1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
8 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
9
10 #ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
11 #define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
12
13 #include "angle_gl.h"
14 #include "common/angleutils.h"
15 #include "libANGLE/Error.h"
16 #include "libANGLE/ImageIndex.h"
17 #include "libANGLE/Observer.h"
18 #include "libANGLE/angletypes.h"
19 #include "libANGLE/formatutils.h"
20 #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
21
22 namespace egl
23 {
24 class Surface;
25 }
26
27 namespace rx
28 {
29 // An implementation-specific object associated with an attachment.
30
31 class FramebufferAttachmentRenderTarget : angle::NonCopyable
32 {
33 public:
FramebufferAttachmentRenderTarget()34 FramebufferAttachmentRenderTarget() {}
~FramebufferAttachmentRenderTarget()35 virtual ~FramebufferAttachmentRenderTarget() {}
36 };
37
38 class FramebufferAttachmentObjectImpl;
39 } // namespace rx
40
41 namespace gl
42 {
43 class FramebufferAttachmentObject;
44 class Renderbuffer;
45 class Texture;
46
47 // FramebufferAttachment implements a GL framebuffer attachment.
48 // Attachments are "light" containers, which store pointers to ref-counted GL objects.
49 // We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
50 // Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
51 // framebuffer attachments, which confused their usage.
52
53 class FramebufferAttachment final
54 {
55 public:
56 FramebufferAttachment();
57
58 FramebufferAttachment(const Context *context,
59 GLenum type,
60 GLenum binding,
61 const ImageIndex &textureIndex,
62 FramebufferAttachmentObject *resource,
63 rx::UniqueSerial framebufferSerial);
64
65 FramebufferAttachment(FramebufferAttachment &&other);
66 FramebufferAttachment &operator=(FramebufferAttachment &&other);
67
68 ~FramebufferAttachment();
69
70 void detach(const Context *context, rx::UniqueSerial framebufferSerial);
71 void attach(const Context *context,
72 GLenum type,
73 GLenum binding,
74 const ImageIndex &textureIndex,
75 FramebufferAttachmentObject *resource,
76 GLsizei numViews,
77 GLuint baseViewIndex,
78 bool isMultiview,
79 GLsizei samples,
80 rx::UniqueSerial framebufferSerial);
81
82 // Helper methods
83 GLuint getRedSize() const;
84 GLuint getGreenSize() const;
85 GLuint getBlueSize() const;
86 GLuint getAlphaSize() const;
87 GLuint getDepthSize() const;
88 GLuint getStencilSize() const;
89 GLenum getComponentType() const;
90 GLenum getColorEncoding() const;
91
isTextureWithId(TextureID textureId)92 bool isTextureWithId(TextureID textureId) const
93 {
94 return mType == GL_TEXTURE && id() == textureId.value;
95 }
isExternalTexture()96 bool isExternalTexture() const
97 {
98 return mType == GL_TEXTURE && getTextureImageIndex().getType() == gl::TextureType::External;
99 }
isRenderbufferWithId(GLuint renderbufferId)100 bool isRenderbufferWithId(GLuint renderbufferId) const
101 {
102 return mType == GL_RENDERBUFFER && id() == renderbufferId;
103 }
104
getBinding()105 GLenum getBinding() const { return mTarget.binding(); }
106 GLuint id() const;
107
108 // These methods are only legal to call on Texture attachments
109 const ImageIndex &getTextureImageIndex() const;
110 TextureTarget cubeMapFace() const;
111 GLint mipLevel() const;
112 GLint layer() const;
113 bool isLayered() const;
114
getNumViews()115 GLsizei getNumViews() const { return mNumViews; }
116
117 bool isMultiview() const;
118 GLint getBaseViewIndex() const;
119
120 bool isRenderToTexture() const;
121 GLsizei getRenderToTextureSamples() const;
122
123 // The size of the underlying resource the attachment points to. The 'depth' value will
124 // correspond to a 3D texture depth or the layer count of a 2D array texture. For Surfaces and
125 // Renderbuffers, it will always be 1.
