1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 * 3. enum bitfields need to be at least one bit extra in size so the most
38 * significant bit is zero. MSVC treats enums as signed so if the high
39 * bit is set, the value will be interpreted as a negative number.
40 * That causes trouble in various places.
41 */
42
43
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55
56
57 /**
58 * Implementation limits
59 */
60 #define PIPE_MAX_ATTRIBS 32
61 #define PIPE_MAX_CLIP_PLANES 8
62 #define PIPE_MAX_COLOR_BUFS 8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS 32
65 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
68 #define PIPE_MAX_SHADER_BUFFERS 32
69 #define PIPE_MAX_SHADER_IMAGES 32
70 #define PIPE_MAX_TEXTURE_LEVELS 16
71 #define PIPE_MAX_SO_BUFFERS 4
72 #define PIPE_MAX_SO_OUTPUTS 64
73 #define PIPE_MAX_VIEWPORTS 16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
78
79 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
80 #define PIPE_MAX_VERTEX_STREAMS 4
81
82 struct pipe_reference
83 {
84 int32_t count; /* atomic */
85 };
86
87
88
89 /**
90 * Primitive (point/line/tri) rasterization info
91 */
92 struct pipe_rasterizer_state
93 {
94 unsigned flatshade:1;
95 unsigned light_twoside:1;
96 unsigned clamp_vertex_color:1;
97 unsigned clamp_fragment_color:1;
98 unsigned front_ccw:1;
99 unsigned cull_face:2; /**< PIPE_FACE_x */
100 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
101 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
102 unsigned offset_point:1;
103 unsigned offset_line:1;
104 unsigned offset_tri:1;
105 unsigned scissor:1;
106 unsigned poly_smooth:1;
107 unsigned poly_stipple_enable:1;
108 unsigned point_smooth:1;
109 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
110 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
111 unsigned point_tri_clip:1; /** large points clipped as tris or points */
112 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
113 unsigned multisample:1; /* XXX maybe more ms state in future */
114 unsigned no_ms_sample_mask_out:1;
115 unsigned force_persample_interp:1;
116 unsigned line_smooth:1;
117 unsigned line_stipple_enable:1;
118 unsigned line_last_pixel:1;
119 unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
120
121 /**
122 * Use the first vertex of a primitive as the provoking vertex for
123 * flat shading.
124 */
125 unsigned flatshade_first:1;
126
127 unsigned half_pixel_center:1;
128 unsigned bottom_edge_rule:1;
129
130 /*
131 * Conservative rasterization subpixel precision bias in bits
132 */
133 unsigned subpixel_precision_x:4;
134 unsigned subpixel_precision_y:4;
135
136 /**
137 * When true, rasterization is disabled and no pixels are written.
138 * This only makes sense with the Stream Out functionality.
139 */
140 unsigned rasterizer_discard:1;
141
142 /**
143 * Exposed by PIPE_CAP_TILE_RASTER_ORDER. When true,
144 * tile_raster_order_increasing_* indicate the order that the rasterizer
145 * should render tiles, to meet the requirements of
146 * GL_MESA_tile_raster_order.
147 */
148 unsigned tile_raster_order_fixed:1;
149 unsigned tile_raster_order_increasing_x:1;
150 unsigned tile_raster_order_increasing_y:1;
151
152 /**
153 * When false, depth clipping is disabled and the depth value will be
154 * clamped later at the per-pixel level before depth testing.
155 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
156 *
157 * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
158 * is equal to depth_clip_far.
159 */
160 unsigned depth_clip_near:1;
161 unsigned depth_clip_far:1;
162
163 /**
164 * When true clip space in the z axis goes from [0..1] (D3D). When false
165 * [-1, 1] (GL).
166 *
167 * NOTE: D3D will always use depth clamping.
168 */
169 unsigned clip_halfz:1;
170
171 /**
172 * When true do not scale offset_units and use same rules for unorm and
173 * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
174 * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
175 */
176 unsigned offset_units_unscaled:1;
177
178 /**
179 * Enable bits for clipping half-spaces.
