Searched defs:is_uniform (Results 1 – 14 of 14) sorted by relevance
234 bool is_uniform = vir_is_mov_uniform(c, spill_temp); in v3d_spill_reg() local732 bool is_uniform = vir_is_mov_uniform(c, map[node].temp); in v3d_register_allocate() local
144 is_uniform(const src_reg ®) in is_uniform() function
272 is_uniform(const fs_reg ®) in is_uniform() function
737 int is_uniform; in BN_primality_test() local
750 int is_uniform; in BN_primality_test() local
502 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
504 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
921 def is_uniform(self): member in RowPartition
707 def is_uniform(self, axis): member in DynamicRaggedShape
144 bool is_uniform = false; in print_reg() local
1495 bool is_uniform = instr->intrinsic == nir_intrinsic_load_uniform; in emit_intrinsic() local
409 static inline bool is_uniform(const SkSL::Variable& var) { in is_uniform() function