| /frameworks/av/media/libstagefright/renderfright/gl/ | 
| D | GLShadowVertexGenerator.cpp | 34                                                  float lightRadius) {  in GLShadowVertexGenerator()
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| D | GLSkiaShadowPort.cpp | 504                           float lightRadius, float& blurRadius, float& scale, vec2& translate) {  in GetSpotParams()577                                                 const vec3& lightPosition, float lightRadius) {  in getSpotShadowGeometry()
 
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| /frameworks/native/libs/renderengine/gl/ | 
| D | GLShadowVertexGenerator.cpp | 34                                                  float lightRadius) {  in GLShadowVertexGenerator()
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| D | GLSkiaShadowPort.cpp | 504                           float lightRadius, float& blurRadius, float& scale, vec2& translate) {  in GetSpotParams()577                                                 const vec3& lightPosition, float lightRadius) {  in getSpotShadowGeometry()
 
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| /frameworks/base/libs/hwui/jni/ | 
| D | android_graphics_HardwareBufferRenderer.cpp | 127                                                                      jfloat lightRadius) {  in android_graphics_HardwareBufferRenderer_setLightGeometry()
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| D | android_graphics_HardwareRenderer.cpp | 234         jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) {  in android_view_ThreadedRenderer_setLightGeometry()
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| /frameworks/av/media/libstagefright/renderfright/include/renderengine/ | 
| D | LayerSettings.h | 120     float lightRadius = 0.f;  member
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| /frameworks/native/libs/renderengine/include/renderengine/ | 
| D | LayerSettings.h | 127     float lightRadius = 0.f;  member
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| /frameworks/base/core/java/com/android/internal/view/ | 
| D | ScrollCaptureViewSupport.java | 372             final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density);  in setupLighting()  local
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| /frameworks/native/libs/gui/aidl/android/gui/ | 
| D | ISurfaceComposer.aidl | 460 …gs(in Color ambientColor, in Color spotColor, float lightPosY, float lightPosZ, float lightRadius);  in setGlobalShadowSettings()
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| /frameworks/base/libs/hwui/renderthread/ | 
| D | RenderProxy.cpp | 142 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {  in setLightGeometry()
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| D | CanvasContext.cpp | 293 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) {  in setLightGeometry()
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| /frameworks/base/graphics/java/android/graphics/ | 
| D | HardwareRenderer.java | 256             float lightRadius) {  in setLightSourceGeometry()1496             float lightX, float lightY, float lightZ, float lightRadius);  in nSetLightGeometry()
 
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| /frameworks/native/services/surfaceflinger/fuzzer/ | 
| D | surfaceflinger_fuzzers_utils.h | 425         float lightRadius = fdp->ConsumeFloatingPoint<float>();  in setGlobalShadowSettings()  local
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| /frameworks/base/core/java/android/view/ | 
| D | SurfaceControl.java | 256             @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);  in nativeSetGlobalShadowSettings()2546             @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) {  in setGlobalShadowSettings()
 
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| /frameworks/native/libs/gui/ | 
| D | SurfaceComposerClient.cpp | 3011                                                         float lightPosZ, float lightRadius) {  in setGlobalShadowSettings()
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| /frameworks/native/services/surfaceflinger/ | 
| D | SurfaceFlinger.cpp | 7839                                                  float lightRadius) {  in setGlobalShadowSettings()9116                                                             float lightRadius) {  in setGlobalShadowSettings()
 
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| /frameworks/base/core/jni/ | 
| D | android_view_SurfaceControl.cpp | 1778         jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) {  in nativeSetGlobalShadowSettings()
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| /frameworks/base/services/core/java/com/android/server/wm/ | 
| D | WindowManagerService.java | 1337         float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0);  in setGlobalShadowSettings()  local
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