1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_SURFACE_H 18 #define ANDROID_GUI_SURFACE_H 19 20 #include <android/gui/FrameTimelineInfo.h> 21 #include <gui/BufferQueueDefs.h> 22 #include <gui/HdrMetadata.h> 23 #include <gui/IGraphicBufferProducer.h> 24 #include <gui/IProducerListener.h> 25 #include <system/window.h> 26 #include <ui/ANativeObjectBase.h> 27 #include <ui/GraphicTypes.h> 28 #include <ui/Region.h> 29 #include <utils/Condition.h> 30 #include <utils/Mutex.h> 31 #include <utils/RefBase.h> 32 33 #include <shared_mutex> 34 #include <unordered_set> 35 36 namespace android { 37 38 namespace gui { 39 class ISurfaceComposer; 40 } // namespace gui 41 42 class ISurfaceComposer; 43 44 using gui::FrameTimelineInfo; 45 46 /* This is the same as ProducerListener except that onBuffersDiscarded is 47 * called with a vector of graphic buffers instead of buffer slots. 48 */ 49 class SurfaceListener : public virtual RefBase 50 { 51 public: 52 SurfaceListener() = default; 53 virtual ~SurfaceListener() = default; 54 55 virtual void onBufferReleased() = 0; 56 virtual bool needsReleaseNotify() = 0; 57 58 virtual void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>& buffers) = 0; 59 }; 60 61 /* 62 * An implementation of ANativeWindow that feeds graphics buffers into a 63 * BufferQueue. 64 * 65 * This is typically used by programs that want to render frames through 66 * some means (maybe OpenGL, a software renderer, or a hardware decoder) 67 * and have the frames they create forwarded to SurfaceFlinger for 68 * compositing. For example, a video decoder could render a frame and call 69 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by 70 * Surface. Surface then forwards the buffers through Binder IPC 71 * to the BufferQueue's producer interface, providing the new frame to a 72 * consumer such as GLConsumer. 73 */ 74 class Surface 75 : public ANativeObjectBase<ANativeWindow, Surface, RefBase> 76 { 77 public: 78 /* 79 * creates a Surface from the given IGraphicBufferProducer (which concrete 80 * implementation is a BufferQueue). 81 * 82 * Surface is mainly state-less while it's disconnected, it can be 83 * viewed as a glorified IGraphicBufferProducer holder. It's therefore 84 * safe to create other Surfaces from the same IGraphicBufferProducer. 85 * 86 * However, once a Surface is connected, it'll prevent other Surfaces 87 * referring to the same IGraphicBufferProducer to become connected and 88 * therefore prevent them to be used as actual producers of buffers. 89 * 90 * the controlledByApp flag indicates that this Surface (producer) is 91 * controlled by the application. This flag is used at connect time. 92 * 93 * Pass in the SurfaceControlHandle to store a weak reference to the layer 94 * that the Surface was created from. This handle can be used to create a 95 * child surface without using the IGBP to identify the layer. This is used 96 * for surfaces created by the BlastBufferQueue whose IGBP is created on the 97 * client and cannot be verified in SF. 98 */ 99 explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false, 100 const sp<IBinder>& surfaceControlHandle = nullptr); 101 102 /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this 103 * Surface was created with. Usually it's an error to use the 104 * IGraphicBufferProducer while the Surface is connected. 105 */ 106 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; 107 108 sp<IBinder> getSurfaceControlHandle() const; 109 110 /* convenience function to check that the given surface is non NULL as 111 * well as its IGraphicBufferProducer */ isValid(const sp<Surface> & surface)112 static bool isValid(const sp<Surface>& surface) { 113 return surface != nullptr && surface->getIGraphicBufferProducer() != nullptr; 114 } 115 getIGraphicBufferProducer(ANativeWindow * window)116 static sp<IGraphicBufferProducer> getIGraphicBufferProducer(ANativeWindow* window) { 117 int val; 118 if (window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &val) >= 0 && 119 val == NATIVE_WINDOW_SURFACE) { 120 return ((Surface*) window)->mGraphicBufferProducer; 121 } 122 return nullptr; 123 } 124 getSurfaceControlHandle(ANativeWindow * window)125 static sp<IBinder> getSurfaceControlHandle(ANativeWindow* window) { 126 int val; 127 if (window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &val) >= 0 && 128 val == NATIVE_WINDOW_SURFACE) { 129 return ((Surface*) window)->mSurfaceControlHandle; 130 } 131 return nullptr; 132 } 133 134 /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer. 135 * 136 * A sideband stream is a device-specific mechanism for passing buffers 137 * from the producer to the consumer without using dequeueBuffer/ 138 * queueBuffer. If a sideband stream is present, the consumer can choose 139 * whether to acquire buffers from the sideband stream or from the queued 140 * buffers. 