| /external/deqp/framework/opengl/ | 
| D | gluTexture.cpp | 91 	for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 174 	for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 195 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in loadCompressed()  local 242 			for (int levelNdx = 1; levelNdx < numLevels; levelNdx++)  in create()  local 307 	for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 395 		for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 417 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in loadCompressed()  local 514 	for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 601 	for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)  in upload()  local 623 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in loadCompressed()  local [all …] 
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ | 
| D | vktPipelineImageUtil.cpp | 723 	for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)  in allocateLevels()  local 732 	for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)  in getLevelsVector()  local 766 	for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++)  in ~TestTexture()  local 778 	for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in getSize()  local 802 	for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in getCompressedSize()  local 842 		for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in getBufferCopyRegions()  local 890 		for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in getBufferCopyRegions()  local 940 		for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in write()  local 957 		for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in write()  local 975 	for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++)  in copyToTexture()  local [all …] 
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| D | vktPipelineImageSamplingInstance.cpp | 1184 	for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx)  in createSwizzledCopy()  local 1200 		for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx)  in createSwizzledCopy()  local 1253 	for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx)  in getTexture1DView()  local 1273 	for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx)  in getTexture1DArrayView()  local 1295 	for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx)  in getTexture2DView()  local 1316 	for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx)  in getTexture2DArrayView()  local 1350 		for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx)  in getTextureCubeView()  local 1378 	for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx)  in getTextureCubeArrayView()  local 1394 	for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx)  in getTexture3DView()  local
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fTextureCompletenessTests.cpp | 291 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 358 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 409 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 511 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 611 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 681 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 748 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local 860 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in createTexture()  local
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| D | es2fTextureFilteringTests.cpp | 181 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 191 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 455 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 465 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| D | es2fTextureSizeTests.cpp | 103 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 241 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| D | es2fTextureUnitTests.cpp | 709 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 861 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in render()  local 885 					for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in render()  local
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| D | es2fTextureMipmapTests.cpp | 166 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 518 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 851 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in iterate()  local 998 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in iterate()  local
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| /external/deqp/external/vulkancts/modules/vulkan/texture/ | 
| D | vktTextureShadowTests.cpp | 299 	for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)  in Texture2DShadowTestInstance()  local 305 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DShadowTestInstance()  local 539 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in TextureCubeShadowTestInstance()  local 548 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in TextureCubeShadowTestInstance()  local 763 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DArrayShadowTestInstance()  local 772 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DArrayShadowTestInstance()  local 992 	for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)  in Texture1DShadowTestInstance()  local 998 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture1DShadowTestInstance()  local 1214 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture1DArrayShadowTestInstance()  local 1223 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture1DArrayShadowTestInstance()  local [all …] 
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| D | vktTextureFilteringTests.cpp | 258 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DFilteringTestInstance()  local 270 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DFilteringTestInstance()  local 482 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in TextureCubeFilteringTestInstance()  local 494 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in TextureCubeFilteringTestInstance()  local 727 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DArrayFilteringTestInstance()  local 743 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture2DArrayFilteringTestInstance()  local 942 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture3DFilteringTestInstance()  local 955 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in Texture3DFilteringTestInstance()  local
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| D | vktTextureFilteringAnisotropyTests.cpp | 118 			for (int levelNdx = 0; levelNdx < m_refParams.maxLevel + 1; levelNdx++)  in iterate()  local
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| /external/deqp/modules/gles3/accuracy/ | 
| D | es3aTextureFilteringTests.cpp | 141 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 151 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 409 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 419 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 440 						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/modules/gles31/functional/ | 
| D | es31fTextureLevelStateQueryTests.cpp | 740 	for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in applyTextureGenerationSpec()  local 1071 			for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1107 			for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1144 			for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1184 			for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1231 		for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1353 		for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local 1484 			for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)  in checkTextureState()  local
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| D | es31fStencilTexturingTests.cpp | 469 	for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)  in stencilToUnorm8()  local 596 		for (int levelNdx = 0; levelNdx < levels; levelNdx++)  in iterate()  local 622 			for (int levelNdx = 0; levelNdx < levels; levelNdx++)  in iterate()  local 952 		const int					levelNdx			= 2;  in iterate()  local
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| D | es31fTextureFilteringTests.cpp | 239 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 256 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fTextureShadowTests.cpp | 239 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 246 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 508 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 518 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 790 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 800 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| D | es3fTextureUnitTests.cpp | 896 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1065 	for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)  in upload2dTexture()  local 1091 		for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)  in uploadCubeTexture()  local 1116 	for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)  in upload2dArrayTexture()  local 1142 	for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)  in upload3dTexture()  local
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| D | es3fTextureFilteringTests.cpp | 202 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 212 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 493 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 503 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 780 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 797 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1039 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1049 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| D | es3fTextureSizeTests.cpp | 104 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 242 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| D | es3fVertexTextureTests.cpp | 597 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 607 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 917 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 927 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1243 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1253 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1583 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 1593 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/modules/gles2/accuracy/ | 
| D | es2aTextureFilteringTests.cpp | 151 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 161 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 423 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 433 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/external/openglcts/modules/gles2/ | 
| D | es2cTexture3DTests.cpp | 261 	for (int levelNdx = 0; levelNdx < referenceTexture.getNumLevels(); levelNdx++)  in uploadTexture3D()  local 548 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 558 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local 714 	for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)  in iterate()  local 739 	for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++)  in iterate()  local 843 	for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)  in iterate()  local 866 	for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++)  in iterate()  local 955 	for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)  in iterate()  local
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| /external/deqp/modules/gles2/performance/ | 
| D | es2pTextureCases.cpp | 172 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/modules/gles3/performance/ | 
| D | es3pTextureCases.cpp | 198 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
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| /external/deqp/framework/common/ | 
| D | tcuTexture.cpp | 3383 …s getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, Cub…  in getCubeArrayFaceAccess() 3570 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx)  in getMipPyramidLevelSize() 3589 	for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++)  in TextureLevelPyramid()  local 3610 	for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++)  in operator =()  local 3630 void TextureLevelPyramid::allocLevel (int levelNdx, int width, int height, int depth)  in allocLevel() 3640 void TextureLevelPyramid::clearLevel (int levelNdx)  in clearLevel() 3681 void Texture1D::allocLevel (int levelNdx)  in allocLevel() 3737 void Texture2D::allocLevel (int levelNdx)  in allocLevel() 3875 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in TextureCube()  local 3908 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in operator =()  local [all …] 
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