Searched defs:isStencilTexture (Results 1 – 2 of 2) sorted by relevance
346 const bool isStencilTexture = format == gl::SamplerFormat::Unsigned; in IsStencilSamplerBinding() local355 const bool isStencilTexture = in GetDepthStencilAttachmentImageReadLayout() local6967 const bool isStencilTexture = IsStencilSamplerBinding(*executable, textureUnit); in updateActiveTextures() local7997 bool isStencilTexture) in switchToReadOnlyDepthStencilMode()
342 const bool isStencilTexture = tcu::hasStencilComponent(textureFormat.order); in guessAspectMask() local