141 * 142 * Passing NULL or a different stream handle will detach the previous 143 * handle if any. 144 */ 145 void setSidebandStream(const sp<NativeHandle>& stream); 146 147 /* Allocates buffers based on the current dimensions/format. 148 * 149 * This function will allocate up to the maximum number of buffers 150 * permitted by the current BufferQueue configuration. It will use the 151 * default format and dimensions. This is most useful to avoid an allocation 152 * delay during dequeueBuffer. If there are already the maximum number of 153 * buffers allocated, this function has no effect. 154 */ 155 virtual void allocateBuffers(); 156 157 /* Sets the generation number on the IGraphicBufferProducer and updates the 158 * generation number on any buffers attached to the Surface after this call. 159 * See IGBP::setGenerationNumber for more information. */ 160 status_t setGenerationNumber(uint32_t generationNumber); 161 162 // See IGraphicBufferProducer::getConsumerName 163 String8 getConsumerName() const; 164 165 // See IGraphicBufferProducer::getNextFrameNumber 166 uint64_t getNextFrameNumber() const; 167 168 /* Set the scaling mode to be used with a Surface. 169 * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters 170 * in <system/window.h>. */ 171 int setScalingMode(int mode); 172 173 // See IGraphicBufferProducer::setDequeueTimeout 174 status_t setDequeueTimeout(nsecs_t timeout); 175 176 /* 177 * Wait for frame number to increase past lastFrame for at most 178 * timeoutNs. Useful for one thread to wait for another unknown 179 * thread to queue a buffer. 180 */ 181 bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout); 182 183 // See IGraphicBufferProducer::getLastQueuedBuffer 184 // See GLConsumer::getTransformMatrix for outTransformMatrix format 185 status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, 186 sp<Fence>* outFence, float outTransformMatrix[16]); 187 188 status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration); 189 190 /* Enables or disables frame timestamp tracking. It is disabled by default 191 * to avoid overhead during queue and dequeue for applications that don't 192 * need the feature. If disabled, calls to getFrameTimestamps will fail. 193 */ 194 void enableFrameTimestamps(bool enable); 195 196 status_t getCompositorTiming( 197 nsecs_t* compositeDeadline, nsecs_t* compositeInterval, 198 nsecs_t* compositeToPresentLatency); 199 200 // See IGraphicBufferProducer::getFrameTimestamps 201 status_t getFrameTimestamps(uint64_t frameNumber, 202 nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime, 203 nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime, 204 nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime, 205 nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime, 206 nsecs_t* outReleaseTime); 207 208 status_t getWideColorSupport(bool* supported) __attribute__((__deprecated__)); 209 status_t getHdrSupport(bool* supported) __attribute__((__deprecated__)); 210 211 status_t getUniqueId(uint64_t* outId) const; 212 status_t getConsumerUsage(uint64_t* outUsage) const; 213 214 virtual status_t setFrameRate(float frameRate, int8_t compatibility, 215 int8_t changeFrameRateStrategy); 216 virtual status_t setFrameTimelineInfo(uint64_t frameNumber, const FrameTimelineInfo& info); 217 218 protected: 219 virtual ~Surface(); 220 221 // Virtual for testing. 