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Searched defs:isRenderable (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/egl/android/
DNativeBufferImageSiblingAndroid.cpp46 bool NativeBufferImageSiblingAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::NativeBufferImageSiblingAndroid
/external/angle/src/libANGLE/renderer/gl/egl/
DDmaBufImageSiblingEGL.cpp48 bool DmaBufImageSiblingEGL::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingEGL
/external/angle/src/libANGLE/
DImage.cpp129 bool ImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ImageSibling
213 bool ExternalImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ExternalImageSibling
421 bool Image::isRenderable(const gl::Context *context) const in isRenderable() function in egl::Image
DFramebufferAttachment.h297 inline bool FramebufferAttachment::isRenderable(const Context *context) const in isRenderable() function
DRenderbuffer.cpp356 bool Renderbuffer::isRenderable(const Context *context, in isRenderable() function in gl::Renderbuffer
DSurface.cpp612 bool Surface::isRenderable(const gl::Context *context, in isRenderable() function in egl::Surface
DTexture.cpp2027 bool Texture::isRenderable(const Context *context, in isRenderable() function in gl::Texture
/external/skia/src/gpu/ganesh/
DGrAHardwareBufferUtils.cpp238 bool isRenderable) { in make_gl_backend_texture()
333 bool isRenderable, in make_vk_backend_texture()
575 bool isRenderable, in MakeBackendTexture()
/external/angle/src/tests/gl_tests/
DVulkanFormatTablesTest.cpp117 bool isRenderable = isRenderableColor || isRenderableDepthStencil; in TEST_P() local
/external/angle/src/libANGLE/renderer/vulkan/
DVkImageImageSiblingVk.cpp91 bool VkImageImageSiblingVk::isRenderable(const gl::Context *context) const in isRenderable() function in rx::VkImageImageSiblingVk
/external/deqp/external/openglcts/modules/common/
DglcConfigListEGL.cpp115 bool isRenderable = (renderableBits & renderableMask) == renderableMask; in getDefaultEglConfigList() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp88 bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const in isRenderable() function in rx::ExternalImageSiblingImpl11
/external/skia/tests/
DGrSurfaceTest.cpp227 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); in DEF_GANESH_TEST_FOR_ALL_CONTEXTS() local
246 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); in DEF_GANESH_TEST_FOR_ALL_CONTEXTS() local
/external/skia/src/gpu/graphite/dawn/
DDawnCaps.cpp65 bool DawnCaps::isRenderable(const TextureInfo& info) const { in isRenderable() function in skgpu::graphite::DawnCaps
82 bool DawnCaps::isRenderable(wgpu::TextureFormat format, uint32_t sampleCount) const { in isRenderable() function in skgpu::graphite::DawnCaps
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_utils.h50 bool isRenderable() const { return colorRenderable || depthRenderable; } in isRenderable() function
/external/skia/src/gpu/graphite/vk/
DVulkanCaps.h44 bool isRenderable(const TextureInfo&) const override { return false; } in isRenderable() function
DVulkanCaps.cpp807 bool VulkanCaps::FormatInfo::isRenderable(VkImageTiling imageTiling, in isRenderable() function in skgpu::graphite::VulkanCaps::FormatInfo
828 bool VulkanCaps::FormatInfo::isRenderable(VkFormatFeatureFlags flags) const { in isRenderable() function in skgpu::graphite::VulkanCaps::FormatInfo
/external/angle/src/libANGLE/renderer/vulkan/android/
DHardwareBufferImageSiblingVkAndroid.cpp459 bool HardwareBufferImageSiblingVkAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::HardwareBufferImageSiblingVkAndroid
/external/angle/src/libANGLE/renderer/vulkan/linux/
DDmaBufImageSiblingVkLinux.cpp604 bool DmaBufImageSiblingVkLinux::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingVkLinux
/external/skia/src/image/
DSkImage_Gpu.cpp764 const bool isRenderable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER); in MakeFromAHardwareBufferWithData() local