Searched defs:levelHeight (Results  1 – 10 of 10) sorted by relevance
| /external/replicaisland/src/com/replica/replicaisland/ | 
| D | LevelBuilder.java | 47     public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) {  in buildBackground()
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | ResourceManager11.cpp | 576             UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);  in createInitDataIfNeeded()  local624         UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);  in createInitDataIfNeeded()  local
 
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| /external/mesa3d/src/mesa/main/ | 
| D | textureview.c | 312    GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;  in initialize_texture_fields()  local
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| D | texstorage.c | 148    GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;  in initialize_texture_fields()  local
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fTextureMipmapTests.cpp | 854 		const int				levelHeight		= de::max(1, m_height >> levelNdx);  in iterate()  local1001 		const int	levelHeight	= de::max(1, m_size >> levelNdx);  in iterate()  local
 
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| /external/deqp/modules/gles31/functional/ | 
| D | es31fStencilTexturingTests.cpp | 954 		const int					levelHeight			= height>>levelNdx;  in iterate()  local
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fTextureMipmapTests.cpp | 890 		const int				levelHeight		= de::max(1, m_height >> levelNdx);  in iterate()  local1036 		const int	levelHeight	= de::max(1, m_size >> levelNdx);  in iterate()  local
 
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| /external/deqp/external/openglcts/modules/gles2/ | 
| D | es2cTexture3DTests.cpp | 1087 		deInt32 levelHeight = de::max(height >> levelIndex, 1);  in iterate()  local
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| /external/angle/src/tests/gl_tests/ | 
| D | PixelLocalStorageTest.cpp | 1934     int levelWidth = 179, levelHeight = 313;  in TEST_P()  local
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| D | TextureTest.cpp | 10915             int levelHeight = (2 * height) >> level;  in TEST_P()  local
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