222 virtual sp<ISurfaceComposer> composerService() const; 223 virtual sp<gui::ISurfaceComposer> composerServiceAIDL() const; 224 virtual nsecs_t now() const; 225 226 private: 227 // can't be copied 228 Surface& operator = (const Surface& rhs); 229 Surface(const Surface& rhs); 230 231 // ANativeWindow hooks 232 static int hook_cancelBuffer(ANativeWindow* window, 233 ANativeWindowBuffer* buffer, int fenceFd); 234 static int hook_dequeueBuffer(ANativeWindow* window, 235 ANativeWindowBuffer** buffer, int* fenceFd); 236 static int hook_perform(ANativeWindow* window, int operation, ...); 237 static int hook_query(const ANativeWindow* window, int what, int* value); 238 static int hook_queueBuffer(ANativeWindow* window, 239 ANativeWindowBuffer* buffer, int fenceFd); 240 static int hook_setSwapInterval(ANativeWindow* window, int interval); 241 242 static int cancelBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer, 243 int fenceFd); 244 static int dequeueBufferInternal(ANativeWindow* window, ANativeWindowBuffer** buffer, 245 int* fenceFd); 246 static int performInternal(ANativeWindow* window, int operation, va_list args); 247 static int queueBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 248 static int queryInternal(const ANativeWindow* window, int what, int* value); 249 250 static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, 251 ANativeWindowBuffer* buffer); 252 static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, 253 ANativeWindowBuffer** buffer); 254 static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, 255 ANativeWindowBuffer* buffer); 256 static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, 257 ANativeWindowBuffer* buffer); 258 259 int dispatchConnect(va_list args); 260 int dispatchDisconnect(va_list args); 261 int dispatchSetBufferCount(va_list args); 262 int dispatchSetBuffersGeometry(va_list args); 263 int dispatchSetBuffersDimensions(va_list args); 264 int dispatchSetBuffersUserDimensions(va_list args); 265 int dispatchSetBuffersFormat(va_list args); 266 int dispatchSetScalingMode(va_list args); 267 int dispatchSetBuffersTransform(va_list args); 268 int dispatchSetBuffersStickyTransform(va_list args); 269 int dispatchSetBuffersTimestamp(va_list args); 270 int dispatchSetCrop(va_list args); 271 int dispatchSetUsage(va_list args); 272 int dispatchSetUsage64(va_list args); 273 int dispatchLock(va_list args); 274 int dispatchUnlockAndPost(va_list args); 275 int dispatchSetSidebandStream(va_list args); 276 int dispatchSetBuffersDataSpace(va_list args); 277 int dispatchSetBuffersSmpte2086Metadata(va_list args); 278 int dispatchSetBuffersCta8613Metadata(va_list args); 279 int dispatchSetBuffersHdr10PlusMetadata(va_list args); 280 int dispatchSetSurfaceDamage(va_list args); 281 int dispatchSetSharedBufferMode(va_list args); 282 int dispatchSetAutoRefresh(va_list args); 283 int dispatchGetDisplayRefreshCycleDuration(va_list args); 284 int dispatchGetNextFrameId(va_list args); 285 int dispatchEnableFrameTimestamps(va_list args); 286 int dispatchGetCompositorTiming(va_list args); 287 int dispatchGetFrameTimestamps(va_list args); 288 int dispatchGetWideColorSupport(va_list args); 289 int dispatchGetHdrSupport(va_list args); 290 int dispatchGetConsumerUsage64(va_list args); 291 int dispatchSetAutoPrerotation(va_list args); 292 int dispatchGetLastDequeueStartTime(va_list args); 293 int dispatchSetDequeueTimeout(va_list args); 294 int dispatchGetLastDequeueDuration(va_list args); 295 int dispatchGetLastQueueDuration(va_list args); 296 int dispatchSetFrameRate(va_list args); 297 int dispatchAddCancelInterceptor(va_list args); 298 int dispatchAddDequeueInterceptor(va_list args); 299 int dispatchAddPerformInterceptor(va_list args); 300 int dispatchAddQueueInterceptor(va_list args); 301 int dispatchAddQueryInterceptor(va_list args); 302 int dispatchGetLastQueuedBuffer(va_list args); 303 int dispatchGetLastQueuedBuffer2(va_list args); 304 int dispatchSetFrameTimelineInfo(va_list args); 305 306 std::mutex mNameMutex; 307 std::string mName; 308 const char* getDebugName(); 309 310 protected: 311 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 312 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 313 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); 314 virtual int perform(int operation, va_list args); 315 virtual int setSwapInterval(int interval); 316 317 virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); 318 319 virtual int connect(int api); 320 virtual int setBufferCount(int bufferCount); 321 virtual int setBuffersUserDimensions(uint32_t width, uint32_t height); 322 virtual int setBuffersFormat(PixelFormat format); 323 virtual int setBuffersTransform(uint32_t transform); 324 virtual int setBuffersStickyTransform(uint32_t transform); 325 virtual int setBuffersTimestamp(int64_t timestamp); 326 virtual int setBuffersDataSpace(ui::Dataspace dataSpace); 327 virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata); 328 virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata); 329 virtual int setBuffersHdr10PlusMetadata(const size_t size, const