180 * This applies to both user clip planes and shader clip distances.
181 * Note that if the bound shader exports any clip distances, these
182 * replace all user clip planes, and clip half-spaces enabled here
183 * but not written by the shader count as disabled.
184 */
185 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
186
187 unsigned line_stipple_factor:8; /**< [1..256] actually */
188 unsigned line_stipple_pattern:16;
189
190 /**
191 * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
192 * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
193 * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
194 * to emulate PCOORD.
195 */
196 uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
197
198 float line_width;
199 float point_size; /**< used when no per-vertex size */
200 float offset_units;
201 float offset_scale;
202 float offset_clamp;
203 float conservative_raster_dilate;
204 };
205
206
207 struct pipe_poly_stipple
208 {
209 unsigned stipple[32];
210 };
211
212
213 struct pipe_viewport_state
214 {
215 float scale[3];
216 float translate[3];
217 enum pipe_viewport_swizzle swizzle_x:8;
218 enum pipe_viewport_swizzle swizzle_y:8;
219 enum pipe_viewport_swizzle swizzle_z:8;
220 enum pipe_viewport_swizzle swizzle_w:8;
221 };
222
223
224 struct pipe_scissor_state
225 {
226 unsigned minx:16;
227 unsigned miny:16;
228 unsigned maxx:16;
229 unsigned maxy:16;
230 };
231
232
233 struct pipe_clip_state
234 {
235 float ucp[PIPE_MAX_CLIP_PLANES][4];
236 };
237
238 /**
239 * A single output for vertex transform feedback.
240 */
241 struct pipe_stream_output
242 {
243 unsigned register_index:6; /**< 0 to 63 (OUT index) */
244 unsigned start_component:2; /** 0 to 3 */
245 unsigned num_components:3; /** 1 to 4 */
246 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
247 unsigned dst_offset:16; /**< offset into the buffer in dwords */
248 unsigned stream:2; /**< 0 to 3 */
249 };
250
251 /**
252 * Stream output for vertex transform feedback.
253 */
254 struct pipe_stream_output_info
255 {
256 unsigned num_outputs;
257 /** stride for an entire vertex for each buffer in dwords */
258 uint16_t stride[PIPE_MAX_SO_BUFFERS];
259
260 /**
261 * Array of stream outputs, in the order they are to be written in.
262 * Selected components are tightly packed into the output buffer.
263 */
264 struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
265 };
266
267 /**
268 * The 'type' parameter identifies whether the shader state contains TGSI
269 * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
270 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
271 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
272 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
273 * enum to see if it is getting TGSI tokens or its preferred IR.
274 *
275 * TODO pipe_compute_state should probably get similar treatment to handle
276 * multiple IR's in a cleaner way..
277 *
278 * NOTE: since it is expected that the consumer will want to perform
279 * additional passes on the nir_shader, the driver takes ownership of
280 * the nir_shader. If gallium frontends need to hang on to the IR (for
281 * example, variant management), it should use nir_shader_clone().