126 Extents getSize() const;
127 Format getFormat() const;
128 GLsizei getSamples() const;
129 // This will always return the actual sample count of the attachment even if
130 // render_to_texture extension is active on this FBattachment object.
131 GLsizei getResourceSamples() const;
type()132 GLenum type() const { return mType; }
isAttached()133 bool isAttached() const { return mType != GL_NONE; }
134 bool isRenderable(const Context *context) const;
135 bool isYUV() const;
136 // Checks whether the attachment is an external image such as AHB or dmabuf, where
137 // synchronization is done without individually naming the objects that are involved. This
138 // excludes Vulkan images (EXT_external_objects) as they are individually listed during
139 // synchronization.
140 //
141 // This function is used to disable optimizations that involve deferring operations, as there is
142 // no efficient way to perform those deferred operations on sync if the specific objects are
143 // unknown.
144 bool isExternalImageWithoutIndividualSync() const;
145 bool hasFrontBufferUsage() const;
146
147 Renderbuffer *getRenderbuffer() const;
148 Texture *getTexture() const;
149 const egl::Surface *getSurface() const;
150 FramebufferAttachmentObject *getResource() const;
151 InitState initState() const;
152 angle::Result initializeContents(const Context *context);
153 void setInitState(InitState initState) const;
154
155 // "T" must be static_castable from FramebufferAttachmentRenderTarget
156 template <typename T>
getRenderTarget(const Context * context,GLsizei samples,T ** rtOut)157 angle::Result getRenderTarget(const Context *context, GLsizei samples, T **rtOut) const
158 {
159 static_assert(std::is_base_of<rx::FramebufferAttachmentRenderTarget, T>(),
160 "Invalid RenderTarget class.");
161 return getRenderTargetImpl(
162 context, samples, reinterpret_cast<rx::FramebufferAttachmentRenderTarget **>(rtOut));
163 }
164
165 bool operator==(const FramebufferAttachment &other) const;
166 bool operator!=(const FramebufferAttachment &other) const;
167
168 static const GLsizei kDefaultNumViews;
169 static const GLint kDefaultBaseViewIndex;
170 static const GLint kDefaultRenderToTextureSamples;
171
172 private:
173 angle::Result getRenderTargetImpl(const Context *context,
174 GLsizei samples,
175 rx::FramebufferAttachmentRenderTarget **rtOut) const;
176
177 // A framebuffer attachment points to one of three types of resources: Renderbuffers,
178 // Textures and egl::Surface. The "Target" struct indicates which part of the
179 // object an attachment references. For the three types:
180 // - a Renderbuffer has a unique renderable target, and needs no target index
181 // - a Texture has targets for every image and uses an ImageIndex
182 // - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
183 class Target
184 {
185 public:
186 Target();
187 Target(GLenum binding, const ImageIndex &imageIndex);
188 Target(const Target &other);
189 Target &operator=(const Target &other);
190
binding()191 GLenum binding() const { return mBinding; }
textureIndex()192 const ImageIndex &textureIndex() const { return mTextureIndex; }
193
194 private:
195 GLenum mBinding;
196 ImageIndex mTextureIndex;
197 };
198
199 GLenum mType;
200 Target mTarget;
201 FramebufferAttachmentObject *mResource;
202 GLsizei mNumViews;
203 bool mIsMultiview;
204 GLint mBaseViewIndex;
205 // A single-sampled texture can be attached to a framebuffer either as single-sampled or as
206 // multisampled-render-to-texture. In the latter case, |mRenderToTextureSamples| will contain
207 // the number of samples. For renderbuffers, the number of samples is inherited from the
208 // renderbuffer itself.
209 //
210 // Note that textures cannot change storage between single and multisample once attached to a
211 // framebuffer. Renderbuffers instead can, and caching the number of renderbuffer samples here
212 // can lead to stale data.
213 GLsizei mRenderToTextureSamples;
214 };
215
216 // A base class for objects that FBO Attachments may point to.
