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Searched defs:inputLayout (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h157 const d3d11::InputLayout *inputLayout; member
DStateManager11.cpp2137 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()
2145 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()
3099 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
/external/v4l2_codec2/common/
DFormatConverter.cpp174 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
/external/armnn/tests/ModelAccuracyTool-Armnn/
DModelAccuracyTool-Armnn.cpp63 std::string inputLayout; in main() local
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsTransientAttachmentTests.cpp457 VkImageLayout inputLayout = isDepthStencil in iterate() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp615 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()
648 const gl::InputLayout &inputLayout, in getSignature()
1193 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local
1481 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
DDynamicHLSL.cpp183 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp718 VkImageLayout inputLayout, in buildDescriptorSet()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1035 const ValueBufferLayout& inputLayout, in createPipeline()