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Searched defs:mutableState (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/graphite/
DTexture.cpp18 sk_sp<MutableTextureStateRef> mutableState, in Texture()
32 MutableTextureStateRef* Texture::mutableState() const { return fMutableState.get(); } in mutableState() function in skgpu::graphite::Texture
/external/skia/src/gpu/ganesh/vk/
DGrVkImage.cpp164 sk_sp<skgpu::MutableTextureStateRef> mutableState( in Make() local
180 sk_sp<skgpu::MutableTextureStateRef> mutableState, in MakeWrapped()
215 sk_sp<skgpu::MutableTextureStateRef> mutableState, in GrVkImage()
244 sk_sp<skgpu::MutableTextureStateRef> mutableState, in GrVkImage()
DGrVkRenderTarget.cpp132 sk_sp<skgpu::MutableTextureStateRef> mutableState) { in MakeWrappedRenderTarget()
191 sk_sp<skgpu::MutableTextureStateRef> mutableState(new skgpu::MutableTextureStateRef( in MakeSecondaryCBRenderTarget() local
DGrVkTextureRenderTarget.cpp133 sk_sp<skgpu::MutableTextureStateRef> mutableState) { in MakeWrappedTextureRenderTarget()
DGrVkTexture.cpp128 sk_sp<skgpu::MutableTextureStateRef> mutableState) { in MakeWrappedTexture()
DGrVkGpu.cpp1435 sk_sp<skgpu::MutableTextureStateRef> mutableState = backendTex.getMutableState(); in onWrapBackendTexture() local
1477 sk_sp<skgpu::MutableTextureStateRef> mutableState = backendTex.getMutableState(); in onWrapRenderableBackendTexture() local
1506 sk_sp<skgpu::MutableTextureStateRef> mutableState = backendRT.getMutableState(); in onWrapBackendRenderTarget() local
1760 sk_sp<skgpu::MutableTextureStateRef> mutableState = backendTexture.getMutableState(); in onClearBackendTexture() local
1865 sk_sp<skgpu::MutableTextureStateRef> mutableState = backendTexture.getMutableState(); in onUpdateCompressedBackendTexture() local
/external/skia/src/gpu/graphite/vk/
DVulkanTexture.cpp155 sk_sp<MutableTextureStateRef> mutableState, in MakeWrapped()
286 sk_sp<MutableTextureStateRef> mutableState, in VulkanTexture()
/external/skia/src/gpu/ganesh/
DGrBackendSurface.cpp517 sk_sp<skgpu::MutableTextureStateRef> mutableState, in GrBackendTexture()
995 sk_sp<skgpu::MutableTextureStateRef> mutableState) in GrBackendRenderTarget()