Searched defs:levelHeight (Results 1 – 10 of 10) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | LevelBuilder.java | 47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 576 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local 624 UINT levelHeight = std::max(desc->Height >> mipLevel, 1u); in createInitDataIfNeeded() local
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 312 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
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D | texstorage.c | 148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 854 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 1001 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 954 const int levelHeight = height>>levelNdx; in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureMipmapTests.cpp | 890 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate() local 1036 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate() local
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1087 deInt32 levelHeight = de::max(height >> levelIndex, 1); in iterate() local
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/external/angle/src/tests/gl_tests/ |
D | PixelLocalStorageTest.cpp | 1934 int levelWidth = 179, levelHeight = 313; in TEST_P() local
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D | TextureTest.cpp | 10915 int levelHeight = (2 * height) >> level; in TEST_P() local
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