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1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 #include <atomic>
19 #include <memory>
20 #include <string>
21 #include <thread>
22 
23 #include <android-base/thread_annotations.h>
24 #include <fmq/EventFlag.h>
25 #include <system/thread_defs.h>
26 
27 #include "effect-impl/EffectContext.h"
28 #include "effect-impl/EffectTypes.h"
29 
30 namespace aidl::android::hardware::audio::effect {
31 
32 class EffectThread {
33   public:
34     // default priority is same as HIDL: ANDROID_PRIORITY_URGENT_AUDIO
35     EffectThread();
36     virtual ~EffectThread();
37 
38     // called by effect implementation.
39     RetCode createThread(std::shared_ptr<EffectContext> context, const std::string& name,
40                          int priority = ANDROID_PRIORITY_URGENT_AUDIO);
41     RetCode destroyThread();
42     RetCode startThread();
43     RetCode stopThread();
44 
45     // Will call process() in a loop if the thread is running.
46     void threadLoop();
47 
48     /**
49      * @brief effectProcessImpl is running in worker thread which created in EffectThread.
50      *
51      * Effect implementation should think about concurrency in the implementation if necessary.
52      * Parameter setting usually implemented in context (derived from EffectContext), and some
53      * parameter maybe used in the processing, then effect implementation should consider using a
54      * mutex to protect these parameter.
55      *
56      * EffectThread will make sure effectProcessImpl only be called after startThread() successful
57      * and before stopThread() successful.
58      *
59      * effectProcessImpl implementation must not call any EffectThread interface, otherwise it will
60      * cause deadlock.
61      *
62      * @param in address of input float buffer.
63      * @param out address of output float buffer.
64      * @param samples number of samples to process.
65      * @return IEffect::Status
66      */
67     virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
68 
69     /**
70      * process() call effectProcessImpl() for effect data processing, it is necessary for the
71      * processing to be called under Effect thread mutex mThreadMutex, to avoid the effect state
72      * change before/during data processing, and keep the thread and effect state consistent.
73      */
74     virtual void process_l() REQUIRES(mThreadMutex);
75 
76   private:
77     static constexpr int kMaxTaskNameLen = 15;
78 
79     std::mutex mThreadMutex;
80     std::condition_variable mCv;
81     bool mStop GUARDED_BY(mThreadMutex) = true;
82     bool mExit GUARDED_BY(mThreadMutex) = false;
83     std::shared_ptr<EffectContext> mThreadContext GUARDED_BY(mThreadMutex);
84 
85     struct EventFlagDeleter {
operatorEventFlagDeleter86         void operator()(::android::hardware::EventFlag* flag) const {
87             if (flag) {
88                 ::android::hardware::EventFlag::deleteEventFlag(&flag);
89             }
90         }
91     };
92     std::unique_ptr<::android::hardware::EventFlag, EventFlagDeleter> mEfGroup;
93     std::thread mThread;
94     int mPriority;
95     std::string mName;
96 };
97 }  // namespace aidl::android::hardware::audio::effect
98