282 */
283 struct pipe_shader_state
284 {
285 enum pipe_shader_ir type;
286 /* TODO move tokens into union. */
287 const struct tgsi_token *tokens;
288 union {
289 void *native;
290 void *nir;
291 } ir;
292 struct pipe_stream_output_info stream_output;
293 };
294
295 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)296 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
297 const struct tgsi_token *tokens)
298 {
299 state->type = PIPE_SHADER_IR_TGSI;
300 state->tokens = tokens;
301 memset(&state->stream_output, 0, sizeof(state->stream_output));
302 }
303
304 struct pipe_depth_state
305 {
306 unsigned enabled:1; /**< depth test enabled? */
307 unsigned writemask:1; /**< allow depth buffer writes? */
308 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
309 unsigned bounds_test:1; /**< depth bounds test enabled? */
310 float bounds_min; /**< minimum depth bound */
311 float bounds_max; /**< maximum depth bound */
312 };
313
314
315 struct pipe_stencil_state
316 {
317 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
318 unsigned func:3; /**< PIPE_FUNC_x */
319 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
320 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
321 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
322 unsigned valuemask:8;
323 unsigned writemask:8;
324 };
325
326
327 struct pipe_alpha_state
328 {
329 unsigned enabled:1;
330 unsigned func:3; /**< PIPE_FUNC_x */
331 float ref_value; /**< reference value */
332 };
333
334
335 struct pipe_depth_stencil_alpha_state
336 {
337 struct pipe_depth_state depth;
338 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
339 struct pipe_alpha_state alpha;
340 };
341
342
343 struct pipe_rt_blend_state
344 {
345 unsigned blend_enable:1;
346
347 unsigned rgb_func:3; /**< PIPE_BLEND_x */
348 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
349 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
350
351 unsigned alpha_func:3; /**< PIPE_BLEND_x */
352 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
353 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
354
355 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
356 };
357
358
359 struct pipe_blend_state
360 {
361 unsigned independent_blend_enable:1;
362 unsigned logicop_enable:1;
363 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
364 unsigned dither:1;
365 unsigned alpha_to_coverage:1;
366 unsigned alpha_to_coverage_dither:1;
367 unsigned alpha_to_one:1;
368 unsigned max_rt:3; /* index of max rt, Ie. # of cbufs minus 1 */
369 unsigned advanced_blend_func:4;
370 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
371 };
372
373
374 struct pipe_blend_color
375 {
376 float color[4];
377 };
378
379
380 struct pipe_stencil_ref
381 {
382 ubyte ref_value[2];
383 };
384
385
386 /**
387 * Note that pipe_surfaces are "texture views for rendering"
388 * and so in the case of ARB_framebuffer_no_attachment there
389 * is no pipe_surface state available such that we may
390 * extract the number of samples and layers.
391 */
392 struct pipe_framebuffer_state
393 {
394 uint16_t width, height;
395 uint16_t layers; /**< Number of layers in a no-attachment framebuffer */
396 ubyte samples; /**< Number of samples in a no-attachment framebuffer */
397
398 /** multiple color buffers for multiple render targets */
399 ubyte nr_cbufs;
400 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
401
402 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
403 };
404
405
406 /**
407 * Texture sampler state.
408 */
409 struct pipe_sampler_state
410 {
411 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
412 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
413 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
414 unsigned min_img_filter:1; /**< PIPE_TEX_FILTER_x */
415 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
416 unsigned mag_img_filter:1; /**< PIPE_TEX_FILTER_x */
417 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
418 unsigned compare_func:3; /**< PIPE_FUNC_x */
419 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
420 unsigned max_anisotropy:5;
421 unsigned seamless_cube_map:1;
422 float lod_bias; /**< LOD/lambda bias */
423 float min_lod, max_lod; /**< LOD clamp range, after bias */
424 union pipe_color_union border_color;
425 };
426
427 union pipe_surface_desc {
428 struct {
429 unsigned level;
430 unsigned first_layer:16;
431 unsigned last_layer:16;
432 } tex;
433 struct {
434 unsigned first_element;
435 unsigned last_element;
436 } buf;
437 };
438
439 /**
440 * A view into a texture that can be bound to a color render target /
441 * depth stencil attachment point.
442 */
443 struct pipe_surface
444 {
445 struct pipe_reference reference;
446 enum pipe_format format:16;
447 unsigned writable:1; /**< writable shader resource */
448 struct pipe_resource *texture; /**< resource into which this is a view */
449 struct pipe_context *context; /**< context this surface belongs to */
450
451 /* XXX width/height should be removed */
452 uint16_t width; /**< logical width in pixels */
453 uint16_t height; /**< logical height in pixels */
454
455 /**
456 * Number of samples for the surface. This will be 0 if rendering
457 * should use the resource's nr_samples, or another value if the resource
458 * is bound using FramebufferTexture2DMultisampleEXT.
