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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkDraw_DEFINED
11 #define SkDraw_DEFINED
12 
13 #include "include/core/SkCanvas.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkPixmap.h"
16 #include "include/core/SkStrokeRec.h"
17 #include "src/core/SkGlyphRunPainter.h"
18 #include "src/core/SkMask.h"
19 
20 class SkBitmap;
21 class SkClipStack;
22 class SkBaseDevice;
23 class SkBlitter;
24 class SkMatrix;
25 class SkMatrixProvider;
26 class SkPath;
27 class SkSurfaceProps;
28 class SkRegion;
29 class SkRasterClip;
30 struct SkRect;
31 class SkRRect;
32 class SkVertices;
33 
34 class SkDraw : public SkGlyphRunListPainterCPU::BitmapDevicePainter {
35 public:
36     SkDraw();
37 
38     void    drawPaint(const SkPaint&) const;
39     void    drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
40                        const SkPaint&, SkBaseDevice*) const;
41     void    drawRect(const SkRect& prePaintRect, const SkPaint&, const SkMatrix* paintMatrix,
42                      const SkRect* postPaintRect) const;
drawRect(const SkRect & rect,const SkPaint & paint)43     void    drawRect(const SkRect& rect, const SkPaint& paint) const {
44         this->drawRect(rect, paint, nullptr, nullptr);
45     }
46     void    drawRRect(const SkRRect&, const SkPaint&) const;
47     /**
48      *  To save on mallocs, we allow a flag that tells us that srcPath is
49      *  mutable, so that we don't have to make copies of it as we transform it.
50      *
51      *  If prePathMatrix is not null, it should logically be applied before any
52      *  stroking or other effects. If there are no effects on the paint that
53      *  affect the geometry/rasterization, then the pre matrix can just be
54      *  pre-concated with the current matrix.
55      */
56     void    drawPath(const SkPath& path, const SkPaint& paint,
57                      const SkMatrix* prePathMatrix = nullptr, bool pathIsMutable = false) const {
58         this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
59     }
60 
61     /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */
62     void    drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull,
63                        const SkSamplingOptions&, const SkPaint&) const override;
64     void    drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
65     void    drawGlyphRunList(SkCanvas* canvas,
66                              SkGlyphRunListPainterCPU* glyphPainter,
67                              const sktext::GlyphRunList& glyphRunList,
68                              const SkPaint& paint) const;
69     /* If skipColorXform, skips color conversion when assigning per-vertex colors */
70     void drawVertices(const SkVertices*,
71                       sk_sp<SkBlender>,
72                       const SkPaint&,
73                       bool skipColorXform) const;
74     void  drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count,
75                     sk_sp<SkBlender>, const SkPaint&);
76 
77     /**
78      *  Overwrite the target with the path's coverage (i.e. its mask).
79      *  Will overwrite the entire device, so it need not be zero'd first.
80      *
81      *  Only device A8 is supported right now.
82      */
83     void drawPathCoverage(const SkPath& src, const SkPaint& paint,
84                           SkBlitter* customBlitter = nullptr) const {
85         bool isHairline = paint.getStyle() == SkPaint::kStroke_Style &&
86                           paint.getStrokeWidth() > 0;
87         this->drawPath(src, paint, nullptr, false, !isHairline, customBlitter);
88     }
89 
90     void paintMasks(SkZip<const SkGlyph*, SkPoint> accepted, const SkPaint& paint) const override;
91 
92     static bool ComputeMaskBounds(const SkRect& devPathBounds, const SkIRect& clipBounds,
93                                   const SkMaskFilter* filter, const SkMatrix* filterMatrix,
94                                   SkIRect* bounds);
95 
96     /** Helper function that creates a mask from a path and an optional maskfilter.
97         Note however, that the resulting mask will not have been actually filtered,
98         that must be done afterwards (by calling filterMask). The maskfilter is provided
99         solely to assist in computing the mask's bounds (if the mode requests that).
100     */
101     static bool DrawToMask(const SkPath& devPath, const SkIRect& clipBounds,
102                            const SkMaskFilter*, const SkMatrix* filterMatrix,
103                            SkMask* mask, SkMask::CreateMode mode,
104                            SkStrokeRec::InitStyle style);
105 
106 #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
107     void drawDevMask(const SkMask& mask, const SkPaint&) const;
108 #endif
109 
110     enum RectType {
111         kHair_RectType,
112         kFill_RectType,
113         kStroke_RectType,
114         kPath_RectType
115     };
116 
117     /**
118      *  Based on the paint's style, strokeWidth, and the matrix, classify how
119      *  to draw the rect. If no special-case is available, returns
120      *  kPath_RectType.
121      *
122      *  Iff RectType == kStroke_RectType, then strokeSize is set to the device
123      *  width and height of the stroke.
124      */
125     static RectType ComputeRectType(const SkRect&, const SkPaint&, const SkMatrix&,
126                                     SkPoint* strokeSize);
127 
128 private:
129 #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE)
130     void drawBitmapAsMask(const SkBitmap&, const SkSamplingOptions&, const SkPaint&) const;
131 #endif
132     void drawFixedVertices(const SkVertices* vertices,
133                            sk_sp<SkBlender> blender,
134                            const SkPaint& paint,
135                            const SkMatrix& ctmInverse,
136                            const SkPoint* dev2,
137                            const SkPoint3* dev3,
138                            SkArenaAlloc* outerAlloc,
139                            bool skipColorXform) const;
140 
141     void drawPath(const SkPath&,
142                   const SkPaint&,
143                   const SkMatrix* preMatrix,
144                   bool pathIsMutable,
145                   bool drawCoverage,
146                   SkBlitter* customBlitter = nullptr) const;
147 
148     void drawLine(const SkPoint[2], const SkPaint&) const;
149 
150     void drawDevPath(const SkPath& devPath,
151                      const SkPaint& paint,
152                      bool drawCoverage,
153                      SkBlitter* customBlitter,
154                      bool doFill) const;
155     /**
156      *  Return the current clip bounds, in local coordinates, with slop to account
157      *  for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
158      *  run through the inverse of the matrix).
159      *
160      *  If the matrix cannot be inverted, or the current clip is empty, return
161      *  false and ignore bounds parameter.
162      */
163     bool SK_WARN_UNUSED_RESULT computeConservativeLocalClipBounds(SkRect* bounds) const;
164 
165 public:
166     SkPixmap                fDst;
167     const SkMatrixProvider* fMatrixProvider{nullptr};  // required
168     const SkRasterClip*     fRC{nullptr};              // required
169     const SkSurfaceProps*   fProps{nullptr};           // optional
170 
171 #ifdef SK_DEBUG
172     void validate() const;
173 #else
validate()174     void validate() const {}
175 #endif
176 };
177 
178 #endif
179