Searched defs:levelVk (Results 1 – 5 of 5) sorted by relevance
168 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getImageViewImpl() local265 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getExtents() local272 vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL); in getRotatedExtents() local
1982 for (vk::LevelIndex levelVk(0); levelVk < maxGenerateLevels; ++levelVk) in generateMipmapsWithCompute() local2000 for (vk::LevelIndex levelVk = dstLevelCount; in generateMipmapsWithCompute() local2204 for (vk::LevelIndex levelVk(0); levelVk < vk::LevelIndex(levelCount); ++levelVk) in copyAndStageImageData() local2260 vk::LevelIndex levelVk(0); in reinitImageAsRenderable() local2277 for (vk::LevelIndex levelVk(0); levelVk < vk::LevelIndex(levelCount); ++levelVk) in reinitImageAsRenderable() local3174 vk::LevelIndex levelVk = mImage->toVkLevel(levelGL); in getLevelLayerImageView() local
737 ImageView *GetLevelImageView(ImageViewVector *imageViews, LevelIndex levelVk, uint32_t levelCount) in GetLevelImageView()752 LevelIndex levelVk, in GetLevelLayerImageView()8070 for (LevelIndex levelVk(0); levelVk < LevelIndex(image->get().getLevelCount()); ++levelVk) in stageSubresourceUpdatesFromAllImageLevels() local8329 for (LevelIndex levelVk(0); levelVk < LevelIndex(levelCount); ++levelVk) in stageSelfAsSubresourceUpdates() local8361 LevelIndex levelVk = toVkLevel(levelGL); in flushSingleSubresourceStagedUpdates() local9018 for (LevelIndex levelVk(0); levelVk < LevelIndex(mLevelCount); ++levelVk) in removeSupersededUpdates() local9262 const LevelIndex levelVk = toVkLevel(levelGL); in readPixelsForGetImage() local9306 const LevelIndex levelVk = toVkLevel(levelGL); in readPixelsForCompressedGetImage() local9721 const LevelIndex levelVk = toVkLevel(levelGL); in packReadPixelBuffer() local10453 LevelIndex levelVk, in getLevelStorageImageView()[all …]
1751 gl::LevelIndex GetLevelIndex(vk::LevelIndex levelVk, gl::LevelIndex baseLevel) in GetLevelIndex()
1607 vk::LevelIndex levelVk = dstImage.toVkLevel(drawRenderTarget->getLevelIndex()); in resolveColorWithCommand() local