| /external/angle/src/tests/perf_tests/ |
| D | ImagelessFramebufferPerfTest.cpp | 66 std::array<GLTexture, kTextureCount> mTextures; member in angle::ImagelessFramebufferAttachmentBenchmark
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| D | ClearPerf.cpp | 88 std::vector<GLuint> mTextures; member in __anonbae11e380111::ClearBenchmark
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| D | FramebufferAttachmentPerfTest.cpp | 68 std::array<GLTexture, kTextureCount> mTextures; member in angle::FramebufferAttachmentBenchmark
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| D | TextureSampling.cpp | 82 std::vector<GLuint> mTextures; member in __anon389d26f00111::TextureSamplingBenchmark
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| D | VulkanBarriersPerf.cpp | 87 GLTexture mTextures[4]; member in __anon4bb7c63c0111::VulkanBarriersPerfBenchmark
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| D | TexturesPerf.cpp | 130 std::vector<GLuint> mTextures; member in angle::TexturesBenchmark
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| D | DrawCallPerf.cpp | 143 std::vector<GLuint> mTextures; member in __anon4ef89e1b0111::DrawCallPerfBenchmark
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| /external/angle/src/tests/gl_tests/ |
| D | CopyCompressedTextureTest.cpp | 79 GLuint mTextures[2] = {0, 0}; member in angle::CopyCompressedTextureTest
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| D | CopyTextureTest.cpp | 110 GLuint mTextures[2] = { member in angle::CopyTextureTest 626 GLuint mTextures[2] = { member in angle::CopyTextureVariationsTest
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| D | DrawBuffersTest.cpp | 226 GLuint mTextures[4] = {}; member in DrawBuffersTest
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| D | FramebufferTest.cpp | 2320 GLTexture mTextures[2]; in TEST_P() local 2365 GLTexture mTextures[2]; in TEST_P() local
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| D | ClearTest.cpp | 55 std::vector<GLuint> mTextures; member in __anon37ce29b10111::ClearTestBase
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| D | TextureTest.cpp | 8263 std::vector<GLuint> mTextures; member in __anonafcdb8bb0111::TextureLimitsTest 8664 GLuint mTextures[3]; member in __anonafcdb8bb0111::Texture2DNorm16TestES3
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| D | StateChangeTest.cpp | 68 std::vector<GLuint> mTextures = {0, 0}; member in __anona2cd22910111::StateChangeTest
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| /external/angle/samples/multiple_contexts/ |
| D | MultipleContexts.cpp | 250 std::array<GLuint, kNumTextures> mTextures; member in MultipleContextsSample
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.h | 421 angle::PackedEnumMap<gl::TextureType, gl::ActiveTextureArray<GLuint>> mTextures; variable
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