Searched defs:isMultisampled (Results 1 – 8 of 8) sorted by relevance
32 bool isMultisampled() const { return getSamples() > 0; } in isMultisampled() function
122 bool isMultisampled() const override { in isMultisampled() function in SkSL::AliasType430 bool isMultisampled, TextureAccess textureAccess) in TextureType()450 bool isMultisampled() const override { in isMultisampled() function in SkSL::TextureType492 bool isMultisampled() const override { in isMultisampled() function in SkSL::SamplerType712 bool isArrayedTexture, bool isMultisampled, in MakeTextureType()
504 virtual bool isMultisampled() const { in isMultisampled() function
1140 const bool isMultisampled = drawFrameBuffer->getSamples() > 1; in getTransformOptions() local
213 const bool isMultisampled = samples > 1; in CanGenerateMipmapWithCompute() local
9539 bool isMultisampled = mSamples > 1; in readPixelsImpl() local
1132 bool isMultisampled = false; in getImageTypeParameters() local
228 bool isMultisampled() { return mSamples > 0; } in isMultisampled() function in MultiviewFramebufferTestBase