| /external/deqp/modules/gles3/performance/ | 
| D | es3pShaderControlStatementTests.cpp | 156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)  in ConditionalCase() 431 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)  in LoopCase() 693 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)  in WorkloadReferenceCase() 766 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)  in LoopWorkloadReferenceCase() 803 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)  in ConditionalWorkloadReferenceCase() 835 …yWorkloadReferenceCase	(Context& context, const char* name, const char* description, bool isVertex)  in EmptyWorkloadReferenceCase() 865 		bool isVertex = isFrag == 0;  in init()  local 940 			bool isVertex = isFrag == 0;  in init()  local
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| D | es3pShaderOperatorTests.cpp | 1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra…  in BinaryOpCase() 1433 							bool								isVertex,  in FunctionCase() 1913 			const bool										isVertex						= isFrag == 0;  in init()  local
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| D | es3pShaderCompilationCases.cpp | 2863 				bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 2992 				bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 3053 			bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 3133 			bool	isVertex		= isFrag == 0;  in addShaderCompilationPerformanceCases()  local
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| /external/deqp/modules/gles2/performance/ | 
| D | es2pShaderControlStatementTests.cpp | 156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)  in ConditionalCase() 427 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)  in LoopCase() 685 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)  in WorkloadReferenceCase() 754 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)  in LoopWorkloadReferenceCase() 791 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)  in ConditionalWorkloadReferenceCase() 823 …yWorkloadReferenceCase	(Context& context, const char* name, const char* description, bool isVertex)  in EmptyWorkloadReferenceCase() 853 		bool isVertex = isFrag == 0;  in init()  local 928 			bool isVertex = isFrag == 0;  in init()  local
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| D | es2pShaderOperatorTests.cpp | 1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra…  in BinaryOpCase() 1429 							bool								isVertex,  in FunctionCase() 1905 			const bool										isVertex						= isFrag == 0;  in init()  local
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| D | es2pShaderCompilationCases.cpp | 2843 				bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 2972 				bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 3033 			bool		isVertex	= isFrag == 0;  in addShaderCompilationPerformanceCases()  local 3113 			bool	isVertex		= isFrag == 0;  in addShaderCompilationPerformanceCases()  local
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fShaderReturnTests.cpp | 126 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)  in makeConditionalReturnInFuncCase() 166 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex)  in makeOutputWriteReturnCase() 222 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex)  in makeReturnInLoopCase()
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| D | es3fShaderSwitchTests.cpp | 89 …ontext& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStr…  in makeSwitchCase()
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fShaderReturnTests.cpp | 153 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex)  in makeConditionalReturnInFuncCase() 193 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex)  in makeOutputWriteReturnCase() 247 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex)  in makeReturnInLoopCase()
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| D | es2fShaderTextureFunctionTests.cpp | 560 … char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex)  in createCaseGroup()
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ | 
| D | vktShaderRenderReturnTests.cpp | 138 …ext, const std::string& name, const std::string& description, ReturnMode returnMode, bool isVertex)  in makeConditionalReturnInFuncCase() 178 …tring& name, const std::string& description, bool inFunction, ReturnMode returnMode, bool isVertex)  in makeOutputWriteReturnCase() 233 …ng& name, const std::string& description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex)  in makeReturnInLoopCase()
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| D | vktShaderRenderSwitchTests.cpp | 106 …xt& testCtx, const string& name, const string& desc, SwitchType type, bool isVertex, const LineStr…  in makeSwitchCase()
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| D | vktShaderRenderMatrixTests.cpp | 1408 											bool					isVertex,  in ShaderMatrixInstance()
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| /external/deqp/modules/egl/ | 
| D | teglRobustnessTests.cpp | 1004 …const bool isVertex = (m_shaderType == SHADERTYPE_VERT || m_shaderType == SHADERTYPE_VERT_AND_FRAG…  in setup()  local
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| /external/deqp/framework/randomshaders/ | 
| D | rsgExpression.cpp | 1577 	bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX;  in tokenize()  local
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| /external/deqp/external/openglcts/modules/common/ | 
| D | glcUniformBlockCase.cpp | 982 						const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex)  in generateCompareSrc()
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| /external/deqp/modules/glshared/ | 
| D | glsUniformBlockCase.cpp | 1056 …& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex)  in generateCompareSrc()
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| /external/deqp/external/vulkancts/modules/vulkan/ubo/ | 
| D | vktUniformBlockCase.cpp | 1529 						 bool isVertex,  in generateCompareSrc()
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