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1 // Copyright 2011 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // For a general description of the files used by the cache see file_format.h.
6 //
7 // A block file is a file designed to store blocks of data of a given size. It
8 // is able to store data that spans from one to four consecutive "blocks", and
9 // it grows as needed to store up to approximately 65000 blocks. It has a fixed
10 // size header used for book keeping such as tracking free of blocks on the
11 // file. For example, a block-file for 1KB blocks will grow from 8KB when
12 // totally empty to about 64MB when completely full. At that point, data blocks
13 // of 1KB will be stored on a second block file that will store the next set of
14 // 65000 blocks. The first file contains the number of the second file, and the
15 // second file contains the number of a third file, created when the second file
16 // reaches its limit. It is important to remember that no matter how long the
17 // chain of files is, any given block can be located directly by its address,
18 // which contains the file number and starting block inside the file.
19 
20 #ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
21 #define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
22 
23 #include <stdint.h>
24 
25 namespace disk_cache {
26 
27 typedef uint32_t CacheAddr;
28 
29 const uint32_t kBlockVersion2 = 0x20000;        // Version 2.0.
30 const uint32_t kBlockCurrentVersion = 0x30000;  // Version 3.0.
31 
32 const uint32_t kBlockMagic = 0xC104CAC3;
33 const int kBlockHeaderSize = 8192;  // Two pages: almost 64k entries
34 const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
35 const int kNumExtraBlocks = 1024;  // How fast files grow.
36 
37 // Bitmap to track used blocks on a block-file.
38 typedef uint32_t AllocBitmap[kMaxBlocks / 32];
39 
40 // A block-file is the file used to store information in blocks (could be
41 // EntryStore blocks, RankingsNode blocks or user-data blocks).
42 // We store entries that can expand for up to 4 consecutive blocks, and keep
43 // counters of the number of blocks available for each type of entry. For
44 // instance, an entry of 3 blocks is an entry of type 3. We also keep track of
45 // where did we find the last entry of that type (to avoid searching the bitmap
46 // from the beginning every time).
47 // This Structure is the header of a block-file:
48 struct BlockFileHeader {
49   uint32_t magic;
50   uint32_t version;
51   int16_t this_file;          // Index of this file.
52   int16_t next_file;          // Next file when this one is full.
53   int32_t entry_size;         // Size of the blocks of this file.
54   int32_t num_entries;        // Number of stored entries.
55   int32_t max_entries;        // Current maximum number of entries.
56   int32_t empty[4];           // Counters of empty entries for each type.
57   int32_t hints[4];           // Last used position for each entry type.
58   volatile int32_t updating;  // Keep track of updates to the header.
59   int32_t user[5];
60   AllocBitmap     allocation_map;
61 };
62 
63 static_assert(sizeof(BlockFileHeader) == kBlockHeaderSize, "bad header");
64 
65 // Sparse data support:
66 // We keep a two level hierarchy to enable sparse data for an entry: the first
67 // level consists of using separate "child" entries to store ranges of 1 MB,
68 // and the second level stores blocks of 1 KB inside each child entry.
69 //
70 // Whenever we need to access a particular sparse offset, we first locate the
71 // child entry that stores that offset, so we discard the 20 least significant
72 // bits of the offset, and end up with the child id. For instance, the child id
73 // to store the first megabyte is 0, and the child that should store offset
74 // 0x410000 has an id of 4.
75 //
76 // The child entry is stored the same way as any other entry, so it also has a
77 // name (key). The key includes a signature to be able to identify children
78 // created for different generations of the same resource. In other words, given
79 // that a given sparse entry can have a large number of child entries, and the
80 // resource can be invalidated and replaced with a new version at any time, it
81 // is important to be sure that a given child actually belongs to certain entry.
82 //
83 // The full name of a child entry is composed with a prefix ("Range_"), and two
84 // hexadecimal 64-bit numbers at the end, separated by semicolons. The first
85 // number is the signature of the parent key, and the second number is the child
86 // id as described previously. The signature itself is also stored internally by
87 // the child and the parent entries. For example, a sparse entry with a key of
88 // "sparse entry name", and a signature of 0x052AF76, may have a child entry
89 // named "Range_sparse entry name:052af76:4", which stores data in the range
90 // 0x400000 to 0x4FFFFF.
91 //
92 // Each child entry keeps track of all the 1 KB blocks that have been written
93 // to the entry, but being a regular entry, it will happily return zeros for any
94 // read that spans data not written before. The actual sparse data is stored in
95 // one of the data streams of the child entry (at index 1), while the control
96 // information is stored in another stream (at index 2), both by parents and
97 // the children.
98 
99 // This structure contains the control information for parent and child entries.
100 // It is stored at offset 0 of the data stream with index 2.
101 // It is possible to write to a child entry in a way that causes the last block
102 // to be only partialy filled. In that case, last_block and last_block_len will
103 // keep track of that block.
104 struct SparseHeader {
105   int64_t signature;       // The parent and children signature.
106   uint32_t magic;          // Structure identifier (equal to kIndexMagic).
107   int32_t parent_key_len;  // Key length for the parent entry.
108   int32_t last_block;      // Index of the last written block.
109   int32_t last_block_len;  // Length of the last written block.
110   int32_t dummy[10];
111 };
112 
113 // The SparseHeader will be followed by a bitmap, as described by this
114 // structure.
115 struct SparseData {
116   SparseHeader header;
117   uint32_t bitmap[32];  // Bitmap representation of known children (if this
118                         // is a parent entry), or used blocks (for child
119                         // entries. The size is fixed for child entries but
120                         // not for parents; it can be as small as 4 bytes
121                         // and as large as 8 KB.
122 };
123 
124 // The number of blocks stored by a child entry.
125 const int kNumSparseBits = 1024;
126 static_assert(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
127               "invalid SparseData bitmap");
128 
129 }  // namespace disk_cache
130 
131 #endif  // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
132