Searched defs:inputLayout (Results 1 – 9 of 9) sorted by relevance
157 const d3d11::InputLayout *inputLayout; member
2137 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()2145 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()3099 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
174 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
63 std::string inputLayout; in main() local
457 VkImageLayout inputLayout = isDepthStencil in iterate() local
615 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()648 const gl::InputLayout &inputLayout, in getSignature()1193 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local1481 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
183 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()
718 VkImageLayout inputLayout, in buildDescriptorSet()
1035 const ValueBufferLayout& inputLayout, in createPipeline()