| /external/skia/src/sksl/ir/ |
| D | SkSLType.cpp | 82 bool isDepth() const override { in isDepth() function in SkSL::AliasType 429 TextureType(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, in TextureType() 442 bool isDepth() const override { in isDepth() function in SkSL::TextureType 484 bool isDepth() const override { in isDepth() function in SkSL::SamplerType 711 std::unique_ptr<Type> Type::MakeTextureType(const char* name, SpvDim_ dimensions, bool isDepth, in MakeTextureType()
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| D | SkSLType.h | 440 virtual bool isDepth() const { in isDepth() function
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| /external/swiftshader/src/Vulkan/ |
| D | VkFormat.cpp | 339 bool Format::isDepth() const in isDepth() function in vk::Format
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| D | libVulkan.cpp | 176 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 1514 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | TextureD3D.cpp | 990 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1802 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2554 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3233 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineAttachmentFeedbackLoopLayoutTests.cpp | 1374 …const bool isDepth = (!m_interleaveReadWriteComponents && (m_subresourceRange.aspectMask & V… in verifyImage() local
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| /external/angle/src/compiler/translator/spirv/ |
| D | BuildSPIRV.cpp | 1130 bool isDepth = false; in getImageTypeParameters() local
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrReferenceContext.cpp | 3337 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3354 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
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| /external/mesa3d/src/amd/addrlib/inc/ |
| D | addrinterface.h | 687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | vk_helpers.cpp | 8946 const bool isDepth = (aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in pruneSupersededUpdatesForLevel() local
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