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Searched defs:isDepth (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/sksl/ir/
DSkSLType.cpp82 bool isDepth() const override { in isDepth() function in SkSL::AliasType
429 TextureType(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, in TextureType()
442 bool isDepth() const override { in isDepth() function in SkSL::TextureType
484 bool isDepth() const override { in isDepth() function in SkSL::SamplerType
711 std::unique_ptr<Type> Type::MakeTextureType(const char* name, SpvDim_ dimensions, bool isDepth, in MakeTextureType()
DSkSLType.h440 virtual bool isDepth() const { in isDepth() function
/external/swiftshader/src/Vulkan/
DVkFormat.cpp339 bool Format::isDepth() const in isDepth() function in vk::Format
DlibVulkan.cpp176 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
1514 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp990 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1802 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2554 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3233 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineAttachmentFeedbackLoopLayoutTests.cpp1374 …const bool isDepth = (!m_interleaveReadWriteComponents && (m_subresourceRange.aspectMask & V… in verifyImage() local
/external/angle/src/compiler/translator/spirv/
DBuildSPIRV.cpp1130 bool isDepth = false; in getImageTypeParameters() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3337 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3354 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
/external/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp8946 const bool isDepth = (aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in pruneSupersededUpdatesForLevel() local