Searched defs:is_compressed (Results 1 – 9 of 9) sorted by relevance
35 static int is_compressed(grpc_byte_buffer* buffer) { in is_compressed() function
846 void gl4cts::GetTextureSubImage::Functional::prepare(glw::GLenum target, bool is_compressed) in prepare()972 bool gl4cts::GetTextureSubImage::Functional::check(glw::GLenum target, bool is_compressed) in check()
9796 glw::GLint is_compressed = 0; in Prepare() local
171 pub fn is_compressed(&self) -> bool { in is_compressed() function501 pub fn is_compressed(self) -> bool { in is_compressed() method
191 def is_compressed(self): member in Format
369 def is_compressed(self): member in Format
282 bool is_compressed, uint8_t *rebaseSwizzle) in teximage_needs_rebase()
1079 fs_instruction_scheduler::is_compressed(const fs_inst *inst) in is_compressed() function in fs_instruction_scheduler
4192 glw::GLenum type, bool is_compressed,4234 glw::GLenum type, bool is_compressed)