459 */
460 unsigned nr_samples:8;
461
462 union pipe_surface_desc u;
463 };
464
465
466 /**
467 * A view into a texture that can be bound to a shader stage.
468 */
469 struct pipe_sampler_view
470 {
471 struct pipe_reference reference;
472 enum pipe_format format:15; /**< typed PIPE_FORMAT_x */
473 enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
474 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
475 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
476 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
477 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
478 struct pipe_resource *texture; /**< texture into which this is a view */
479 struct pipe_context *context; /**< context this view belongs to */
480 union {
481 struct {
482 unsigned first_layer:16; /**< first layer to use for array textures */
483 unsigned last_layer:16; /**< last layer to use for array textures */
484 unsigned first_level:8; /**< first mipmap level to use */
485 unsigned last_level:8; /**< last mipmap level to use */
486 } tex;
487 struct {
488 unsigned offset; /**< offset in bytes */
489 unsigned size; /**< size of the readable sub-range in bytes */
490 } buf;
491 } u;
492 };
493
494
495 /**
496 * A description of a buffer or texture image that can be bound to a shader
497 * stage.
498 */
499 struct pipe_image_view
500 {
501 struct pipe_resource *resource; /**< resource into which this is a view */
502 enum pipe_format format; /**< typed PIPE_FORMAT_x */
503 uint16_t access; /**< PIPE_IMAGE_ACCESS_x */
504 uint16_t shader_access; /**< PIPE_IMAGE_ACCESS_x */
505
506 union {
507 struct {
508 unsigned first_layer:16; /**< first layer to use for array textures */
509 unsigned last_layer:16; /**< last layer to use for array textures */
510 unsigned level:8; /**< mipmap level to use */
511 } tex;
512 struct {
513 unsigned offset; /**< offset in bytes */
514 unsigned size; /**< size of the accessible sub-range in bytes */
515 } buf;
516 } u;
517 };
518
519
520 /**
521 * Subregion of 1D/2D/3D image resource.
522 */
523 struct pipe_box
524 {
525 /* Fields only used by textures use int16_t instead of int.
526 * x and width are used by buffers, so they need the full 32-bit range.
527 */
528 int x;
529 int16_t y;
530 int16_t z;
531 int width;
532 int16_t height;
533 int16_t depth;
534 };
535
536
537 /**
538 * A memory object/resource such as a vertex buffer or texture.
539 */
540 struct pipe_resource
541 {
542 struct pipe_reference reference;
543
544 unsigned width0; /**< Used by both buffers and textures. */
545 uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
546 uint16_t depth0;
547 uint16_t array_size;
548
549 enum pipe_format format:16; /**< PIPE_FORMAT_x */
550 enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
551 unsigned last_level:8; /**< Index of last mipmap level present/defined */
552
553 /** Number of samples determining quality, driving rasterizer, shading,
554 * and framebuffer.
555 */
556 unsigned nr_samples:8;
557
558 /** Multiple samples within a pixel can have the same value.
559 * nr_storage_samples determines how many slots for different values
560 * there are per pixel. Only color buffers can set this lower than
561 * nr_samples.
562 */
563 unsigned nr_storage_samples:8;
564
565 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
566 unsigned bind; /**< bitmask of PIPE_BIND_x */
567 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
568
569 /**
570 * For planar images, ie. YUV EGLImage external, etc, pointer to the
571 * next plane.
572 */
573 struct pipe_resource *next;
574 /* The screen pointer should be last for optimal structure packing. */
575 struct pipe_screen *screen; /**< screen that this texture belongs to */
576 };
577
578 /**
579 * Opaque object used for separate resource/memory allocations.
580 */
581 struct pipe_memory_allocation;
582
583 /**
584 * Transfer object. For data transfer to/from a resource.