uint8_t* metadata); 330 virtual int setCrop(Rect const* rect); 331 virtual int setUsage(uint64_t reqUsage); 332 virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects); 333 334 public: 335 virtual int disconnect(int api, 336 IGraphicBufferProducer::DisconnectMode mode = 337 IGraphicBufferProducer::DisconnectMode::Api); 338 339 virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers); 340 virtual int setAsyncMode(bool async); 341 virtual int setSharedBufferMode(bool sharedBufferMode); 342 virtual int setAutoRefresh(bool autoRefresh); 343 virtual int setAutoPrerotation(bool autoPrerotation); 344 virtual int setBuffersDimensions(uint32_t width, uint32_t height); 345 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); 346 virtual int unlockAndPost(); 347 virtual int query(int what, int* value) const; 348 349 virtual int connect(int api, const sp<IProducerListener>& listener); 350 351 // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch 352 // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or 353 // attachBuffer call. This allows clients with their own buffer caches to free up buffers no 354 // longer in use by this surface. 355 virtual int connect( 356 int api, const sp<IProducerListener>& listener, 357 bool reportBufferRemoval); 358 virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer, 359 sp<Fence>* outFence); 360 virtual int attachBuffer(ANativeWindowBuffer*); 361 362 virtual int connect( 363 int api, bool reportBufferRemoval, 364 const sp<SurfaceListener>& sListener); 365 virtual void destroy(); 366 367 // When client connects to Surface with reportBufferRemoval set to true, any buffers removed 368 // from this Surface will be collected and returned here. Once this method returns, these 369 // buffers will no longer be referenced by this Surface unless they are attached to this 370 // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer, 371 // detachNextBuffer, or attachBuffer call. 372 status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out); 373 374 ui::Dataspace getBuffersDataSpace(); 375 376 static status_t attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer, 377 ui::Dataspace dataspace); 378 379 // Batch version of dequeueBuffer, cancelBuffer and queueBuffer 380 // Note that these batched operations are not supported when shared buffer mode is being used. 381 struct BatchBuffer { 382 ANativeWindowBuffer* buffer = nullptr; 383 int fenceFd = -1; 384 }; 385 virtual int dequeueBuffers(std::vector<BatchBuffer>* buffers); 386 virtual int cancelBuffers(const std::vector<BatchBuffer>& buffers); 387 388 struct BatchQueuedBuffer { 389 ANativeWindowBuffer* buffer = nullptr; 390 int fenceFd = -1; 391 nsecs_t timestamp = NATIVE_WINDOW_TIMESTAMP_AUTO; 392 }; 393 virtual int queueBuffers( 394 const std::vector<BatchQueuedBuffer>& buffers); 395 396 protected: 397 enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS }; 398 enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; 399 400 class ProducerListenerProxy : public BnProducerListener { 401 public: ProducerListenerProxy(wp<Surface> parent,sp<SurfaceListener> listener)402 ProducerListenerProxy(wp<Surface> parent, sp<SurfaceListener> listener) 403 : mParent(parent), mSurfaceListener(listener) {} ~ProducerListenerProxy()404 virtual ~ProducerListenerProxy() {} 405 onBufferReleased()406 virtual void onBufferReleased() { 407 mSurfaceListener->onBufferReleased(); 408 } 409 needsReleaseNotify()410 virtual bool needsReleaseNotify() { 411 return mSurfaceListener->needsReleaseNotify(); 412 } 413 414 virtual void onBuffersDiscarded(const std::vector<int32_t>& slots); 415 private: 416 wp<Surface> mParent; 417 sp<SurfaceListener> mSurfaceListener; 418 }; 419 420 void querySupportedTimestampsLocked() const; 421 422 void freeAllBuffers(); 423 int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; 424 425 void getDequeueBufferInputLocked(IGraphicBufferProducer::DequeueBufferInput* dequeueInput); 426 427 void getQueueBufferInputLocked(android_native_buffer_t* buffer, int fenceFd, nsecs_t timestamp, 428 IGraphicBufferProducer::QueueBufferInput* out); 429 430 // For easing in adoption of gralloc4 metadata by vendor components, as well as for supporting 431 // the public ANativeWindow api, allow setting relevant metadata when queueing a buffer through 432 // a native window 433 void applyGrallocMetadataLocked( 434 android_native_buffer_t* buffer, 435 const IGraphicBufferProducer::QueueBufferInput& queueBufferInput); 436 437 void onBufferQueuedLocked(int slot, sp<Fence> fence, 438 const IGraphicBufferProducer::QueueBufferOutput& output); 439 440 struct BufferSlot { 441 sp<GraphicBuffer> buffer; 442 Region dirtyRegion; 443 }; 444 445 // mSurfaceTexture is the interface to the surface texture server. All 446 // operations on the surface texture client ultimately translate into 447 // interactions with the server using this interface. 