217 class FramebufferAttachmentObject : public angle::Subject, public angle::ObserverInterface
218 {
219 public:
220 FramebufferAttachmentObject();
221 ~FramebufferAttachmentObject() override;
222
223 virtual Extents getAttachmentSize(const ImageIndex &imageIndex) const = 0;
224 virtual Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const = 0;
225 virtual GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const = 0;
226 virtual bool isRenderable(const Context *context,
227 GLenum binding,
228 const ImageIndex &imageIndex) const = 0;
229 virtual bool isYUV() const = 0;
230 virtual bool isExternalImageWithoutIndividualSync() const = 0;
231 virtual bool hasFrontBufferUsage() const = 0;
232 virtual bool hasProtectedContent() const = 0;
233
234 virtual void onAttach(const Context *context, rx::UniqueSerial framebufferSerial) = 0;
235 virtual void onDetach(const Context *context, rx::UniqueSerial framebufferSerial) = 0;
236 virtual GLuint getId() const = 0;
237
238 // These are used for robust resource initialization.
239 virtual InitState initState(GLenum binding, const ImageIndex &imageIndex) const = 0;
240 virtual void setInitState(GLenum binding,
241 const ImageIndex &imageIndex,
242 InitState initState) = 0;
243
244 angle::Result getAttachmentRenderTarget(const Context *context,
245 GLenum binding,
246 const ImageIndex &imageIndex,
247 GLsizei samples,
248 rx::FramebufferAttachmentRenderTarget **rtOut) const;
249
250 angle::Result initializeContents(const Context *context,
251 GLenum binding,
252 const ImageIndex &imageIndex);
253
254 protected:
255 virtual rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const = 0;
256 };
257
getTextureImageIndex()258 inline const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
259 {
260 ASSERT(type() == GL_TEXTURE);
261 return mTarget.textureIndex();
262 }
263
getSize()264 inline Extents FramebufferAttachment::getSize() const
265 {
266 ASSERT(mResource);
267 return mResource->getAttachmentSize(mTarget.textureIndex());
268 }
269
getFormat()270 inline Format FramebufferAttachment::getFormat() const
271 {
272 ASSERT(mResource);
273 return mResource->getAttachmentFormat(mTarget.binding(), mTarget.textureIndex());
274 }
275
getSamples()276 inline GLsizei FramebufferAttachment::getSamples() const
277 {
278 return isRenderToTexture() ? getRenderToTextureSamples() : getResourceSamples();
279 }
280
getResourceSamples()281 inline GLsizei FramebufferAttachment::getResourceSamples() const
282 {
283 ASSERT(mResource);
284 return mResource->getAttachmentSamples(mTarget.textureIndex());
285 }
286
getRenderTargetImpl(const Context * context,GLsizei samples,rx::FramebufferAttachmentRenderTarget ** rtOut)287 inline angle::Result FramebufferAttachment::getRenderTargetImpl(
288 const Context *context,
289 GLsizei samples,
290 rx::FramebufferAttachmentRenderTarget **rtOut) const
291 {
292 ASSERT(mResource);
293 return mResource->getAttachmentRenderTarget(context, mTarget.binding(), mTarget.textureIndex(),
294 samples, rtOut);
295 }
296
isRenderable(const Context * context)297 inline bool FramebufferAttachment::isRenderable(const Context *context) const
298 {
299 ASSERT(mResource);
300 return mResource->isRenderable(context, mTarget.binding(), mTarget.textureIndex());
301 }
302
isYUV()303 inline bool FramebufferAttachment::isYUV() const
304 {
305 ASSERT(mResource);
306 return mResource->isYUV();
307 }
308
isExternalImageWithoutIndividualSync()309 inline bool FramebufferAttachment::isExternalImageWithoutIndividualSync() const
310 {
311 ASSERT(mResource);
312 return mResource->isExternalImageWithoutIndividualSync();
313 }
314
hasFrontBufferUsage()315 inline bool FramebufferAttachment::hasFrontBufferUsage() const
316 {
317 ASSERT(mResource);
318 return mResource->hasFrontBufferUsage();
319 }
320
321 } // namespace gl
322
323 #endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_
324