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Searched defs:initialMatrix (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkPicturePlayback.cpp72 SkM44 initialMatrix = canvas->getLocalToDevice(); in draw() local
134 const SkM44& initialMatrix) { in handleOp()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryDirectionTests.cpp363 …const auto& initialMatrix = (m_params.updateMatrixAfterBuild ? identityMatrix3x4 : transformMatrix… in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingDirectionTests.cpp444 …const auto& initialMatrix = (m_params.updateMatrixAfterBuild ? identityMatrix3x4 : transformMatrix… in iterate() local
/external/skia/src/text/gpu/
DSubRunContainer.cpp1669 const SkMatrix& initialMatrix = fInitialPositionMatrix; in deviceRectAndCheckTransform() local