Searched defs:mesh (Results 1 – 8 of 8) sorted by relevance
| /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/ |
| D | MeshTest.kt | 259 val mesh = Mesh(meshSpec, Mesh.TRIANGLES, vertexBuffer, 3, RectF(0f, 0f, 0f, 0f)) in <lambda>() constant 436 val mesh = Mesh( in <lambda>() constant 491 val mesh = Mesh( in <lambda>() constant 539 val mesh = Mesh( in <lambda>() constant 579 val mesh = Mesh( in <lambda>() constant 619 val mesh = Mesh( in <lambda>() constant 659 val mesh = Mesh( in <lambda>() constant 699 val mesh = Mesh( in <lambda>() constant 739 val mesh = Mesh( in <lambda>() constant 779 val mesh = Mesh( in <lambda>() constant [all …]
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| /cts/tests/openglperf2/jni/graphics/ |
| D | MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode()
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| D | TexturedMeshNode.cpp | 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : in TexturedMeshNode()
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| D | PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode()
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| /cts/tests/openglperf2/jni/reference/scene/flocking/ |
| D | WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode()
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| /cts/tests/openglperf2/jni/reference/scene/glowing/ |
| D | BlurMeshNode.cpp | 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, in BlurMeshNode()
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| /cts/tests/wallpapereffectsgeneration/src/android/wallpapereffectsgeneration/cts/ |
| D | CinematicEffectResponseTest.java | 118 final TexturedMesh mesh = response.getTexturedMeshes().get(0); in testCreateCinematicEffectResponse() local
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| /cts/tests/tests/nativehardware/jni/ |
| D | AHardwareBufferGLTest.cpp | 1424 const float* mesh, float scale, int texture_unit) { in SetUpProgram()
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