCAN_H */
238