585 */
586 struct pipe_transfer
587 {
588 struct pipe_resource *resource; /**< resource to transfer to/from */
589 unsigned level; /**< texture mipmap level */
590 enum pipe_map_flags usage;
591 struct pipe_box box; /**< region of the resource to access */
592 unsigned stride; /**< row stride in bytes */
593 unsigned layer_stride; /**< image/layer stride in bytes */
594 };
595
596
597 /**
598 * A vertex buffer. Typically, all the vertex data/attributes for
599 * drawing something will be in one buffer. But it's also possible, for
600 * example, to put colors in one buffer and texcoords in another.
601 */
602 struct pipe_vertex_buffer
603 {
604 uint16_t stride; /**< stride to same attrib in next vertex, in bytes */
605 bool is_user_buffer;
606 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
607
608 union {
609 struct pipe_resource *resource; /**< the actual buffer */
610 const void *user; /**< pointer to a user buffer */
611 } buffer;
612 };
613
614
615 /**
616 * A constant buffer. A subrange of an existing buffer can be set
617 * as a constant buffer.
618 */
619 struct pipe_constant_buffer
620 {
621 struct pipe_resource *buffer; /**< the actual buffer */
622 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
623 unsigned buffer_size; /**< how much data can be read in shader */
624 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
625 };
626
627
628 /**
629 * An untyped shader buffer supporting loads, stores, and atomics.
630 */
631 struct pipe_shader_buffer {
632 struct pipe_resource *buffer; /**< the actual buffer */
633 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
634 unsigned buffer_size; /**< how much data can be read in shader */
635 };
636
637
638 /**
639 * A stream output target. The structure specifies the range vertices can
640 * be written to.
641 *
642 * In addition to that, the structure should internally maintain the offset
643 * into the buffer, which should be incremented everytime something is written
644 * (appended) to it. The internal offset is buffer_offset + how many bytes
645 * have been written. The internal offset can be stored on the device
646 * and the CPU actually doesn't have to query it.
647 *
648 * Note that the buffer_size variable is actually specifying the available
649 * space in the buffer, not the size of the attached buffer.
650 * In other words in majority of cases buffer_size would simply be
651 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
652 * of the buffer left, after accounting for buffer offset, for stream output
653 * to write to.
654 *
655 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
656 * actually been written.
657 */
658 struct pipe_stream_output_target
659 {
660 struct pipe_reference reference;
661 struct pipe_resource *buffer; /**< the output buffer */
662 struct pipe_context *context; /**< context this SO target belongs to */
663
664 unsigned buffer_offset; /**< offset where data should be written, in bytes */
665 unsigned buffer_size; /**< how much data is allowed to be written */
666 };
667
668
669 /**
670 * Information to describe a vertex attribute (position, color, etc)
671 */
672 struct pipe_vertex_element
673 {
674 /** Offset of this attribute, in bytes, from the start of the vertex */
675 unsigned src_offset:16;
676
677 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
678 * this attribute live in?
679 */
680 unsigned vertex_buffer_index:5;
681
682 enum pipe_format src_format:11;
683
684 /** Instance data rate divisor. 0 means this is per-vertex data,
685 * n means per-instance data used for n consecutive instances (n > 0).
686 */
687 unsigned instance_divisor;
688 };
689
690
691 struct pipe_draw_indirect_info
692 {
693 unsigned offset; /**< must be 4 byte aligned */
694 unsigned stride; /**< must be 4 byte aligned */
695 unsigned draw_count; /**< number of indirect draws */
696 unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
697
698 /* Indirect draw parameters resource is laid out as follows:
699 *
700 * if using indexed drawing:
701 * struct {
702 * uint32_t count;
703 * uint32_t instance_count;
704 * uint32_t start;
705 * int32_t index_bias;
706 * uint32_t start_instance;
707 * };
708 * otherwise:
709 * struct {
710 * uint32_t count;
711 * uint32_t instance_count;
712 * uint32_t start;
713 * uint32_t start_instance;
714 * };
715 */
716 struct pipe_resource *buffer;
717
718 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
719 * is to be used as the real draw_count.