448 // TODO: rename to mBufferProducer 449 sp<IGraphicBufferProducer> mGraphicBufferProducer; 450 451 // mSlots stores the buffers that have been allocated for each buffer slot. 452 // It is initialized to null pointers, and gets filled in with the result of 453 // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a 454 // slot that has not yet been used. The buffer allocated to a slot will also 455 // be replaced if the requested buffer usage or geometry differs from that 456 // of the buffer allocated to a slot. 457 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 458 459 // mReqWidth is the buffer width that will be requested at the next dequeue 460 // operation. It is initialized to 1. 461 uint32_t mReqWidth; 462 463 // mReqHeight is the buffer height that will be requested at the next 464 // dequeue operation. It is initialized to 1. 465 uint32_t mReqHeight; 466 467 // mReqFormat is the buffer pixel format that will be requested at the next 468 // dequeue operation. It is initialized to PIXEL_FORMAT_RGBA_8888. 469 PixelFormat mReqFormat; 470 471 // mReqUsage is the set of buffer usage flags that will be requested 472 // at the next dequeue operation. It is initialized to 0. 473 uint64_t mReqUsage; 474 475 // mTimestamp is the timestamp that will be used for the next buffer queue 476 // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that 477 // a timestamp is auto-generated when queueBuffer is called. 478 int64_t mTimestamp; 479 480 // mDataSpace is the buffer dataSpace that will be used for the next buffer 481 // queue operation. It defaults to Dataspace::UNKNOWN, which 482 // means that the buffer contains some type of color data. 483 ui::Dataspace mDataSpace; 484 485 // mHdrMetadata is the HDR metadata that will be used for the next buffer 486 // queue operation. There is no HDR metadata by default. 487 HdrMetadata mHdrMetadata; 488 489 // mHdrMetadataIsSet is a bitfield to track which HDR metadata has been set. 490 // Prevent Surface from resetting HDR metadata that was set on a bufer when 491 // HDR metadata is not set on this Surface. 492 uint32_t mHdrMetadataIsSet{0}; 493 494 // mCrop is the crop rectangle that will be used for the next buffer 495 // that gets queued. It is set by calling setCrop. 496 Rect mCrop; 497 498 // mScalingMode is the scaling mode that will be used for the next 499 // buffers that get queued. It is set by calling setScalingMode. 500 int mScalingMode; 501 502 // mTransform is the transform identifier that will be used for the next 503 // buffer that gets queued. It is set by calling setTransform. 504 uint32_t mTransform; 505 506 // mStickyTransform is a transform that is applied on top of mTransform 507 // in each buffer that is queued. This is typically used to force the 508 // compositor to apply a transform, and will prevent the transform hint 509 // from being set by the compositor. 510 uint32_t mStickyTransform; 511 512 // mDefaultWidth is default width of the buffers, regardless of the 513 // native_window_set_buffers_dimensions call. 514 uint32_t mDefaultWidth; 515 516 // mDefaultHeight is default height of the buffers, regardless of the 517 // native_window_set_buffers_dimensions call. 518 uint32_t mDefaultHeight; 519 520 // mUserWidth, if non-zero, is an application-specified override 521 // of mDefaultWidth. This is lower priority than the width set by 522 // native_window_set_buffers_dimensions. 523 uint32_t mUserWidth; 524 525 // mUserHeight, if non-zero, is an application-specified override 526 // of mDefaultHeight. This is lower priority than the height set 527 // by native_window_set_buffers_dimensions. 528 uint32_t mUserHeight; 529 530 // mTransformHint is the transform probably applied to buffers of this 531 // window. this is only a hint, actual transform may differ. 