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1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ContextEGL.h: Context class for GL on Android/ChromeOS.  Wraps a RendererEGL.
8 
9 #ifndef LIBANGLE_RENDERER_GL_EGL_CONTEXTEGL_H_
10 #define LIBANGLE_RENDERER_GL_EGL_CONTEXTEGL_H_
11 
12 #include "libANGLE/renderer/gl/ContextGL.h"
13 #include "libANGLE/renderer/gl/egl/RendererEGL.h"
14 
15 namespace rx
16 {
17 
18 struct ExternalContextState;
19 
20 class ContextEGL : public ContextGL
21 {
22   public:
23     ContextEGL(const gl::State &state,
24                gl::ErrorSet *errorSet,
25                const std::shared_ptr<RendererEGL> &renderer,
26                RobustnessVideoMemoryPurgeStatus robustnessVideoMemoryPurgeStatus);
27     ~ContextEGL() override;
28 
29     angle::Result onMakeCurrent(const gl::Context *context) override;
30     angle::Result onUnMakeCurrent(const gl::Context *context) override;
31 
32     void acquireExternalContext(const gl::Context *context) override;
33     void releaseExternalContext(const gl::Context *context) override;
34 
35     EGLContext getContext() const;
36 
37   private:
38     std::shared_ptr<RendererEGL> mRendererEGL;
39     std::unique_ptr<ExternalContextState> mExtState;
40 
41     // Used to restore the default FBO's ID on unmaking an external context
42     // current, as when making an external context current ANGLE sets the
43     // default FBO's ID to that bound in the external context.
44     GLuint mPrevDefaultFramebufferID = 0;
45 
46     // onMakeCurrent() can be called when this context is already current, which
47     // introduces complexities for the case where this context is wrapping an
48     // external context. This variable is used to ensure that in this case we
49     // save state from the native context only when first transitioning this
50     // context to be current. It is true for the duration of time between an
51     // onMakeCurrent() call and an onUnMakeCurrent() call (note: there is no
52     // "nesting" of onUnMakeCurrent() calls, i.e., no matter how many
53     // onMakeCurrent() calls have occurred consecutively, an onUnMakeCurrent()
54     // call transitions this context away from being current).
55     bool mIsCurrent = false;
56 };
57 }  // namespace rx
58 
59 #endif  // LIBANGLE_RENDERER_GL_EGL_RENDEREREGL_H_
60