Searched defs:integerLength (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/gles31/functional/ |
| D | es31fShaderIntegerFunctionTests.cpp | 120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() 127 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() local 346 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 400 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 442 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 494 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 814 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 873 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 922 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local [all …]
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| /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
| D | vktShaderIntegerFunctionTests.cpp | 122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() 129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() 142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() local 416 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 526 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 578 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 943 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 1010 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 1070 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local [all …]
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