720 */
721 struct pipe_resource *indirect_draw_count;
722 };
723
724 struct pipe_draw_start_count {
725 unsigned start;
726 unsigned count;
727 };
728
729 /**
730 * Information to describe a draw_vbo call.
731 */
732 struct pipe_draw_info
733 {
734 /**
735 * Direct draws: start is the index of the first vertex
736 * Non-indexed indirect draws: not used
737 * Indexed indirect draws: start is added to the indirect start.
738 */
739 unsigned start;
740 unsigned count; /**< number of vertices */
741
742 enum pipe_prim_type mode:8; /**< the mode of the primitive */
743 ubyte vertices_per_patch; /**< the number of vertices per patch */
744 ubyte index_size; /**< if 0, the draw is not indexed. */
745 bool primitive_restart:1;
746 bool has_user_indices:1; /**< if true, use index.user_buffer */
747 char _pad:6; /**< padding for memcmp */
748
749 unsigned start_instance; /**< first instance id */
750 unsigned instance_count; /**< number of instances */
751
752 unsigned drawid; /**< id of this draw in a multidraw */
753
754 /**
755 * For indexed drawing, these fields apply after index lookup.
756 */
757 int index_bias; /**< a bias to be added to each index */
758 unsigned min_index; /**< the min index */
759 unsigned max_index; /**< the max index */
760
761 /**
762 * Primitive restart enable/index (only applies to indexed drawing)
763 */
764 unsigned restart_index;
765
766 /* Pointers must be at the end for an optimal structure layout on 64-bit. */
767
768 /**
769 * An index buffer. When an index buffer is bound, all indices to vertices
770 * will be looked up from the buffer.
771 *
772 * If has_user_indices, use index.user, else use index.resource.
773 */
774 union {
775 struct pipe_resource *resource; /**< real buffer */
776 const void *user; /**< pointer to a user buffer */
777 } index;
778
779 struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
780
781 /**
782 * Stream output target. If not NULL, it's used to provide the 'count'
783 * parameter based on the number vertices captured by the stream output
784 * stage. (or generally, based on the number of bytes captured)
785 *
786 * Only 'mode', 'start_instance', and 'instance_count' are taken into
787 * account, all the other variables from pipe_draw_info are ignored.
788 *
789 * 'start' is implicitly 0 and 'count' is set as discussed above.
790 * The draw command is non-indexed.
791 *
792 * Note that this only provides the count. The vertex buffers must
793 * be set via set_vertex_buffers manually.
794 */
795 struct pipe_stream_output_target *count_from_stream_output;
796 };
797
798
799 /**
800 * Information to describe a blit call.
801 */
802 struct pipe_blit_info
803 {
804 struct {
805 struct pipe_resource *resource;
806 unsigned level;
807 struct pipe_box box; /**< negative width, height only legal for src */
808 /* For pipe_surface-like format casting: */
809 enum pipe_format format; /**< must be supported for sampling (src)
810 or rendering (dst), ZS is always supported */
811 } dst, src;
812
813 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
814 unsigned filter; /**< PIPE_TEX_FILTER_* */
815
816 bool scissor_enable;
817 struct pipe_scissor_state scissor;
818
819 /* Window rectangles can either be inclusive or exclusive. */
820 bool window_rectangle_include;
821 unsigned num_window_rectangles;
822 struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
823
824 bool render_condition_enable; /**< whether the blit should honor the
825 current render condition */
826 bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
827 };
828
829 /**
830 * Information to describe a launch_grid call.
831 */
832 struct pipe_grid_info
833 {
834 /**
835 * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
836 * value will be the index of the kernel in the opencl.kernels metadata
837 * list.