532 uint32_t mTransformHint; getTransformHint()533 virtual uint32_t getTransformHint() const { return mTransformHint; } 534 bool transformToDisplayInverse() const; 535 536 // mProducerControlledByApp whether this buffer producer is controlled 537 // by the application 538 bool mProducerControlledByApp; 539 540 // mSwapIntervalZero set if we should drop buffers at queue() time to 541 // achieve an asynchronous swap interval 542 bool mSwapIntervalZero; 543 544 // mConsumerRunningBehind whether the consumer is running more than 545 // one buffer behind the producer. 546 mutable bool mConsumerRunningBehind; 547 548 // mMutex is the mutex used to prevent concurrent access to the member 549 // variables of Surface objects. It must be locked whenever the 550 // member variables are accessed. 551 mutable Mutex mMutex; 552 553 // mInterceptorMutex is the mutex guarding interceptors. 554 mutable std::shared_mutex mInterceptorMutex; 555 556 ANativeWindow_cancelBufferInterceptor mCancelInterceptor = nullptr; 557 void* mCancelInterceptorData = nullptr; 558 ANativeWindow_dequeueBufferInterceptor mDequeueInterceptor = nullptr; 559 void* mDequeueInterceptorData = nullptr; 560 ANativeWindow_performInterceptor mPerformInterceptor = nullptr; 561 void* mPerformInterceptorData = nullptr; 562 ANativeWindow_queueBufferInterceptor mQueueInterceptor = nullptr; 563 void* mQueueInterceptorData = nullptr; 564 ANativeWindow_queryInterceptor mQueryInterceptor = nullptr; 565 void* mQueryInterceptorData = nullptr; 566 567 // must be used from the lock/unlock thread 568 sp<GraphicBuffer> mLockedBuffer; 569 sp<GraphicBuffer> mPostedBuffer; 570 bool mConnectedToCpu; 571 572 // When a CPU producer is attached, this reflects the region that the 573 // producer wished to update as well as whether the Surface was able to copy 574 // the previous buffer back to allow a partial update. 575 // 576 // When a non-CPU producer is attached, this reflects the surface damage 577 // (the change since the previous frame) passed in by the producer. 578 Region mDirtyRegion; 579 580 // mBufferAge tracks the age of the contents of the most recently dequeued 581 // buffer as the number of frames that have elapsed since it was last queued 582 uint64_t mBufferAge; 583 584 // Stores the current generation number. See setGenerationNumber and 585 // IGraphicBufferProducer::setGenerationNumber for more information. 586 uint32_t mGenerationNumber; 587 588 // Caches the values that have been passed to the producer. 589 bool mSharedBufferMode; 590 bool mAutoRefresh; 591 bool mAutoPrerotation; 592 593 // If in shared buffer mode and auto refresh is enabled, store the shared 594 // buffer slot and return it for all calls to queue/dequeue without going 595 // over Binder. 596 int mSharedBufferSlot; 597 598 // This is true if the shared buffer has already been queued/canceled. It's 599 // used to prevent a mismatch between the number of queue/dequeue calls. 600 bool mSharedBufferHasBeenQueued; 601 602 // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries 603 nsecs_t mLastDequeueDuration = 0; 604 nsecs_t mLastQueueDuration = 0; 605 606 // Stores the time right before we call IGBP::dequeueBuffer 607 nsecs_t mLastDequeueStartTime = 0; 608 609 Condition mQueueBufferCondition; 610 611 uint64_t mNextFrameNumber = 1; 612 uint64_t mLastFrameNumber = 0; 613 614 // Mutable because ANativeWindow::query needs this class const. 615 mutable bool mQueriedSupportedTimestamps; 616 mutable bool mFrameTimestampsSupportsPresent; 617 618 // A cached copy of the FrameEventHistory maintained by the consumer. 619 bool mEnableFrameTimestamps = false; 620 std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory; 621 622 // Reference to the SurfaceFlinger layer that was used to create this 623 // surface. This is only populated when the Surface is created from 624 // a BlastBufferQueue. 625 sp<IBinder> mSurfaceControlHandle; 626 627 bool mReportRemovedBuffers = false; 628 std::vector<sp<GraphicBuffer>> mRemovedBuffers; 629 int mMaxBufferCount; 630 631 sp<IProducerListener> mListenerProxy; 632 633 // Get and flush the buffers of given slots, if the buffer in the slot 634 // is currently dequeued then it won't be flushed and won't be returned 635 // in outBuffers. 636 status_t getAndFlushBuffersFromSlots(const std::vector<int32_t>& slots, 637 std::vector<sp<GraphicBuffer>>* outBuffers); 638 639 // Buffers that are successfully dequeued/attached and handed to clients 640 std::unordered_set<int> mDequeuedSlots; 641 }; 642 643 } // namespace android 644 645 #endif // ANDROID_GUI_SURFACE_H 646