Searched defs:isDepthStencil (Results 1 – 8 of 8) sorted by relevance
456 const bool isDepthStencil = isDepthStencilFormat(m_testFormat); in iterate() local
333 const bool isDepthStencil = hasDepthStencil(testParams.depthStencilType); in createRenderPass() local
2402 …const bool isDepthStencil = !isCompressed && tcu::hasDepthComponent(mapVkFormat(format).order) &&… in createAttachmentFeedbackLoopLayoutSamplerTests() local
1982 const bool isDepthStencil = !isCompressed in createAllFormatsSamplerTests() local
1727 const bool isDepthStencil = isDepthStencilFormat(m_params.imageFormat); in iterate() local
1232 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in Support() local1454 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in CopySupport() local
3339 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer() local
6852 bool isDepthStencil = angleFormat.hasDepthOrStencilBits(); in clear() local