838 */
839 uint32_t pc;
840
841 /**
842 * Will be used to initialize the INPUT resource, and it should point to a
843 * buffer of at least pipe_compute_state::req_input_mem bytes.
844 */
845 void *input;
846
847 /**
848 * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
849 * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
850 * 1 for non-used dimensions.
851 */
852 uint work_dim;
853
854 /**
855 * Determine the layout of the working block (in thread units) to be used.
856 */
857 uint block[3];
858
859 /**
860 * last_block allows disabling threads at the farthermost grid boundary.
861 * Full blocks as specified by "block" are launched, but the threads
862 * outside of "last_block" dimensions are disabled.
863 *
864 * If a block touches the grid boundary in the i-th axis, threads with
865 * THREAD_ID[i] >= last_block[i] are disabled.
866 *
867 * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
868 * meaning no effect.
869 *
870 * It's equivalent to doing this at the beginning of the compute shader:
871 *
872 * for (i = 0; i < 3; i++) {
873 * if (block_id[i] == grid[i] - 1 &&
874 * last_block[i] && thread_id[i] >= last_block[i])
875 * return;
876 * }
877 */
878 uint last_block[3];
879
880 /**
881 * Determine the layout of the grid (in block units) to be used.
882 */
883 uint grid[3];
884
885 /* Indirect compute parameters resource: If not NULL, block sizes are taken
886 * from this buffer instead, which is laid out as follows:
887 *
888 * struct {
889 * uint32_t num_blocks_x;
890 * uint32_t num_blocks_y;
891 * uint32_t num_blocks_z;
892 * };
893 */
894 struct pipe_resource *indirect;
895 unsigned indirect_offset; /**< must be 4 byte aligned */
896 };
897
898 /**
899 * Structure used as a header for serialized compute programs.
900 */
901 struct pipe_binary_program_header
902 {
903 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
904 char blob[];
905 };
906
907 struct pipe_compute_state
908 {
909 enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
910 const void *prog; /**< Compute program to be executed. */
911 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
912 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
913 unsigned req_input_mem; /**< Required size of the INPUT resource. */
914 };
915
916 /**
917 * Structure that contains a callback for debug messages from the driver back
918 * to the gallium frontend.
919 */
920 struct pipe_debug_callback
921 {
922 /**
923 * When set to \c true, the callback may be called asynchronously from a
924 * driver-created thread.
925 */
926 bool async;
927
928 /**
929 * Callback for the driver to report debug/performance/etc information back
930 * to the gallium frontend.
931 *
932 * \param data user-supplied data pointer
933 * \param id message type identifier, if pointed value is 0, then a
934 * new id is assigned
935 * \param type PIPE_DEBUG_TYPE_*
936 * \param format printf-style format string
937 * \param args args for format string
938 */
939 void (*debug_message)(void *data,
940 unsigned *id,
941 enum pipe_debug_type type,
942 const char *fmt,
943 va_list args);
944 void *data;
945 };
946
947 /**
948 * Structure that contains a callback for device reset messages from the driver
949 * back to the gallium frontend.
950 *
951 * The callback must not be called from driver-created threads.
952 */
953 struct pipe_device_reset_callback
954 {
955 /**
956 * Callback for the driver to report when a device reset is detected.
957 *
958 * \param data user-supplied data pointer
959 * \param status PIPE_*_RESET
960 */
961 void (*reset)(void *data, enum pipe_reset_status status);
962
963 void *data;
964 };
965
966 /**
967 * Information about memory usage. All sizes are in kilobytes.
968 */
969 struct pipe_memory_info
970 {
971 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
972 unsigned avail_device_memory; /**< free device memory at the moment */
973 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
974 unsigned avail_staging_memory; /**< free staging memory at the moment */
975 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
976 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
977 };
978
979 /**
980 * Structure that contains information about external memory
981 */
982 struct pipe_memory_object
983 {
984 bool dedicated;
985 };
986
987 #ifdef __cplusplus
988 }
989 #endif
990
991 #endif
992