| /frameworks/native/libs/renderengine/gl/ |
| D | GLImage.cpp | 33 static std::vector<EGLint> buildAttributeList(bool isProtected) { in buildAttributeList() 56 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer()
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| D | GLImage.h | 42 bool isProtected() const { return mProtected; } in isProtected() function
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| D | GLFramebuffer.cpp | 46 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()
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| D | GLESRenderEngine.h | 64 bool isProtected() const { return mInProtectedContext; } in isProtected() function
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| D | GLESRenderEngine.cpp | 1046 bool isProtected, in createFramebufferImageIfNeeded()
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| /frameworks/av/media/libstagefright/renderfright/gl/ |
| D | GLImage.cpp | 32 static std::vector<EGLint> buildAttributeList(bool isProtected) { in buildAttributeList() 55 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer()
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| D | GLImage.h | 42 bool isProtected() const { return mProtected; } in isProtected() function
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| D | GLFramebuffer.cpp | 44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()
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| D | GLESRenderEngine.h | 71 bool isProtected() const override { return mInProtectedContext; } in isProtected() function
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| D | GLESRenderEngine.cpp | 988 bool isProtected, in createFramebufferImageIfNeeded()
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| /frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/ |
| D | RenderSurface.h | 52 bool isProtected() const override { return mProtected; } in isProtected() function
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| /frameworks/native/services/surfaceflinger/ |
| D | ScreenCaptureRenderSurface.h | 54 bool isProtected() const override { return mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED; } in isProtected() function
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| D | Layer.cpp | 4124 bool Layer::isProtected() const { in isProtected() function in android::Layer
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| /frameworks/base/libs/hostgraphics/ |
| D | HostBufferQueue.cpp | 25 virtual status_t setConsumerIsProtected(bool isProtected) { return OK; } in setConsumerIsProtected()
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| /frameworks/native/libs/renderengine/skia/ |
| D | SkiaRenderEngine.h | 104 bool isProtected() const { return mInProtectedContext; } in isProtected() function
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| D | SkiaGLRenderEngine.cpp | 307 bool SkiaGLRenderEngine::useProtectedContextImpl(GrProtected isProtected) { in useProtectedContextImpl()
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| D | SkiaVkRenderEngine.cpp | 82 bool isProtected; member
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| /frameworks/native/services/surfaceflinger/layerproto/include/layerproto/ |
| D | LayerProtoParser.h | 113 bool isProtected; variable
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| /frameworks/native/libs/gui/ |
| D | IGraphicBufferConsumer.cpp | 140 status_t setConsumerIsProtected(bool isProtected) override { in setConsumerIsProtected()
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| D | BufferQueueConsumer.cpp | 753 status_t BufferQueueConsumer::setConsumerIsProtected(bool isProtected) { in setConsumerIsProtected()
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| /frameworks/base/core/jni/ |
| D | android_graphics_SurfaceTexture.cpp | 76 EGLint isProtected = EGL_FALSE; in isProtectedContext() local
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| /frameworks/av/media/libstagefright/renderfright/threaded/ |
| D | RenderEngineThreaded.cpp | 302 bool RenderEngineThreaded::isProtected() const { in isProtected() function in android::renderengine::threaded::RenderEngineThreaded
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