| /external/deqp/modules/gles2/functional/ | 
| D | es2fTextureSpecificationTests.cpp | 493 		int				levelH		= de::max(1, m_height >> levelNdx);  in verifyTex2D()  local531 		int		levelH	= de::max(1, m_height >> levelNdx);  in verifyTexCube()  local
 646 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 693 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 750 			int		levelH		= de::max(1, m_height	>> levelNdx);  in createTexture()  local
 808 			int				levelH		= de::max(1, m_height >> levelNdx);  in createTexture()  local
 859 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 909 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 959 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 973 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
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| D | es2fTextureCompletenessTests.cpp | 294 …int	levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l…  in createTexture()  local361 		int	levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 415 		int	levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 514 		int	levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 619 			int levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 687 		int	levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 754 		int	levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 863 		int	levelH = de::max(1, m_size.y() >> levelNdx);  in createTexture()  local
 
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fTextureSpecificationTests.cpp | 304 		int				levelH		= de::max(1, m_height >> levelNdx);  in verifyTexture()  local495 			int				levelH		= de::max(1, m_height	>> levelNdx);  in verifyTexture()  local
 589 		int		levelH		= de::max(1, m_height	>> levelNdx);  in verifyTexture()  local
 671 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 771 			int		levelH		= de::max(1, m_height	>> ndx);  in createTexture()  local
 810 			int		levelH		= de::max(1, m_height	>> ndx);  in createTexture()  local
 869 			int		levelH		= de::max(1, m_height	>> levelNdx);  in createTexture()  local
 986 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 1228 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
 1242 			int		levelH		= de::max(1, m_height >> ndx);  in createTexture()  local
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| /external/deqp/framework/opengl/simplereference/ | 
| D | sglrReferenceContext.cpp | 1703 			int levelH = de::max(1, height >> level);  in texStorage2D()  local1721 			int levelH = de::max(1, height >> level);  in texStorage2D()  local
 1759 			int levelH = de::max(1, height >> level);  in texStorage3D()  local
 1779 			int levelH = de::max(1, height	>> level);  in texStorage3D()  local
 1801 			int levelH = de::max(1, height >> level);  in texStorage3D()  local
 5008 			const int levelH	= getMipLevelSize(height,	levelNdx);  in isComplete()  local
 
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| /external/deqp/modules/gles31/functional/ | 
| D | es31fShaderFramebufferFetchTests.cpp | 1215 		int		levelH		= de::max(1, VIEWPORT_HEIGHT	>> level);  in create2DTextureArrayMipMaps()  local
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| /external/angle/src/tests/gl_tests/ | 
| D | TextureTest.cpp | 4360     GLint levelH = height;  in TEST_P()  local
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