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Searched defs:inputVaryings (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp50 const std::vector<sh::ShaderVariable> &inputVaryings, in RemoveInactiveInterfaceVariablesTraverser()
196 const std::vector<sh::ShaderVariable> &inputVaryings, in RemoveInactiveInterfaceVariables()
/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp1145 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1177 const std::vector<ShaderVariable> &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1344 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1376 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1431 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1464 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1507 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
1547 const auto &inputVaryings = mTranslator->getInputVaryings(); in TEST_F() local
/external/angle/src/common/
DCompiledShaderState.h61 std::vector<sh::ShaderVariable> inputVaryings; member
/external/angle/samples/shader_translator/
Dshader_translator.cpp759 const std::vector<sh::ShaderVariable> *inputVaryings = sh::GetInputVaryings(compiler); in PrintActiveVariables() local
/external/angle/src/libANGLE/
DProgramLinkedResources.h296 ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings; member
DProgramLinkedResources.cpp1829 const std::vector<sh::ShaderVariable> &inputVaryings, in LinkValidateShaderInterfaceMatching()
2062 const std::vector<sh::ShaderVariable> &inputVaryings, in LinkValidateBuiltInVaryings()
/external/angle/src/compiler/translator/
DCollectVariables.cpp259 std::vector<sh::ShaderVariable> *inputVaryings, in CollectVariablesTraverser()
1299 std::vector<ShaderVariable> *inputVaryings, in CollectVariables()
/external/angle/src/compiler/translator/msl/
DRewritePipelines.cpp996 const std::vector<sh::ShaderVariable> &inputVaryings, in RewritePipelines()