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Searched defs:lightRadius (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/core/
DSkDrawShadowInfo.h53 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius()
58 SkScalar lightRadius, in GetSpotParams()
67 SkScalar lightZ, SkScalar lightRadius, in GetDirectionalParams()
DSkDrawShadowInfo.cpp21 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, in GetSpotShadowTransform()
/external/skia/tools/viewer/
DMaterialShadowsSlide.cpp46 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha) { in drawShadowedPath()
/external/skia/src/utils/
DSkShadowUtils.cpp533 const SkPoint3& lightPos, SkScalar lightRadius, in fill_shadow_rec()
559 const SkPoint3& lightPos, SkScalar lightRadius, in DrawShadow()
573 SkScalar lightRadius, uint32_t flags, SkRect* bounds) { in GetLocalBounds()
633 float lightRadius = rec.fLightRadius; in drawShadow() local
DSkShadowTessellator.cpp1022 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator()
1178 SkScalar lightRadius, bool transparent, in MakeSpot()
/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
DHardwareRendererNatives.java68 long nativeProxy, float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowNativeHardwareRenderer.java125 long nativeProxy, float lightX, float lightY, float lightZ, float lightRadius) { in nSetLightGeometry()
/external/skia/modules/canvaskit/
Dinterface.js722 CanvasKit.Canvas.prototype.drawShadow = function(path, zPlaneParams, lightPos, lightRadius, argument
735 CanvasKit.getShadowLocalBounds = function(ctm, path, zPlaneParams, lightPos, lightRadius, argument
Dcanvaskit_bindings.cpp975 SkScalar lightRadius, uint32_t flags, WASMPointerF32 outPtr) -> bool { in EMSCRIPTEN_BINDINGS()
1236 uint32_t flags) { in EMSCRIPTEN_BINDINGS()
/external/skia/modules/canvaskit/tests/
Dcore_test.js1008 const lightRadius = 20; constant